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Chess piece relative value

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Chess piece relative value




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In chess, the chess piece relative value system conventionally assigns a point value to each piece when assessing its relative strength in potential exchanges. These values help determine how valuable a piece is strategically. They play no formal role in the game but are useful to players and are also used in computer chess to help the computer evaluate positions.


Calculations of the value of pieces provide only a rough idea of the state of play. The exact piece values will depend on the game situation, and can differ considerably from those given here. In some positions, a well-placed piece might be much more valuable than indicated by heuristics, while a badly placed piece may be completely trapped and, thus, almost worthless.


Valuations almost always assign the value 1 point to pawns (typically as the average value of a pawn in the starting position). Computer programs often represent the values of pieces and positions in terms of 'centipawns' (cp), where 100 cp = 1 pawn, which allows strategic features of the position, worth less than a single pawn, to be evaluated without requiring fractions.


Edward Lasker said "It is difficult to compare the relative value of different pieces, as so much depends on the peculiarities of the position...". Nevertheless, he said that bishops and knights (minor pieces) were equal, rooks are worth a minor piece plus one or two pawns, and a queen is worth three minor pieces or two rooks (Lasker 1915:11).


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Contents





  • 1 Standard valuations


  • 2 Alternative valuations

    • 2.1 Hans Berliner's system



  • 3 Changing valuations in the endgame


  • 4 Shortcomings of piece valuation systems


  • 5 See also


  • 6 Notes


  • 7 References


  • 8 External links








Standard valuations[edit]


The following table is the most common assignment of point values (Capablanca & de Firmian 2006:24–25), (Seirawan & Silman 1990:40), (Soltis 2004:6), (Silman 1998:340), (Polgar & Truong 2005:11).




















SymbolChess plt45.svgChess nlt45.svgChess blt45.svgChess rlt45.svg
Chess qlt45.svg
Piecepawnknightbishoprook
queen
Value13359

These values are very reliable in endgames with a limited number of pieces.
The oldest derivation of the standard values is due to the Modenese School (Ercole del Rio, Giambattista Lolli, and Domenico Lorenzo Ponziani) in the 18th century (Lolli 1763:255) and is partially based on the earlier work of Pietro Carrera (Carrera 1617:115–21). The value of the king is undefined as it cannot be captured, let alone traded, during the course of the game. Some computer chess programs give the king an arbitrary large value (such as 200 points or 1,000,000,000 points, for example Zillions of Games gives 106,332 points for king versus 14,332 points for queen in centre)[citation needed] to indicate that the inevitable loss of the king due to checkmate trumps all other considerations (Levy & Newborn 1991:45), as that is the easiest way to create a computer chess program due to technology limits. In the endgame, where there is usually little danger of checkmate, the fighting value of the king is about four points (Lasker 1934:73). In the endgame, a king is more powerful than a minor piece but less powerful than a rook. Julian Hodgson also puts its value at four points (Aagaard 2004:12). The king is good at attacking and defending nearby pieces and pawns. It is better at defending such pieces than the knight is, and it is better at attacking them than the bishop is (Ward 1996:13).


This system has some shortcomings. Combinations of pieces do not always equal the sum of their parts; for instance, two bishops are usually worth slightly more than a bishop plus a knight, and three minor pieces (nine points) are often slightly stronger than two rooks (ten points) or a queen (nine points) (Capablanca & de Firmian 2006:24), (Fine & Benko 2003:458, 582). Chess-variant theorist Betza identified the 'leveling effect', which causes reduction of the value of stronger pieces in the presence of opponent weaker pieces, due to the latter interdicting access to part of the board for the former in order to prevent the value difference from evaporating by 1-for-1 trading. This effect causes 3 queens to badly lose against 7 knights, even though the added piece values predict that the knights player is two knights short of equality. In a less exotic case it explains why trading rooks in the presence of a queen-vs-3-minors imbalance favors the queen player, as the rooks hinder the queen, but not so much the minors.


