Lines in SVG not the same size despite crispEdges










0















I have an SVG image that is being created and enhanced programatically. After creating it, it is drawn on a Canvas. However, the lines do not seem to have the same width, despite having the same value for stroke-width and the attribute shape-rendering set to crispEdges.



The coordinates are calculated in JavaScript (hence the weird numbers). However, some lines seem to be twice as thick as others (see example below). I don't understand why this happens or how I can fix it.



My best guess is that the calculations are not precise enough and the angle is not actually a perfect 45°, resulting in a thicker line. But when I calculate the slope by hand, it's 45°.



Setting shape-rendering to auto theoretically works, but the circumstances require the lines to be not smooth.






<svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
<rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
<line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
<line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
<line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
<line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
</svg>












share|improve this question




























    0















    I have an SVG image that is being created and enhanced programatically. After creating it, it is drawn on a Canvas. However, the lines do not seem to have the same width, despite having the same value for stroke-width and the attribute shape-rendering set to crispEdges.



    The coordinates are calculated in JavaScript (hence the weird numbers). However, some lines seem to be twice as thick as others (see example below). I don't understand why this happens or how I can fix it.



    My best guess is that the calculations are not precise enough and the angle is not actually a perfect 45°, resulting in a thicker line. But when I calculate the slope by hand, it's 45°.



    Setting shape-rendering to auto theoretically works, but the circumstances require the lines to be not smooth.






    <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
    <rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
    <line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
    <line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
    <line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
    <line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
    </svg>












    share|improve this question


























      0












      0








      0








      I have an SVG image that is being created and enhanced programatically. After creating it, it is drawn on a Canvas. However, the lines do not seem to have the same width, despite having the same value for stroke-width and the attribute shape-rendering set to crispEdges.



      The coordinates are calculated in JavaScript (hence the weird numbers). However, some lines seem to be twice as thick as others (see example below). I don't understand why this happens or how I can fix it.



      My best guess is that the calculations are not precise enough and the angle is not actually a perfect 45°, resulting in a thicker line. But when I calculate the slope by hand, it's 45°.



      Setting shape-rendering to auto theoretically works, but the circumstances require the lines to be not smooth.






      <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
      <rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
      <line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
      <line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
      <line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
      <line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
      </svg>












      share|improve this question
















      I have an SVG image that is being created and enhanced programatically. After creating it, it is drawn on a Canvas. However, the lines do not seem to have the same width, despite having the same value for stroke-width and the attribute shape-rendering set to crispEdges.



      The coordinates are calculated in JavaScript (hence the weird numbers). However, some lines seem to be twice as thick as others (see example below). I don't understand why this happens or how I can fix it.



      My best guess is that the calculations are not precise enough and the angle is not actually a perfect 45°, resulting in a thicker line. But when I calculate the slope by hand, it's 45°.



      Setting shape-rendering to auto theoretically works, but the circumstances require the lines to be not smooth.






      <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
      <rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
      <line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
      <line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
      <line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
      <line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
      </svg>








      <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
      <rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
      <line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
      <line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
      <line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
      <line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
      </svg>





      <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
      <rect id="background" x="0" y="0" width="3201" height="1677" fill="rgb(255,255,255)" stroke-width="0"/>
      <line x1="0.5" y1="71.5" x2="71.2106781186546" y2="0.7893218813452"/>
      <line x1="71.2106781186546" y1="0.7893218813452" x2="141.9213562373093" y2="71.5"/>
      <line x1="141.9213562373093" y1="71.5" x2="212.632034355964" y2="0.7893218813452"/>
      <line x1="212.632034355964" y1="0.7893218813452" x2="283.3427124746186" y2="71.5"/>
      </svg>






      html svg






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      edited Nov 12 '18 at 23:19









      Kaiido

      43.7k465105




      43.7k465105










      asked Nov 12 '18 at 22:19









      J. DoeJ. Doe

      83




      83






















          1 Answer
          1






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          2














          The purpose of the crispEdges attribute is to accentuate the contrast between edges in your picture, not to ensure that strokes are drawn with the same width.



