Opengl necessarily use winapi on windows for drawing graphics? [closed]
0 I know that in linux, opengl can work with video memory directly. Is this true for windows? I'm not talking about the interaction of opengl and window manager. I am talking about drawing primitives, images, etc. That is, the question is whether opengl uses the winapi functions for drawing shapes, or it implement thats functions, working directly with memory. if it can bypass winapi, then how can i write similar native code to draw pixels in a windows window? (Without winapi or external shells) opengl graphics share | improve this question edited Nov 12 '18 at 3:38 Nicol Bolas 287k 33 478 649 asked Nov 12 '18 at 0:24 Daniel Holmes Daniel Holmes 1 2 closed as unclear what you're asking by Nicol Bolas, Rabbid76, lagom, V-rund Puro-hit, Foo Nov 12 '18 at 7:17 Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exa