How to test window.addEventListener function










1















Here is an event listener added, if I want to test if this event listener is working or not, how do I test? window.postMessage doesn't seem to be triggering this event. Basically, how do I trigger "some_event" so that my EventListener runs.



window.addEventListener('some_event', function() 
console.log("some_event triggered");
);


Please note, I was able to reproduce with "click" event, but what I want to know is, how do I know if any string is passed as an event. Example:



window.addEventListener('add_to_cart', function() 
console.log("some_event triggered");
);


So I would like to simulate this event listener to check if it's working or not. How do I test this.










share|improve this question
























  • Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

    – Jonathan Stellwag
    Nov 8 '18 at 16:40















1















Here is an event listener added, if I want to test if this event listener is working or not, how do I test? window.postMessage doesn't seem to be triggering this event. Basically, how do I trigger "some_event" so that my EventListener runs.



window.addEventListener('some_event', function() 
console.log("some_event triggered");
);


Please note, I was able to reproduce with "click" event, but what I want to know is, how do I know if any string is passed as an event. Example:



window.addEventListener('add_to_cart', function() 
console.log("some_event triggered");
);


So I would like to simulate this event listener to check if it's working or not. How do I test this.










share|improve this question
























  • Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

    – Jonathan Stellwag
    Nov 8 '18 at 16:40













1












1








1








Here is an event listener added, if I want to test if this event listener is working or not, how do I test? window.postMessage doesn't seem to be triggering this event. Basically, how do I trigger "some_event" so that my EventListener runs.



window.addEventListener('some_event', function() 
console.log("some_event triggered");
);


Please note, I was able to reproduce with "click" event, but what I want to know is, how do I know if any string is passed as an event. Example:



window.addEventListener('add_to_cart', function() 
console.log("some_event triggered");
);


So I would like to simulate this event listener to check if it's working or not. How do I test this.










share|improve this question
















Here is an event listener added, if I want to test if this event listener is working or not, how do I test? window.postMessage doesn't seem to be triggering this event. Basically, how do I trigger "some_event" so that my EventListener runs.



window.addEventListener('some_event', function() 
console.log("some_event triggered");
);


Please note, I was able to reproduce with "click" event, but what I want to know is, how do I know if any string is passed as an event. Example:



window.addEventListener('add_to_cart', function() 
console.log("some_event triggered");
);


So I would like to simulate this event listener to check if it's working or not. How do I test this.







javascript addeventlistener






share|improve this question















share|improve this question













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share|improve this question








edited Nov 8 '18 at 16:43







yome

















asked Nov 8 '18 at 16:38









yomeyome

3301510




3301510












  • Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

    – Jonathan Stellwag
    Nov 8 '18 at 16:40

















  • Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

    – Jonathan Stellwag
    Nov 8 '18 at 16:40
















Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

– Jonathan Stellwag
Nov 8 '18 at 16:40





Do you mean to write a test that clicks the dom for you and then proves if the window.addEventListener(...) got called? If yes.why do you want to check if native functionalities work?

– Jonathan Stellwag
Nov 8 '18 at 16:40












2 Answers
2






active

oldest

votes


















0














You need to use some concrete event name like for example click - and click on browser page window - eg:



window.addEventListener('click', function() 
console.log("some_event triggered");
);


Here is some info about events and situations when they are trigger.



After question update



Yes you can define and fire arbitrary events - read here. And here is some example code:



var event = new Event('some_event');

// Listen for the event.
window.addEventListener('some_event', function (e)
console.log('some_event triggered')
, false);

// Dispatch the event.
window.dispatchEvent(event);


So you fire event using window.dispatchEvent(event) and this is the way you can test it.






share|improve this answer
































    0














    You can trigger an event using dispatchEvent and fireEvent in IE.