The evaluation of the pieces depends on many parameters. For example, GM Larry Kaufman suggests the following values in the middlegame:




















SymbolChess plt45.svgChess nlt45.svgChess blt45.svgChess rlt45.svg
Chess qlt45.svg
Piecepawnknightbishoprook
queen
Value13 12
3 12
5 14
10

The bishop pair is worth ​7 12, half a pawn more than the individual values of its constituent bishops combined. The position of the pieces also makes a significant difference, e.g. pawns near the edges are worth less than those near the centre, pawns close to promotion are worth far more, pieces controlling the centre are worth more than average, trapped pieces (such as bad bishops) are worth less, etc.



Alternative valuations[edit]


Although the 1-3-3-5-9 system of point totals is the most commonly given, many other systems of valuing pieces have been proposed. Several systems give the bishop slightly more value than the knight. A bishop is usually slightly more powerful than a knight, but not always; it depends on the position (Evans 1958:77,80) (Mayer 1997:7). A chess-playing program was given the value of 3 for the knight and 3.4 for the bishop (Mayer 1997:5).











































































































































































































Alternative systems, with pawn = 1
Chess nlt45.svgChess blt45.svgChess rlt45.svgChess qlt45.svgChess klt45.svgSourceDateComment
3.13.35.07.92.2
Sarratt[verification needed]
1813(rounded) pawns vary from 0.7 to 1.3[1]
3.053.505.489.94Philidor1817also given by Staunton in 1847[2]
33510Peter Prattearly 19th century(Hooper & Whyld 1992:439)
4.164.416.62512.92Stockfish2018Endgame values. The value of a piece depends a lot on the position[3]
3.53.55.710.3Bilguer1843(rounded) (Hooper & Whyld 1992:439)[4]
3359–104Lasker1934
[5] (Lasker 1934:73)
3 12
3 12
5 12
10Euwe1944(Euwe & Kramer 1994:11)
3 12
3 12
58 12
4Lasker1947(rounded) Kingside rooks and bishops are valued more, queenside ones less[6]
33+59Horowitz1951The bishop is "3 plus small fraction" (Horowitz 1951:11), (Horowitz & Rothenberg 1963:36)
3 12
3 12–​3 34
5104Evans1958Bishop is ​3 34 if in the bishop pair[7] (Evans 1958:77,80)
3 12
3 12
59 12
Styeklov (early Soviet chess program)1961(Soltis 2004:6) (Levy & Newborn 1991:45)
33 14
59Fischer1972(Fischer, Mosenfelder & Margulies 1972:14)
334 12
8 12
European Committee on Computer Chess, Euwe1970s(Brace 1977:236)
334 12
9Garry Kasparov1986
(Kasparov 1986:9)
3359–10Soviet chess encyclopedia1990A queen equals three minor pieces or two rooks (Hooper & Whyld 1992:439)
3 14
3 14
59 34
Kaufman1999Add ​12 point for the bishop pair[8] (Kaufman 1999)
3 12
3 12
5 14
10Kaufman2011Add ​12 point for the bishop pair. These are evaluation of the pieces in Middle games[9]

  • Kaufman, Larry (2011), The Kaufman Repertoire for Black & White, New in Chess, ISBN 978-90-5691-371-7.mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"""""""'""'".mw-parser-output .citation .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em
3.203.335.108.80Berliner1999plus adjustments for openness of position, rank & file (Berliner 1999:14–18)
3 12
3 12
59Kurzdorfer2003(Kurzdorfer 2003:94)
334 12
9another popular system(Soltis 2004:6)
43 12
713 12
4used by a computerTwo bishops are worth more (Hooper & Whyld 1992:439)
2.44.06.410.43.0Yevgeny Gikbased on average mobility; Soltis (2004:10–12) pointed out problems with this type of analysis
3.153.41559.54Median
3.33.45.39.73.5Average

Note: Where a value for the king is given, this is used when considering piece development, its power in the endgame, etc.



Hans Berliner's system[edit]


World Correspondence Chess Champion Hans Berliner gives the following valuations, based on experience and computer experiments:


  • pawn = 1

  • knight = 3.2

  • bishop = 3.33

  • rook = 5.1

  • queen = 8.8

There are adjustments for the rank and file of a pawn and adjustments for the pieces depending on how open or closed the position is. Bishops, rooks, and queens gain up to 10 percent more value in open positions and lose up to 20 percent in closed positions. Knights gain up to 50 percent in closed positions and lose up to 30 percent in the corners and edges of the board. The value of a good bishop may be at least 10 percent higher than that of a bad bishop (Berliner 1999:14–18).











































abcdefgh
8

Chessboard480.svg
b7 black pawn

a6 black pawn

e6 black pawn

f6 black pawn

h6 black pawn

b3 white pawn

c3 white pawn

f3 white pawn

h3 white pawn

b2 white pawn

f2 white pawn

h2 white pawn

8
77
66
55
44
33
22
11
abcdefgh
Different types of doubled pawns (from Berliner).



