function for getting window width and height with haskell gloss
Is there a function, similar to JS screen.width
and screen.height
in Haskell with the gloss graphic library, which returns the screen width and height?
haskell height width screen gloss
add a comment |
Is there a function, similar to JS screen.width
and screen.height
in Haskell with the gloss graphic library, which returns the screen width and height?
haskell height width screen gloss
add a comment |
Is there a function, similar to JS screen.width
and screen.height
in Haskell with the gloss graphic library, which returns the screen width and height?
haskell height width screen gloss
Is there a function, similar to JS screen.width
and screen.height
in Haskell with the gloss graphic library, which returns the screen width and height?
haskell height width screen gloss
haskell height width screen gloss
asked Sep 1 '16 at 10:12
Max K
1049
1049
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add a comment |
2 Answers
2
active
oldest
votes
I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:
import Graphics.UI.GLFW
main = do
initialize
desktopMode >>= print
putStrLn "all video modes:"
videoModes >>= mapM_ print
Note that gloss
may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize
function when you create a window, and it's possible there is an issue with calling initialize
twice in the same process but I kinda doubt it.
You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen
constructor.
add a comment |
There is the function is in Graphics.Gloss.Interface.Environment
called getScreenSize
it return a IO (Int,Int)
the first value is width, the second is height.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:
import Graphics.UI.GLFW
main = do
initialize
desktopMode >>= print
putStrLn "all video modes:"
videoModes >>= mapM_ print
Note that gloss
may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize
function when you create a window, and it's possible there is an issue with calling initialize
twice in the same process but I kinda doubt it.
You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen
constructor.
add a comment |
I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:
import Graphics.UI.GLFW
main = do
initialize
desktopMode >>= print
putStrLn "all video modes:"
videoModes >>= mapM_ print
Note that gloss
may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize
function when you create a window, and it's possible there is an issue with calling initialize
twice in the same process but I kinda doubt it.
You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen
constructor.
add a comment |
I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:
import Graphics.UI.GLFW
main = do
initialize
desktopMode >>= print
putStrLn "all video modes:"
videoModes >>= mapM_ print
Note that gloss
may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize
function when you create a window, and it's possible there is an issue with calling initialize
twice in the same process but I kinda doubt it.
You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen
constructor.
I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:
import Graphics.UI.GLFW
main = do
initialize
desktopMode >>= print
putStrLn "all video modes:"
videoModes >>= mapM_ print
Note that gloss
may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize
function when you create a window, and it's possible there is an issue with calling initialize
twice in the same process but I kinda doubt it.
You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen
constructor.
edited Sep 1 '16 at 19:26
answered Sep 1 '16 at 13:53
ErikR
43.3k553104
43.3k553104
add a comment |
add a comment |
There is the function is in Graphics.Gloss.Interface.Environment
called getScreenSize
it return a IO (Int,Int)
the first value is width, the second is height.
add a comment |
There is the function is in Graphics.Gloss.Interface.Environment
called getScreenSize
it return a IO (Int,Int)
the first value is width, the second is height.
add a comment |
There is the function is in Graphics.Gloss.Interface.Environment
called getScreenSize
it return a IO (Int,Int)
the first value is width, the second is height.
There is the function is in Graphics.Gloss.Interface.Environment
called getScreenSize
it return a IO (Int,Int)
the first value is width, the second is height.
edited Nov 10 at 0:11
Stephen Rauch
27.6k153256
27.6k153256
answered Nov 9 at 23:47
oskar zbiczynski
111
111
add a comment |
add a comment |
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