          You probably want to use geometricPrecision instead. However, if it's important to use crisp edges for some reason, try drawing your lines with the same gradients and with their start/end points aligned to the pixel grid (ideally, offset by 0.5 pixels).



          Here's your SVG, with minor modifications to ensure the stroke width appears consistent:






          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>








          share|improve this answer























          • The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

            – J. Doe
            Nov 18 '18 at 23:36










          Your Answer






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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          The purpose of the crispEdges attribute is to accentuate the contrast between edges in your picture, not to ensure that strokes are drawn with the same width.



          You probably want to use geometricPrecision instead. However, if it's important to use crisp edges for some reason, try drawing your lines with the same gradients and with their start/end points aligned to the pixel grid (ideally, offset by 0.5 pixels).



          Here's your SVG, with minor modifications to ensure the stroke width appears consistent:






          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>








          share|improve this answer























          • The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

            – J. Doe
            Nov 18 '18 at 23:36















          2














          The purpose of the crispEdges attribute is to accentuate the contrast between edges in your picture, not to ensure that strokes are drawn with the same width.



          You probably want to use geometricPrecision instead. However, if it's important to use crisp edges for some reason, try drawing your lines with the same gradients and with their start/end points aligned to the pixel grid (ideally, offset by 0.5 pixels).



          Here's your SVG, with minor modifications to ensure the stroke width appears consistent:






          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>








          share|improve this answer























          • The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

            – J. Doe
            Nov 18 '18 at 23:36













          2












          2








          2







          The purpose of the crispEdges attribute is to accentuate the contrast between edges in your picture, not to ensure that strokes are drawn with the same width.



          You probably want to use geometricPrecision instead. However, if it's important to use crisp edges for some reason, try drawing your lines with the same gradients and with their start/end points aligned to the pixel grid (ideally, offset by 0.5 pixels).



          Here's your SVG, with minor modifications to ensure the stroke width appears consistent:






          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>








          share|improve this answer













          The purpose of the crispEdges attribute is to accentuate the contrast between edges in your picture, not to ensure that strokes are drawn with the same width.



          You probably want to use geometricPrecision instead. However, if it's important to use crisp edges for some reason, try drawing your lines with the same gradients and with their start/end points aligned to the pixel grid (ideally, offset by 0.5 pixels).



          Here's your SVG, with minor modifications to ensure the stroke width appears consistent:






          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>








          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>





          <svg xmlns="http://www.w3.org/2000/svg" width="300" height="80" shape-rendering="crispEdges" stroke-linecap="square" stroke="rgb(0,0,0)" stroke-width="1">
          <rect id="background" x="0" y="0" width="300" height="80" fill="rgb(255,255,255)" stroke-width="0"/>
          <line x1="0.5" y1="71.5" x2="71.5" y2="0.5"/>
          <line x1="71.5" y1="0.5" x2="142.5" y2="71.5"/>
          <line x1="142.5" y1="71.5" x2="213.5" y2="0.5"/>
          <line x1="213.5" y1="0.5" x2="284.5" y2="71.5"/>
          </svg>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 12 '18 at 23:03









          squeamish ossifragesqueamish ossifrage

          17k32361




          17k32361












          • The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

            – J. Doe
            Nov 18 '18 at 23:36

















          • The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

            – J. Doe
            Nov 18 '18 at 23:36
















          The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

          – J. Doe
          Nov 18 '18 at 23:36





          The problem turned out to be that it's not possible to always align the lines perfectly with the pixel grid without losing precision. Since the input (the lines) is user-generated, there is nothing I can do if I want to keep my crisp edges, so instead I opted to increase the default stroke-width, which makes the problem "disappear".

          – J. Doe
          Nov 18 '18 at 23:36



















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