How do I “push” a variable to another script to cause an action? [duplicate]

How do I “push” a variable to another script to cause an action? [duplicate]



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Unity2D C#: I am looking for a way to "push" the chamberName variable from my Chamber script to my GUIManager script so it will actively add it to the text. I have found 1,000's of ways to pass variables between scripts, but none that actively cause the receiving script to take an action.



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It would be helpful if you could post the code and show us what you have tried so far.

– Immorality
Sep 14 '18 at 21:05







C# Events, or UnityEvents, or custom Properties (setters), or function/method calls.

– Immersive
Sep 17 '18 at 8:13




1 Answer
1



Basically you need to get a reference to the GameObject with the other script attached, and call a public function in that script which will perform your action.



The GetComponent tutorial from the Unity website will help you understand this. It's only 3 minutes long and it covers how to get references to components on the same object as the attached script, as well as other objects.

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