Inserting values into a vector of multimap










0















I have this structure based multimap and a vector for this structure:



typedef std::multimap<char, int> tr;
vector <tr> transitions;


I want to fill the array with values ​​like:



0 0 a
0 1 a
1 1 b
1 2 c
1 3 c


which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



for (j=0; j<numberTransitions;j++)
cin>> stateOrigin>>stateDestination>>transitionCharacter;
transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
transitions.push_back (transitionsStates);



But I'm not sure if it's correct. Any suggestions?










share|improve this question




























    0















    I have this structure based multimap and a vector for this structure:



    typedef std::multimap<char, int> tr;
    vector <tr> transitions;


    I want to fill the array with values ​​like:



    0 0 a
    0 1 a
    1 1 b
    1 2 c
    1 3 c


    which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



    for (j=0; j<numberTransitions;j++)
    cin>> stateOrigin>>stateDestination>>transitionCharacter;
    transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
    transitions.push_back (transitionsStates);



    But I'm not sure if it's correct. Any suggestions?










    share|improve this question


























      0












      0








      0








      I have this structure based multimap and a vector for this structure:



      typedef std::multimap<char, int> tr;
      vector <tr> transitions;


      I want to fill the array with values ​​like:



      0 0 a
      0 1 a
      1 1 b
      1 2 c
      1 3 c


      which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



      for (j=0; j<numberTransitions;j++)
      cin>> stateOrigin>>stateDestination>>transitionCharacter;
      transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
      transitions.push_back (transitionsStates);



      But I'm not sure if it's correct. Any suggestions?










      share|improve this question
















      I have this structure based multimap and a vector for this structure:



      typedef std::multimap<char, int> tr;
      vector <tr> transitions;


      I want to fill the array with values ​​like:



      0 0 a
      0 1 a
      1 1 b
      1 2 c
      1 3 c


      which represent the transitions of an automaton, and i use a vector of std::multimap for the transitions. This assumes that each state corresponds to an integer. How I could do this?. I try:



      for (j=0; j<numberTransitions;j++)
      cin>> stateOrigin>>stateDestination>>transitionCharacter;
      transitionsStates.insert(pair<char, int>(transitionCharacter, stateDestination));
      transitions.push_back (transitionsStates);



      But I'm not sure if it's correct. Any suggestions?







      c++ stl multimap






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 '18 at 3:32









      Cœur

      17.7k9106145




      17.7k9106145










      asked May 17 '12 at 23:00









      franvergara66franvergara66

      4,048134784




      4,048134784






















          1 Answer
          1






          active

          oldest

          votes


















          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35











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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35
















          1














          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer

























          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35














          1












          1








          1







          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.






          share|improve this answer















          You never use stateOrigin, so I'm pretty sure it's wrong (unless I've completely misunderstood your intent). I think what you want is more like this:



          typedef std::pair<int, char> trigger;
          std::map<trigger, int> transitions;

          transitions.insert(make_pair(make_pair(orig, chr), dest));


          To drive the state machine, you'd use something like this:



          auto newState = transitions.find(make_pair(oldState, inputChar));
          if (newState != transitions.end())
          state = newState;



          Also note that with C++11 you probably want to use std::unordered_map instead, unless you need efficient access to all the triggers for a given state.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited May 17 '12 at 23:20

























          answered May 17 '12 at 23:14









          Marcelo CantosMarcelo Cantos

          144k31284329




          144k31284329












          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35


















          • What is edge in: std::map<edge, int> transitions; ?

            – franvergara66
            May 17 '12 at 23:19












          • Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

            – Marcelo Cantos
            May 17 '12 at 23:20











          • Im trying to adapt this pseudocode proposed by Konrad Rudolph

            – franvergara66
            May 17 '12 at 23:35

















          What is edge in: std::map<edge, int> transitions; ?

          – franvergara66
          May 17 '12 at 23:19






          What is edge in: std::map<edge, int> transitions; ?

          – franvergara66
          May 17 '12 at 23:19














          Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

          – Marcelo Cantos
          May 17 '12 at 23:20





          Sorry, I changed the typedef, but forgot to change its usage. I've fixed it now.

          – Marcelo Cantos
          May 17 '12 at 23:20













          Im trying to adapt this pseudocode proposed by Konrad Rudolph

          – franvergara66
          May 17 '12 at 23:35






          Im trying to adapt this pseudocode proposed by Konrad Rudolph

          – franvergara66
          May 17 '12 at 23:35


















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