THE 64 COMMANDMENTS OF CHESS
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THE 64
COMMANDMENTS
OF CHESS
A Summary of Hints, Pointers and Precepts from the
ABCs of Chess
by Bruce Pandolfini
- Be aggressive, but play soundly. Don't take unnecessary chances.
- Make sure every move has a purpose.
- If you know your opponent's style, take advantage of it. But, in
the final analysis, play the board, not the player. - Don't ignore your opponent's moves.
- Don't give needless checks. Check only when it makes sense.
- Answer all threats. Try to do so by improving your position
and/or posing a counter-threat. - Play for the initiative. If you already have it, maintain it.
If you don't have it, seize it. - When exchanging, try to get at least as much as you give up.
- Take with the man of least value, unless there is a definite
reason for doing otherwise. - Cut your losses. If you must lose material, lose as little as
possible. - If you blunder, don't give up fighting. After getting the
advantage, your opponent may relax and let you escape. - Never play a risky move, hoping your opponent will overlook your
threat, unless you have a losing position. In that case, you have
nothing to lose. - Rely on your own powers. If you can't see the point of your
opponent's move, assume there isn't any. - Don't sacrifice without good reason.
- When you can't determine whether to accept or decline a
sacrifice, accept it. - Attack in number. Don't rely on just one or two pieces.
- Look for double attacks.
- Play for the center: guard it, occupy it, influence it.
- Fight for the center with pawns.
- Don't make careless pawn moves. In the opening, move as few
pawns as necessary to complete your development. - If feasible, move both center pawns two squares each.
- In the opening, move only center pawns. Unless the opening system
or situation requires otherwise. - Try to develop your Bishops before blocking them in by moving a
center pawn just one square. - Develop your pieces quickly, preferably toward the center
(especially Knights, which often are "grim on the rim"). - Develop purposefully, and not just for development's sake.
- Don't waste time or moves. Try to develop a new piece on each
turn. Don't move a piece twice in the opening without good reason. - Try to develop with threats, but don't threaten pointlessly.
- Develop minor pieces early. King-side pieces should usually be
developed sooner than Queen-side ones, and Knights before Bishops. - Develop during exchanges.
- To exploit an advantage in development, attack.
- In the opening, don't remove your Queen from play to "win" a pawn.
- Don't bring out the Queen too early, unless the natural course of
play requires it. - Try to give as much scope to your pieces as possible.
- Seize open lines.
- Develop Rooks to open files, or to files likely to open.
- Castle early.
- Try to prevent your opponent's King from castling. Keep it
trapped in the center, especially in open games. - Try to pin your opponent's pieces. Avoid pins against your own
pieces. - Don't capture pinned pieces until you can benefit from doing so.
If possible, try to attack them again, especially with pawns. - After castling, don't move the pawns in front of your King
without specific reason. - To attack the King, pick a target square around it.
- When applicable, pick target squares on the color of your
unopposed Bishop. (Bishops control squares of only one color. If you
have a Bishop that controls dark squares and your opponent has exchanged
his corresponding Bishop, your dark-squared Bishop is "unopposed" on
those squares.) - Look for tactics especially on squares of the color controlled by
your unopposed bishop. - Try to avoid early exchanges of Bishops for Knights.
- Double your attacking pieces by building batteries (two or more
pieces of like power attacking along the same line). Put queen and
Rook(s) on the same file or rank, and Queen and Bishop on the same
diagonal. - Build batteries with the less valuable men up front, unless
tactics require otherwise. - Maximize the efficiency of your moves. Play flexibly.
- To strengthen control of a file, double your major pieces (Rooks
and/or Queen) on it. - Determine whether you have an open or closed game, and play
accordingly. - Usually play to retain you Bishops in open games, and sometimes
Knights in closed games. - To improve the scope of your Bishop, place your pawns on squares
opposite in color to it. - Keep your weaknesses on the color opposite to that of your
opponent's strongest Bishop. - Trade when ahead in material or when under attack, unless you
have a sound reason for doing otherwise. Avoid trades when behind in
material or when attacking. - Choose a plan and stay with it. Change it only if you should or
must. - To gain space, you usually have to sacrifice time.
- If cramped, free your game by exchanging material.
- Trade bad minor pieces for good ones.
- If the position is unsettled, disguise your plans: make
noncommittal moves. - To gain space or open lines, advance pawns.
- If the center is blocked, don't automatically castle.
- If behind in development, keep the game closed.
- Try to accumulate small advantages.
- Try to dominate the seventh rank, especially with Rooks.
- Use the analytic method. When you don't know what to do, first
evaluated the position (as best you can), then ask pertinent questions
about your analysis.
Tribute To Bobby Fischer
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