createState method not always called when creating new StatefulWidget










0















I have a collection of simple objets that sometimes changes. I am using a ListView to render those objects, basically text. When my collection changes the list is rebuild with the new objects, so if the list changes from 1 to 3 items, I see 3 items, but the first one keeps its previous value.



I've noticed that the method "createState" is not called in all cases when I create a new CustomTextField (in the example above, it is called only when new elements are added to the list).



How do I make sure my list is updated properly when my collection changes?



My parent widget builds a list of text fields:



... 
@override
Widget build(BuildContext context) {
...
var list = <Widget>;
collection.forEach((item)
var widget = CustomTextField(
content: item,
);
list.add(widget);
...
return new ListView(
children: list,
);
);
...


My CustomTextField definition:



class CustomTextField extends StatefulWidget 
final MediaContent content;
CustomTextField(
Key key,
this.content,
) : super(key: key);

@override
CustomTextFieldState createState()
return CustomTextFieldState();


...


MediaContent is a very simple object containing some text:



class MediaContent 
String textData;
ContentType type;

MediaContent(
this.type,
);










share|improve this question
























  • I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

    – dazza5000
    Jan 28 at 0:38











  • @dazza5000 see if my answer works for you

    – Guilherme Torres Castro
    Jan 31 at 15:09











  • will try it out shortly - thank you for the help

    – dazza5000
    Jan 31 at 15:24











  • @GuilhermeTorresCastro - that was it - thank you

    – dazza5000
    Feb 1 at 1:10















0















I have a collection of simple objets that sometimes changes. I am using a ListView to render those objects, basically text. When my collection changes the list is rebuild with the new objects, so if the list changes from 1 to 3 items, I see 3 items, but the first one keeps its previous value.



I've noticed that the method "createState" is not called in all cases when I create a new CustomTextField (in the example above, it is called only when new elements are added to the list).



How do I make sure my list is updated properly when my collection changes?



My parent widget builds a list of text fields:



... 
@override
Widget build(BuildContext context) {
...
var list = <Widget>;
collection.forEach((item)
var widget = CustomTextField(
content: item,
);
list.add(widget);
...
return new ListView(
children: list,
);
);
...


My CustomTextField definition:



class CustomTextField extends StatefulWidget 
final MediaContent content;
CustomTextField(
Key key,
this.content,
) : super(key: key);

@override
CustomTextFieldState createState()
return CustomTextFieldState();


...


MediaContent is a very simple object containing some text:



class MediaContent 
String textData;
ContentType type;

MediaContent(
this.type,
);










share|improve this question
























  • I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

    – dazza5000
    Jan 28 at 0:38











  • @dazza5000 see if my answer works for you

    – Guilherme Torres Castro
    Jan 31 at 15:09











  • will try it out shortly - thank you for the help

    – dazza5000
    Jan 31 at 15:24











  • @GuilhermeTorresCastro - that was it - thank you

    – dazza5000
    Feb 1 at 1:10













0












0








0








I have a collection of simple objets that sometimes changes. I am using a ListView to render those objects, basically text. When my collection changes the list is rebuild with the new objects, so if the list changes from 1 to 3 items, I see 3 items, but the first one keeps its previous value.



I've noticed that the method "createState" is not called in all cases when I create a new CustomTextField (in the example above, it is called only when new elements are added to the list).



How do I make sure my list is updated properly when my collection changes?



My parent widget builds a list of text fields:



... 
@override
Widget build(BuildContext context) {
...
var list = <Widget>;
collection.forEach((item)
var widget = CustomTextField(
content: item,
);
list.add(widget);
...
return new ListView(
children: list,
);
);
...


My CustomTextField definition:



class CustomTextField extends StatefulWidget 
final MediaContent content;
CustomTextField(
Key key,
this.content,
) : super(key: key);

@override
CustomTextFieldState createState()
return CustomTextFieldState();


...


