Inserting values into a vector of multimap










0















I have this structure based multimap and a vector for this structure:



typedef std::multimap<char, int> tr;
vector <tr> transitions;


I want to fill the array with values ​​like:



0 0 a
0 1 a
1 1 b
1 2 c
1 3 c


which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



for (j=0; j<numberTransitions;j++)
cin>> stateOrigin>>stateDestination>>transitionCharacter;
transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
transitions.push_back (transitionsStates);



But I'm not sure if it's correct. Any suggestions?










share|improve this question




























    0















    I have this structure based multimap and a vector for this structure:



    typedef std::multimap<char, int> tr;
    vector <tr> transitions;


    I want to fill the array with values ​​like:



    0 0 a
    0 1 a
    1 1 b
    1 2 c
    1 3 c


    which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



    for (j=0; j<numberTransitions;j++)
    cin>> stateOrigin>>stateDestination>>transitionCharacter;
    transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
    transitions.push_back (transitionsStates);



    But I'm not sure if it's correct. Any suggestions?










    share|improve this question


























      0












      0








      0








      I have this structure based multimap and a vector for this structure:



      typedef std::multimap<char, int> tr;
      vector <tr> transitions;


      I want to fill the array with values ​​like:



      0 0 a
      0 1 a
      1 1 b
      1 2 c
      1 3 c


      which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



      for (j=0; j<numberTransitions;j++)
      cin>> stateOrigin>>stateDestination>>transitionCharacter;
      transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
      transitions.push_back (transitionsStates);



      But I'm not sure if it's correct. Any suggestions?










      share|improve this question
















      I have this structure based multimap and a vector for this structure:



      typedef std::multimap<char, int> tr;
      vector <tr> transitions;


      I want to fill the array with values ​​like:



      0 0 a
      0 1 a
      1 1 b
      1 2 c
      1 3 c


      which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



      for (j=0; j<numberTransitions;j++)
      cin>> stateOrigin>>stateDestination>>transitionCharacter;
      transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
      transitions.push_back (transitionsStates);



      But I'm not sure if it's correct. Any suggestions?







      c++ stl multimap






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 '18 at 3:32









      Cœur

      17.7k9106145




      17.7k9106145










      asked May 17 '12 at 23:00









      franvergara66franvergara66

      4,048134784




      4,048134784






















          1 Answer
          1






          active

          oldest

          votes


















          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35











          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f10644626%2finserting-values-into-a-vector-of-multimap%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35
















          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35














          1












          1








          1







          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer















          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited May 17 '12 at 23:20

























          answered May 17 '12 at 23:14









          Marcelo CantosMarcelo Cantos

          144k31284329




          144k31284329












          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35


















          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35

















          What is edge in: std::map<edge, int> transitions; ?

          – franvergara66
          May 17 '12 at 23:19






          What is edge in: std::map<edge, int> transitions; ?

          – franvergara66
          May 17 '12 at 23:19














          Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

          – Marcelo Cantos
          May 17 '12 at 23:20





          Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

          – Marcelo Cantos
          May 17 '12 at 23:20













          Im trying to adapt this pseudocode proposed by Konrad Rudolph

          – franvergara66
          May 17 '12 at 23:35






          Im trying to adapt this pseudocode proposed by Konrad Rudolph

          – franvergara66
          May 17 '12 at 23:35


















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f10644626%2finserting-values-into-a-vector-of-multimap%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          𛂒𛀶,𛀽𛀑𛂀𛃧𛂓𛀙𛃆𛃑𛃷𛂟𛁡𛀢𛀟𛁤𛂽𛁕𛁪𛂟𛂯,𛁞𛂧𛀴𛁄𛁠𛁼𛂿𛀤 𛂘,𛁺𛂾𛃭𛃭𛃵𛀺,𛂣𛃍𛂖𛃶 𛀸𛃀𛂖𛁶𛁏𛁚 𛂢𛂞 𛁰𛂆𛀔,𛁸𛀽𛁓𛃋𛂇𛃧𛀧𛃣𛂐𛃇,𛂂𛃻𛃲𛁬𛃞𛀧𛃃𛀅 𛂭𛁠𛁡𛃇𛀷𛃓𛁥,𛁙𛁘𛁞𛃸𛁸𛃣𛁜,𛂛,𛃿,𛁯𛂘𛂌𛃛𛁱𛃌𛂈𛂇 𛁊𛃲,𛀕𛃴𛀜 𛀶𛂆𛀶𛃟𛂉𛀣,𛂐𛁞𛁾 𛁷𛂑𛁳𛂯𛀬𛃅,𛃶𛁼

          Edmonton

          Crossroads (UK TV series)