There are different types of doubled pawns; see the diagram. White's doubled pawns on the b-file are the best situation in the diagram, since advancing the pawns and exchanging can get them un-doubled and mobile. The doubled b-pawn is worth 0.75 points. If the black pawn on a6 were on c6, it would not be possible to dissolve the doubled pawn, and it would be worth only 0.5 points. The doubled pawn on f2 is worth about 0.5 points. The second white pawn on the h-file is worth only 0.33 points, and additional pawns on the file would be worth only 0.2 points (Berliner 1999:18–20).























Value of pawn advances (multiplier of base amount)
Rank

Isolated

Connected

Passed
Passed & connected
4
1.05
1.15
1.30
1.55
5
1.30
1.35
1.55
2.3
6
2.1


3.5


































Value of non-passed pawn in the opening
Rank
a & h file
b & g file
c & f file
d & e file
2
0.90
0.95
1.05
1.10
3
0.90
0.95
1.05
1.15
4
0.90
0.95
1.10
1.20
5
0.97
1.03
1.17
1.27
6
1.06
1.12
1.25
1.40
































Value of non-passed pawn in the endgame
Rank
a & h file
b & g file
c & f file
d & e file
2
1.20
1.05
0.95
0.90
3
1.20
1.05
0.95
0.90
4
1.25
1.10
1.00
0.95
5
1.33
1.17
1.07
1.00
6
1.45
1.29
1.16
1.05


Changing valuations in the endgame[edit]


As already noted when the standard values were first formulated (Lolli 1763:255), the relative strength of the pieces changes as a game progresses to the endgame. The value of pawns, rooks and, to a lesser extent, bishops may increase. The knight tends to lose some power, and the strength of the queen may be slightly lessened, as well. Some examples follow.


  • A queen versus two rooks
    • In the middlegame, they are equal

    • In the endgame, the two rooks are somewhat more powerful. With no other pieces on the board, two rooks are equal to a queen and a pawn


  • A rook versus two minor pieces
    • In the opening and middlegame, a rook and two pawns are weaker than two bishops; equal to or slightly weaker than a bishop and knight; and equal to two knights

    • In the endgame, a rook and one pawn are equal to two knights; and equal to or slightly weaker than a bishop and knight. A rook and two pawns are equal to two bishops (Alburt & Krogius 2005:402–3).


  • Bishops are often more powerful than rooks in the opening. Rooks are usually more powerful than bishops in the middlegame, and rooks dominate the minor pieces in the endgame (Seirawan 2003:ix).

  • As the tables in Berliner's system show, the values of pawns change dramatically in the endgame. In the opening and middlegame, pawns on the central files are more valuable. In the late middlegame and endgame the situation reverses, and pawns on the wings become more valuable due to their likelihood of becoming an outside passed pawn and threatening to promote. When there is about fourteen points of material on both sides, the value of pawns on any file is about equal. After that, wing pawns become more valuable (Berliner 1999:16–20).

C.J.S. Purdy gave minor pieces a value of ​3 12 points in the opening and middlegame but 3 points in the endgame (Purdy 2003:146, 151).



Shortcomings of piece valuation systems[edit]



Silman, diagram 308







































abcdefgh
8

Chessboard480.svg
a8 black rook

d8 black queen

f8 black rook

g8 black king

b7 black bishop

d7 black knight

e7 black pawn

f7 black pawn

g7 black bishop

h7 black pawn

a6 black pawn

f6 black knight

g6 black pawn

b5 black pawn

c5 black pawn

e5 white knight

d4 white pawn

b3 white bishop

c3 white knight

e3 white pawn

a2 white pawn

b2 white pawn

e2 white queen

f2 white pawn

g2 white pawn

h2 white pawn

a1 white rook

c1 white bishop

f1 white rook

g1 white king

8
77
66
55
44
33
22
11
abcdefgh
White should not exchange a bishop and knight for a rook and pawn with 1. Nxf7?



