Visual Studio Debugging Help — not detecting execution of a function?

Visual Studio Debugging Help — not detecting execution of a function?



I'm building a simple dialog system for a 2D RPG in Unity with C#. I'm having trouble with a certain bug where the textbox loops itself in some cases.



Anyway, the point is: I have a function that enables the textbox object.



When I put a breakpoint next to that function call, it is not activated. This would make me think that this function is not called. However, when I comment that function call out, the textbox object is never enabled.



Why doesn't that breakpoint get activated? Clearly, the code is getting to the function call... right?






Turn off optimizations.

– Uwe Keim
Sep 15 '18 at 18:38






Are you compiling with debugging information enabled and optimizations off? Do breakpoints work in other parts of the code? Is the red breakpoint icon in the IDE filled or hollow?

– TypeIA
Sep 15 '18 at 18:38







Is Visual Studio actually attached to Unity?

– Retired Ninja
Sep 15 '18 at 18:49






@Retired Ninja Yes, other breakpoints work. I think optimizations was the issue thanks!

– jeepers mcface
Sep 15 '18 at 18:51




1 Answer
1



Had to turn off optimizations!



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