html canvas shadow being applied to everything










12















If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



Sample:
http://flanvas.com/development/flanvas/test.html



Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










share|improve this question




























    12















    If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



    Sample:
    http://flanvas.com/development/flanvas/test.html



    Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



    case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
    http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










    share|improve this question


























      12












      12








      12








      If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



      Sample:
      http://flanvas.com/development/flanvas/test.html



      Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



      case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
      http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html










      share|improve this question
















      If you define a shadow ONCE, then it applies to all "graphics" on the canvas from thereon after (which is what it's supposed to do).



      Sample:
      http://flanvas.com/development/flanvas/test.html



      Does anyone know best practice to turn the shadow off after you've used it? I'm setting shadowColor to "rgba(0,0,0,0)" which is a no-alpha black. I'm sure there is a better way.



      case sample: The text is also getting a shadow. I'm using the no-alpha black to combat this for now.
      http://flanvas.com/development/flanvas/examples/filters-dropShadowFilter.html







      html5 canvas shadow






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 10 '11 at 19:01









      Phrogz

      222k80542621




      222k80542621










      asked Jan 10 '11 at 18:03









      JacksonkrJacksonkr

      17.8k34138234




      17.8k34138234






















          3 Answers
          3






          active

          oldest

          votes


















          27














          By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



          ctx.save();
          ctx.translate(X,Y);

          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

          // do some stuff

          ctx.restore();


          here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



          This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






          share|improve this answer


















          • 1





            Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

            – Juho Vepsäläinen
            Jan 20 '11 at 15:03


















          8














          (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



          This is what you were looking for:



          context.shadowColor = "transparent";





          share|improve this answer
































            5














            It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



            var origShadowColor = ctx.shadowColor;
            ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

            // ... do some stuff

            ctx.shadowColor = origShadowColor;





            share|improve this answer






















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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              27














              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer


















              • 1





                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

                – Juho Vepsäläinen
                Jan 20 '11 at 15:03















              27














              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer


















              • 1





                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

                – Juho Vepsäläinen
                Jan 20 '11 at 15:03













              27












              27








              27







              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)






              share|improve this answer













              By using save, translate and restore you can perform your tasks without worrying about the style changes, for eg.



              ctx.save();
              ctx.translate(X,Y);

              ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

              // do some stuff

              ctx.restore();


              here X & Y are the co-ordinates where you intended to draw and you do your stuff relative to the co-ordinates 0,0.



              This method solves the problem of caching and restoring the previous styles/values and is also very helpful when you work with gradients as they are always plotted relative to the origin (0,0)







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Jan 11 '11 at 9:28









              Livingston SamuelLivingston Samuel

              2,18221634




              2,18221634







              • 1





                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

                – Juho Vepsäläinen
                Jan 20 '11 at 15:03












              • 1





                Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

                – Juho Vepsäläinen
                Jan 20 '11 at 15:03







              1




              1





              Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

              – Juho Vepsäläinen
              Jan 20 '11 at 15:03





              Excellent point. This solution works really nicely in more complex cases (less things to keep track of).

              – Juho Vepsäläinen
              Jan 20 '11 at 15:03













              8














              (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



              This is what you were looking for:



              context.shadowColor = "transparent";





              share|improve this answer





























                8














                (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                This is what you were looking for:



                context.shadowColor = "transparent";





                share|improve this answer



























                  8












                  8








                  8







                  (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                  This is what you were looking for:



                  context.shadowColor = "transparent";





                  share|improve this answer















                  (EDIT: Oops! I see that's what you were already doing with a 0 alpha black.)



                  This is what you were looking for:



                  context.shadowColor = "transparent";






                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 12 '12 at 14:04

























                  answered Dec 12 '12 at 13:58









                  Hugh ManHugh Man

                  8112




                  8112





















                      5














                      It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                      var origShadowColor = ctx.shadowColor;
                      ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                      // ... do some stuff

                      ctx.shadowColor = origShadowColor;





                      share|improve this answer



























                        5














                        It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                        var origShadowColor = ctx.shadowColor;
                        ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                        // ... do some stuff

                        ctx.shadowColor = origShadowColor;





                        share|improve this answer

























                          5












                          5








                          5







                          It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                          var origShadowColor = ctx.shadowColor;
                          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                          // ... do some stuff

                          ctx.shadowColor = origShadowColor;





                          share|improve this answer













                          It's usually a good idea to store the old value of these kind of "global" attributes before you change it and use this stored value to restore it later on. Example:



                          var origShadowColor = ctx.shadowColor;
                          ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';

                          // ... do some stuff

                          ctx.shadowColor = origShadowColor;






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Jan 10 '11 at 18:08









                          Juho VepsäläinenJuho Vepsäläinen

                          21.1k66693




                          21.1k66693



























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