Moving a vertex doesn't move the vertex, it just makes another
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$

please give me some tips on how to stop the vertex cloning from happening. this only happens around this one single ring or circle. everywhere else is normal.
modeling mesh editing
$endgroup$
add a comment |
$begingroup$

please give me some tips on how to stop the vertex cloning from happening. this only happens around this one single ring or circle. everywhere else is normal.
modeling mesh editing
$endgroup$
2
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
2
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16
add a comment |
$begingroup$

please give me some tips on how to stop the vertex cloning from happening. this only happens around this one single ring or circle. everywhere else is normal.
modeling mesh editing
$endgroup$

please give me some tips on how to stop the vertex cloning from happening. this only happens around this one single ring or circle. everywhere else is normal.
modeling mesh editing
modeling mesh editing
asked Aug 29 '18 at 7:28
Ches PhendshilChes Phendshil
334
334
2
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
2
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16
add a comment |
2
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
2
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16
2
2
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
2
2
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
An additional ring of vertices might have already been created by mistake while you were modelling .This usually happens if you had selected the ring of vertices and tried to extrude by pressing 'E' but didn't move those newly created vertices.If a vertex is placed at the same location as another, then they are called 'doubles', as in double vertices.
Inorder to remove them select all the vertices in edit mode, press space bar to get the search bar and type 'remove doubles'. Alternatively, you can press 'w' in edit mode and find the 'remove doubles' option.

Once you click that, on the top menu bar, you will see info about the doubles that have been removed.
$endgroup$
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f117162%2fmoving-a-vertex-doesnt-move-the-vertex-it-just-makes-another%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
An additional ring of vertices might have already been created by mistake while you were modelling .This usually happens if you had selected the ring of vertices and tried to extrude by pressing 'E' but didn't move those newly created vertices.If a vertex is placed at the same location as another, then they are called 'doubles', as in double vertices.
Inorder to remove them select all the vertices in edit mode, press space bar to get the search bar and type 'remove doubles'. Alternatively, you can press 'w' in edit mode and find the 'remove doubles' option.

Once you click that, on the top menu bar, you will see info about the doubles that have been removed.
$endgroup$
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
add a comment |
$begingroup$
An additional ring of vertices might have already been created by mistake while you were modelling .This usually happens if you had selected the ring of vertices and tried to extrude by pressing 'E' but didn't move those newly created vertices.If a vertex is placed at the same location as another, then they are called 'doubles', as in double vertices.
Inorder to remove them select all the vertices in edit mode, press space bar to get the search bar and type 'remove doubles'. Alternatively, you can press 'w' in edit mode and find the 'remove doubles' option.

Once you click that, on the top menu bar, you will see info about the doubles that have been removed.
$endgroup$
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
add a comment |
$begingroup$
An additional ring of vertices might have already been created by mistake while you were modelling .This usually happens if you had selected the ring of vertices and tried to extrude by pressing 'E' but didn't move those newly created vertices.If a vertex is placed at the same location as another, then they are called 'doubles', as in double vertices.
Inorder to remove them select all the vertices in edit mode, press space bar to get the search bar and type 'remove doubles'. Alternatively, you can press 'w' in edit mode and find the 'remove doubles' option.

Once you click that, on the top menu bar, you will see info about the doubles that have been removed.
$endgroup$
An additional ring of vertices might have already been created by mistake while you were modelling .This usually happens if you had selected the ring of vertices and tried to extrude by pressing 'E' but didn't move those newly created vertices.If a vertex is placed at the same location as another, then they are called 'doubles', as in double vertices.
Inorder to remove them select all the vertices in edit mode, press space bar to get the search bar and type 'remove doubles'. Alternatively, you can press 'w' in edit mode and find the 'remove doubles' option.

Once you click that, on the top menu bar, you will see info about the doubles that have been removed.
answered Aug 29 '18 at 8:36
TejaTeja
70629
70629
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
add a comment |
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
1
1
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
after moving one of the vertices around seven times, it stopped "cloning" which it wasn't actually. removing doubles did the trick! thanks.
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:21
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
$begingroup$
i'm new to blender (very new) and i have a habit of pressing E and then canceling with a right click. was that the problem? (did that make the doubles?)
$endgroup$
– Ches Phendshil
Aug 29 '18 at 23:22
1
1
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
$begingroup$
Yes that will definitely make doubles. The moment 'E' is pressed new set of vertices are already created. Pressing right click or esc will only make the vertices drop at the same location. Need to use ctrl+z after that if we dont wan those new vertices
$endgroup$
– Teja
Aug 30 '18 at 14:01
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f117162%2fmoving-a-vertex-doesnt-move-the-vertex-it-just-makes-another%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown


2
$begingroup$
It is most probably not cloning, but you might have two vertices in this location already. Try if remove doubles helps. That's in edit mode in the mesh menu under Vertices / Remove doubles. Select all, remove doubles ...
$endgroup$
– Tiles
Aug 29 '18 at 7:50
2
$begingroup$
A very common cause of duplicated vertices in place is starting an extrusion, and then 'cancelling' it with a right-click. The right-click does not cancel the extrusion. It only cancels the transformation of the new elements, leaving them in place. If you need to walk back an extrusion, use Ctrl-Z.
$endgroup$
– Robin Betts
Aug 29 '18 at 10:16