     var ev, element = window;
    if (document.createEvent)
    ev = document.createEvent("HTMLEvents");
    ev.initEvent("eventname", true, true);
    ev.eventName = "eventname";
    element.dispatchEvent(ev);
    else
    ev = document.createEventObject();
    ev.eventType = "eventname";
    ev.eventName = "eventname";
    element.fireEvent("on" + ev.eventType, event);






    function triggerEvent(elem, name)
    var ev;
    if (document.createEvent)
    ev = document.createEvent("HTMLEvents");
    ev.initEvent(name, true, true);
    ev.eventName = name;
    elem.dispatchEvent(ev);
    else
    ev = document.createEventObject();
    ev.eventType = name;
    ev.eventName = name;
    elem.fireEvent("on" + ev.eventType, event);


    window.addEventListener("click", function(e)
    console.log("Clicked");
    );
    window.addEventListener("custom_event", function(e)
    console.log("custom_event triggered");
    );
    triggerEvent(window, "click");
    triggerEvent(window, "custom_event");








    share|improve this answer
























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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      0














      You need to use some concrete event name like for example click - and click on browser page window - eg:



      window.addEventListener('click', function() 
      console.log("some_event triggered");
      );


      Here is some info about events and situations when they are trigger.



      After question update



      Yes you can define and fire arbitrary events - read here. And here is some example code:



      var event = new Event('some_event');

      // Listen for the event.
      window.addEventListener('some_event', function (e)
      console.log('some_event triggered')
      , false);

      // Dispatch the event.
      window.dispatchEvent(event);


      So you fire event using window.dispatchEvent(event) and this is the way you can test it.






      share|improve this answer





























        0














        You need to use some concrete event name like for example click - and click on browser page window - eg:



        window.addEventListener('click', function() 
        console.log("some_event triggered");
        );


        Here is some info about events and situations when they are trigger.



        After question update



        Yes you can define and fire arbitrary events - read here. And here is some example code:



        var event = new Event('some_event');

        // Listen for the event.
        window.addEventListener('some_event', function (e)
        console.log('some_event triggered')
        , false);

        // Dispatch the event.
        window.dispatchEvent(event);


        So you fire event using window.dispatchEvent(event) and this is the way you can test it.






        share|improve this answer



























          0












          0








          0







          You need to use some concrete event name like for example click - and click on browser page window - eg:



          window.addEventListener('click', function() 
          console.log("some_event triggered");
          );


          Here is some info about events and situations when they are trigger.



          After question update



          Yes you can define and fire arbitrary events - read here. And here is some example code:



          var event = new Event('some_event');

          // Listen for the event.
          window.addEventListener('some_event', function (e)
          console.log('some_event triggered')
          , false);

          // Dispatch the event.
          window.dispatchEvent(event);


          So you fire event using window.dispatchEvent(event) and this is the way you can test it.






          share|improve this answer















          You need to use some concrete event name like for example click - and click on browser page window - eg:



          window.addEventListener('click', function() 
          console.log("some_event triggered");
          );


          Here is some info about events and situations when they are trigger.



          After question update



          Yes you can define and fire arbitrary events - read here. And here is some example code:



          var event = new Event('some_event');

          // Listen for the event.
          window.addEventListener('some_event', function (e)
          console.log('some_event triggered')
          , false);

          // Dispatch the event.
          window.dispatchEvent(event);


          So you fire event using window.dispatchEvent(event) and this is the way you can test it.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 8 '18 at 16:56

























          answered Nov 8 '18 at 16:40









          Kamil KiełczewskiKamil Kiełczewski

          9,76985993




          9,76985993























              0














              You can trigger an event using dispatchEvent and fireEvent in IE.



               var ev, element = window;
              if (document.createEvent)
              ev = document.createEvent("HTMLEvents");
              ev.initEvent("eventname", true, true);
              ev.eventName = "eventname";
              element.dispatchEvent(ev);
              else
              ev = document.createEventObject();
              ev.eventType = "eventname";
              ev.eventName = "eventname";
              element.fireEvent("on" + ev.eventType, event);






              function triggerEvent(elem, name)
              var ev;
              if (document.createEvent)
              ev = document.createEvent("HTMLEvents");
              ev.initEvent(name, true, true);
              ev.eventName = name;
              elem.dispatchEvent(ev);
              else
              ev = document.createEventObject();
              ev.eventType = name;
              ev.eventName = name;
              elem.fireEvent("on" + ev.eventType, event);


              window.addEventListener("click", function(e)
              console.log("Clicked");
              );
              window.addEventListener("custom_event", function(e)
              console.log("custom_event triggered");
              );
              triggerEvent(window, "click");
              triggerEvent(window, "custom_event");








              share|improve this answer





























                0














                You can trigger an event using dispatchEvent and fireEvent in IE.