MediaContent is a very simple object containing some text:



class MediaContent 
String textData;
ContentType type;

MediaContent(
this.type,
);










share|improve this question
















I have a collection of simple objets that sometimes changes. I am using a ListView to render those objects, basically text. When my collection changes the list is rebuild with the new objects, so if the list changes from 1 to 3 items, I see 3 items, but the first one keeps its previous value.



I've noticed that the method "createState" is not called in all cases when I create a new CustomTextField (in the example above, it is called only when new elements are added to the list).



How do I make sure my list is updated properly when my collection changes?



My parent widget builds a list of text fields:



... 
@override
Widget build(BuildContext context) {
...
var list = <Widget>;
collection.forEach((item)
var widget = CustomTextField(
content: item,
);
list.add(widget);
...
return new ListView(
children: list,
);
);
...


My CustomTextField definition:



class CustomTextField extends StatefulWidget 
final MediaContent content;
CustomTextField(
Key key,
this.content,
) : super(key: key);

@override
CustomTextFieldState createState()
return CustomTextFieldState();


...


MediaContent is a very simple object containing some text:



class MediaContent 
String textData;
ContentType type;

MediaContent(
this.type,
);







dart flutter






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 16:59







Miki

















asked Nov 12 '18 at 0:12









MikiMiki

76416




76416












  • I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

    – dazza5000
    Jan 28 at 0:38











  • @dazza5000 see if my answer works for you

    – Guilherme Torres Castro
    Jan 31 at 15:09











  • will try it out shortly - thank you for the help

    – dazza5000
    Jan 31 at 15:24











  • @GuilhermeTorresCastro - that was it - thank you

    – dazza5000
    Feb 1 at 1:10

















  • I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

    – dazza5000
    Jan 28 at 0:38











  • @dazza5000 see if my answer works for you

    – Guilherme Torres Castro
    Jan 31 at 15:09











  • will try it out shortly - thank you for the help

    – dazza5000
    Jan 31 at 15:24











  • @GuilhermeTorresCastro - that was it - thank you

    – dazza5000
    Feb 1 at 1:10
















I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

– dazza5000
Jan 28 at 0:38





I'm experiencing this same issue when creating the same widget in succession (even when I use the "new" keyword during creation). Did you find a solution for this?

– dazza5000
Jan 28 at 0:38













@dazza5000 see if my answer works for you

– Guilherme Torres Castro
Jan 31 at 15:09





@dazza5000 see if my answer works for you

– Guilherme Torres Castro
Jan 31 at 15:09













will try it out shortly - thank you for the help

– dazza5000
Jan 31 at 15:24





will try it out shortly - thank you for the help

– dazza5000
Jan 31 at 15:24













@GuilhermeTorresCastro - that was it - thank you

– dazza5000
Feb 1 at 1:10





@GuilhermeTorresCastro - that was it - thank you

– dazza5000
Feb 1 at 1:10












1 Answer
1






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oldest

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You have to define unique Key for you collections itens, take a look at here:
https://www.youtube.com/watch?v=kn0EOS-ZiIc






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    1 Answer
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    1 Answer
    1






    active

    oldest

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    active

    oldest

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    active

    oldest

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    1














    You have to define unique Key for you collections itens, take a look at here:
    https://www.youtube.com/watch?v=kn0EOS-ZiIc






    share|improve this answer



























      1














      You have to define unique Key for you collections itens, take a look at here:
      https://www.youtube.com/watch?v=kn0EOS-ZiIc






      share|improve this answer

























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        1








        1







        You have to define unique Key for you collections itens, take a look at here:
        https://www.youtube.com/watch?v=kn0EOS-ZiIc






        share|improve this answer













        You have to define unique Key for you collections itens, take a look at here:
        https://www.youtube.com/watch?v=kn0EOS-ZiIc







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 31 at 15:08









        Guilherme Torres CastroGuilherme Torres Castro

        9,24744684




        9,24744684





























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