function for getting window width and height with haskell gloss










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Is there a function, similar to JS screen.width and screen.height in Haskell with the gloss graphic library, which returns the screen width and height?










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    Is there a function, similar to JS screen.width and screen.height in Haskell with the gloss graphic library, which returns the screen width and height?










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      Is there a function, similar to JS screen.width and screen.height in Haskell with the gloss graphic library, which returns the screen width and height?










      share|improve this question













      Is there a function, similar to JS screen.width and screen.height in Haskell with the gloss graphic library, which returns the screen width and height?







      haskell height width screen gloss






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      asked Sep 1 '16 at 10:12









      Max K

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          I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:



          import Graphics.UI.GLFW

          main = do
          initialize
          desktopMode >>= print
          putStrLn "all video modes:"
          videoModes >>= mapM_ print


          Note that gloss may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize function when you create a window, and it's possible there is an issue with calling initialize twice in the same process but I kinda doubt it.



          You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen constructor.






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            There is the function is in Graphics.Gloss.Interface.Environment called getScreenSize it return a IO (Int,Int) the first value is width, the second is height.






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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              3














              I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:



              import Graphics.UI.GLFW

              main = do
              initialize
              desktopMode >>= print
              putStrLn "all video modes:"
              videoModes >>= mapM_ print


              Note that gloss may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize function when you create a window, and it's possible there is an issue with calling initialize twice in the same process but I kinda doubt it.



              You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen constructor.






              share|improve this answer



























                3














                I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:



                import Graphics.UI.GLFW

                main = do
                initialize
                desktopMode >>= print
                putStrLn "all video modes:"
                videoModes >>= mapM_ print


                Note that gloss may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize function when you create a window, and it's possible there is an issue with calling initialize twice in the same process but I kinda doubt it.



                You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen constructor.






                share|improve this answer

























                  3












                  3








                  3






                  I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:



                  import Graphics.UI.GLFW

                  main = do
                  initialize
                  desktopMode >>= print
                  putStrLn "all video modes:"
                  videoModes >>= mapM_ print


                  Note that gloss may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize function when you create a window, and it's possible there is an issue with calling initialize twice in the same process but I kinda doubt it.



                  You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen constructor.






                  share|improve this answer














                  I don't think gloss itself exports this capability, but you can use these calls from the GLFW package to determine the screen resolution:



                  import Graphics.UI.GLFW

                  main = do
                  initialize
                  desktopMode >>= print
                  putStrLn "all video modes:"
                  videoModes >>= mapM_ print


                  Note that gloss may be compiled to use either GLUT or GLFW. If gloss uses GLFW as its interface to Open GL it will call GLFW's initialize function when you create a window, and it's possible there is an issue with calling initialize twice in the same process but I kinda doubt it.



                  You can then use these dimensions to set the drawable area when creating a gloss window with the FullScreen constructor.







                  share|improve this answer














                  share|improve this answer



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                  edited Sep 1 '16 at 19:26

























                  answered Sep 1 '16 at 13:53









                  ErikR

                  43.3k553104




                  43.3k553104























                      1














                      There is the function is in Graphics.Gloss.Interface.Environment called getScreenSize it return a IO (Int,Int) the first value is width, the second is height.






                      share|improve this answer



























                        1














                        There is the function is in Graphics.Gloss.Interface.Environment called getScreenSize it return a IO (Int,Int) the first value is width, the second is height.






                        share|improve this answer

























                          1












                          1








                          1






                          There is the function is in Graphics.Gloss.Interface.Environment called getScreenSize it return a IO (Int,Int) the first value is width, the second is height.






                          share|improve this answer














                          There is the function is in Graphics.Gloss.Interface.Environment called getScreenSize it return a IO (Int,Int) the first value is width, the second is height.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 10 at 0:11









                          Stephen Rauch

                          27.6k153256




                          27.6k153256










                          answered Nov 9 at 23:47









                          oskar zbiczynski

                          111




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