                 var ev, element = window;
                if (document.createEvent)
                ev = document.createEvent("HTMLEvents");
                ev.initEvent("eventname", true, true);
                ev.eventName = "eventname";
                element.dispatchEvent(ev);
                else
                ev = document.createEventObject();
                ev.eventType = "eventname";
                ev.eventName = "eventname";
                element.fireEvent("on" + ev.eventType, event);






                function triggerEvent(elem, name)
                var ev;
                if (document.createEvent)
                ev = document.createEvent("HTMLEvents");
                ev.initEvent(name, true, true);
                ev.eventName = name;
                elem.dispatchEvent(ev);
                else
                ev = document.createEventObject();
                ev.eventType = name;
                ev.eventName = name;
                elem.fireEvent("on" + ev.eventType, event);


                window.addEventListener("click", function(e)
                console.log("Clicked");
                );
                window.addEventListener("custom_event", function(e)
                console.log("custom_event triggered");
                );
                triggerEvent(window, "click");
                triggerEvent(window, "custom_event");








                share|improve this answer



























                  0












                  0








                  0







                  You can trigger an event using dispatchEvent and fireEvent in IE.



                   var ev, element = window;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent("eventname", true, true);
                  ev.eventName = "eventname";
                  element.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = "eventname";
                  ev.eventName = "eventname";
                  element.fireEvent("on" + ev.eventType, event);






                  function triggerEvent(elem, name)
                  var ev;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent(name, true, true);
                  ev.eventName = name;
                  elem.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = name;
                  ev.eventName = name;
                  elem.fireEvent("on" + ev.eventType, event);


                  window.addEventListener("click", function(e)
                  console.log("Clicked");
                  );
                  window.addEventListener("custom_event", function(e)
                  console.log("custom_event triggered");
                  );
                  triggerEvent(window, "click");
                  triggerEvent(window, "custom_event");








                  share|improve this answer















                  You can trigger an event using dispatchEvent and fireEvent in IE.



                   var ev, element = window;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent("eventname", true, true);
                  ev.eventName = "eventname";
                  element.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = "eventname";
                  ev.eventName = "eventname";
                  element.fireEvent("on" + ev.eventType, event);






                  function triggerEvent(elem, name)
                  var ev;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent(name, true, true);
                  ev.eventName = name;
                  elem.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = name;
                  ev.eventName = name;
                  elem.fireEvent("on" + ev.eventType, event);


                  window.addEventListener("click", function(e)
                  console.log("Clicked");
                  );
                  window.addEventListener("custom_event", function(e)
                  console.log("custom_event triggered");
                  );
                  triggerEvent(window, "click");
                  triggerEvent(window, "custom_event");








                  function triggerEvent(elem, name)
                  var ev;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent(name, true, true);
                  ev.eventName = name;
                  elem.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = name;
                  ev.eventName = name;
                  elem.fireEvent("on" + ev.eventType, event);


                  window.addEventListener("click", function(e)
                  console.log("Clicked");
                  );
                  window.addEventListener("custom_event", function(e)
                  console.log("custom_event triggered");
                  );
                  triggerEvent(window, "click");
                  triggerEvent(window, "custom_event");





                  function triggerEvent(elem, name)
                  var ev;
                  if (document.createEvent)
                  ev = document.createEvent("HTMLEvents");
                  ev.initEvent(name, true, true);
                  ev.eventName = name;
                  elem.dispatchEvent(ev);
                  else
                  ev = document.createEventObject();
                  ev.eventType = name;
                  ev.eventName = name;
                  elem.fireEvent("on" + ev.eventType, event);


                  window.addEventListener("click", function(e)
                  console.log("Clicked");
                  );
                  window.addEventListener("custom_event", function(e)
                  console.log("custom_event triggered");
                  );
                  triggerEvent(window, "click");
                  triggerEvent(window, "custom_event");






                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 11 '18 at 3:42

























                  answered Nov 8 '18 at 16:45









                  hev1hev1

                  5,5783527




                  5,5783527



























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