There are shortcomings of any piece valuation system. For instance, positions in which a bishop and knight can be exchanged for a rook and pawn are fairly common (see diagram). In this position, White should not do that, e.g.


1. Nxf7? Rxf7

2. Bxf7+ Kxf7

This seems like an even exchange (6 points for 6 points), but it is not because two minor pieces are better than a rook and pawn in the middlegame (Silman 1998:340–42). Pachman also notes that two bishops are almost always better than a rook and pawn (Pachman 1971:11).


In most openings, two minor pieces are better than a rook and pawn and are usually at least as good as a rook and two pawns until the position is greatly simplified (i.e. late middlegame or endgame). Minor pieces get into play earlier than rooks and they coordinate better, especially when there are many pieces and pawns on the board. Rooks are usually developed later and are often blocked by pawns until later in the game (Watson 2006:102).




Silman, diagram 307







































abcdefgh
8

Chessboard480.svg
a8 black rook

b8 black knight

d8 black queen

f8 black rook

c7 black pawn

e7 black pawn

f7 black pawn

g7 black king

h7 black pawn

a6 black pawn

g6 black pawn

b5 black pawn

d4 white pawn

b3 white pawn

c3 white knight

f3 white knight

b2 white pawn

f2 white pawn

g2 white pawn

h2 white pawn

a1 white rook

c1 white bishop

e1 white king

f1 white bishop

h1 white rook

8
77
66
55
44
33
22
11
abcdefgh
Three minor pieces are better than a queen



This situation in this position is not very common, but White has exchanged a queen and a pawn (10 points) for three minor pieces (9 points). Three minor pieces are usually better than a queen because of their greater mobility, and the extra pawn is not important enough to change the situation (Silman 1998:340–41). Three minor pieces are almost as strong as two rooks (Pachman 1971:11).


Two minor pieces plus two pawns are almost always as good as a queen. Two rooks are better than a queen and pawn (Berliner 1999:13–14).


Many of the systems have a 2-point difference between the rook and a minor piece, but most theorists put that difference at about ​1 12 points, see The exchange (chess)#Value of the exchange.


In open positions, a rook plus a pair of bishops is stronger than two rooks plus a knight (Kaufeld & Kern 2011:79).




Reshko vs Faibisovich, 1969







































abcdefgh
8

Chessboard480.svg
b8 black rook

c8 black bishop

d8 black queen

e8 black knight

f8 black rook

g8 black king

e7 black pawn

f7 black pawn

h7 black pawn

a6 black pawn

d6 black pawn

g6 black pawn

c5 black pawn

c4 white pawn

e4 white pawn

f4 white pawn

c3 white bishop

d3 white pawn

g3 white pawn

h3 white pawn

b2 white pawn

d2 white queen

e2 white knight

g2 white bishop

a1 black queen

d1 white knight

e1 white rook

f1 white rook

g1 white king

8
77
66
55
44
33
22
11
abcdefgh
Two queens can be redundant on a crowded board




This situation is very rare. Black is ahead by counting material but in reality white is much better. White's queenside is perfectly defended. White can slowly build up pressure on black's weakened kingside. Black's extra queen has no target. White's dark-squared bishop is stronger than black's passive rook on f8.












































abcdefgh
8

Chessboard480.svg
a8 white queen

d8 black knight

e8 black rook

f8 black rook

g8 black king

b7 black pawn

d7 black queen

e7 black knight

g7 black bishop

c6 black bishop

d6 black pawn

g6 black pawn

h6 black pawn

c5 black pawn

e5 black pawn

c4 white pawn

f4 black pawn

d3 white pawn

f3 white pawn

g3 white pawn

a2 white pawn

c2 white knight

d2 white bishop

e2 white pawn

h2 white pawn

b1 white rook

d1 white queen

f1 white rook

g1 white king

8
77
66
55
44
33
22
11
abcdefgh
White's extra queen is superfluous




Principle of the redundancy of major pieces. Neither queen does anything that the other one cannot do.




See also[edit]



  • The exchange (chess)#Value of the exchange discusses the difference between a rook and a minor piece

  • Compensation (chess)

  • Evaluation function


  • Chess endgame has material which justifies the common valuation system


Notes[edit]




  1. ^ pawn 2 at the start, ​3 34 in the endgame; knight ​9 14; bishop ​9 34; rook 15; queen ​23 34; king as attacking piece (in the endgame) ​6 12; these values are divided by 3 and rounded


  2. ^
    In the 1817 edition of Philidor's Studies of Chess, the editor (Peter Pratt) gave the same values. Howard Staunton in The Chess-Player's Handbook and a later book gave these values without explaining how they were obtained. He notes that piece values are dependent on the position and the phase of the game (the queen typically less valuable toward the endgame) (Staunton 1847, 34) (Staunton 1870, 30–31).



  3. ^ Stockfish gives exact values for pawns, knights, bishops, rooks, and queens as 128, 782, 830, 1289, and 2529 in the opening and 213, 865, 918, 1378, and 2687 in the endgame. The opening is defined as when the combined opening values of all pieces on the board except for pawns and kings (non-pawn material) is less than 15258 and the endgame is when the non-pawn material is greater than 3915. When it is neither the opening nor the endgame, the piece values change linearly between the opening and endgame values with respect to non-pawn material.


  4. ^ Handbuch des Schachspiels (1843) gave pawn 1.5; knight 5.3; bishop 5.3; rook 8.6; queen 15.5


  5. ^ Lasker gave:
    • Knight = 3 pawns

    • Bishop = knight

    • Rook = knight plus 2 pawns

    • queen = 2 rooks = 3 knights

    • king = knight + pawn




  6. ^ Lasker gave these relative values for the early part of the game:

    • rook pawn: ​12


    • knight pawn: ​1 14


    • bishop pawn: ​1 12


    • central pawn: 2

    • knight: ​4 12

    • queen bishop: ​4 12

    • king bishop: 5

    • queen rook: 6

    • king rook: 7

    • queen: 11 (Burgess 2000:491)


    Lasker adjusts some of these depending on the starting positions, with pawns nearer the centre, with bishops and rooks on the kingside, being worth more:
    • centre (d/e-file) pawn = ​1 12, a/h-file pawn = ​12

    • c-file bishop = ​3 12, f-file bishop = ​3 34

    • a-file rook = ​4 12, h-file rook = ​5 14 (Lasker 1947:107).




  7. ^ In his book New Ideas in Chess, Evans initially gives the bishop a value of ​3 12 points (the same as a knight) but three pages later on the topic of the bishop pair states that theory says that it is actually worth about ​14 point more.


  8. ^ All values rounded to the nearest ​14 point. Kaufman elaborates about how the values of knights and rooks change, depending on the number of pawns on the board: "A further refinement would be to raise the knight's value by ​116 and lower the rook's value by ​18 for each pawn above five of the side being valued, with the opposite adjustment for each pawn short of five."


  9. ^ All values rounded to the nearest ​14 point. Kaufman's experience in Chess engine development helped him establishing a "scientific" method in calculating the relative value of the pieces. Work based on the study of thousands of games of elite players, analysed by the Chess engines: "A further refinement would be to raise the knight's value by ​116 and lower the rook's value by ​18 for each pawn above five of the side being valued, with the opposite adjustment for each pawn short of five."



References[edit]



  • Aagaard, Jacob (2004), Excelling at Technical Chess, Everyman Chess, ISBN 978-1-85744-364-6


  • Alburt, Lev; Krogius, Nikolai (2005), Just the Facts!: Winning Endgame Knowledge in One Volume (2nd ed.), Chess Information and Research Center (distributed by W. W. Norton), ISBN 1-889323-15-2


  • Berliner, Hans (1999), The System: A World Champion's Approach to Chess, Gambit Publications, ISBN 1-901983-10-2


  • Burgess, Graham (2000), The Mammoth Book of Chess (2nd ed.), Carroll & Graf, ISBN 978-0-7867-0725-6


  • Brace, Edward (1977), An Illustrated Dictionary of Chess, Craftwell, ISBN 1-55521-394-4


  • Capablanca, Jose; de Firmian, Nick (2006), Chess Fundamentals (Completely Revised and Updated for the 21st century), Random House, ISBN 0-8129-3681-7


  • Carrera, Pietro (1617), Il Gioco degli Scacchi, Militello: Giovanni de Roffi


  • Euwe, Max; Kramer, Hans (1994) [1944], The Middlegame, vol. 1, Hays, ISBN 978-1-880673-95-9


  • Evans, Larry (1958), New Ideas in Chess, Pitman (1984 Dover edition), ISBN 0-486-28305-4


  • Fine, Reuben; Benko, Pal (2003) [1941], Basic Chess Endings, McKay, ISBN 0-8129-3493-8


  • Fischer, Bobby; Mosenfelder, Donn; Margulies, Stuart (1972), Bobby Fischer Teaches Chess, Bantam Books, ISBN 0-553-26315-3


  • Hooper, David; Whyld, Kenneth (1992), "Value of pieces", The Oxford Companion to Chess (2nd ed.), Oxford University Press, ISBN 0-19-280049-3


  • Horowitz, I. A. (1951), How to Win in the Chess Openings, Cornerstone Library


  • Horowitz, I. A.; Rothenberg, P. L. (1963), The Complete Book of Chess, Collier


  • Kasparov, Gary (1986), Kasparov Teaches Chess, Batsford, ISBN 0-7134-55268


  • Kaufman, Larry (March 1999), "The Evaluation of Material Imbalances", Chess Life, archived from the original on 2006-06-29, retrieved 2006-06-21


  • Kaufeld, Jurgen; Kern, Guido (2011), Grandmaster Chess Strategy: What amateurs can learn from Ulf Andersson's positional masterpieces, New in Chess, ISBN 978-90-5691-346-5


  • Kurzdorfer, Peter (2003), The Everything Chess Basics Book, Adams Media, ISBN 978-1-58062-586-9


  • Lasker, Edward (1915), Chess Strategy, Dover (1959 reprint), ISBN 0-486-20528-2


  • Lasker, Emanuel (1934), Lasker's Chess Primer, Billings (1988 reprint), ISBN 0-7134-6241-8


  • Lasker, Emanuel (1947), Lasker's Manual of Chess, Dover Publications (1960 reprint), ISBN 0-486-20640-8


  • Levy, David; Newborn, Monty (1991), How Computers Play Chess, Computer Science Press, ISBN 0-7167-8121-2


  • Lolli, Giambatista (1763), Osservazioni teorico-pratiche sopra il giuoco degli scacchi, Bologna: Stamperia di S. Tommaso D'Aquino


  • Mayer, Steve (1997), Bishop versus Knight: The Verdict, Batsford, ISBN 1-879479-73-7


  • Pachman, Luděk (1971), Modern Chess Strategy, Dover, ISBN 978-0-486-20290-7


  • Polgar, Susan; Truong, Paul (2005), A World Champion's Guide to Chess, Random House, ISBN 978-0-8129-3653-7


  • Purdy, C.J.S. (2003), C.J.S. Purdy on the Endgame, Thinker's Press, ISBN 978-1-888710-03-8


  • Seirawan, Yasser; Silman, Jeremy (1990), Play Winning Chess, Microsoft Press, ISBN 1-55615-271-X


  • Seirawan, Yasser (2003), Winning Chess Endings, Everyman Chess, ISBN 1-85744-348-9


  • Silman, Jeremy (1998), The Complete Book of Chess Strategy:Grandmaster Techniques from A to Z, Siles Press, ISBN 978-1-890085-01-8


  • Soltis, Andy (2004), Rethinking the Chess Pieces, Batsford, ISBN 0-7134-8904-9


  • Staunton, Howard (1847), The Chess-Player's Handbook, Henry G. Bohn


  • Staunton, Howard (1870), The Blue Book of Chess Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings, Porter & Coates


  • Ward, Chris (1996), Endgame Play, Batsford, ISBN 0-7134-7920-5


  • Watson, John (2006), Mastering the Chess Openings, vol 1, Gambit, ISBN 978-1-904600-60-2


External links[edit]


  • Relative Value of Chess Pieces


  • Relative Value of Pieces and Principles of Play from The Modern Chess Instructor by Wilhelm Steinitz


  • About the Values of Chess Pieces by Ralph Betza, 1996.


  • The Evaluation of Material Imbalances by GM Larry Kaufman

  • Some historical evaluations










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