How to resolve event log “all files are up-to-date” in Android Studios
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java
add a comment |
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java
add a comment |
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java
java
edited Nov 11 '18 at 3:19
john smith
11211
11211
asked Nov 11 '18 at 1:55
kate springskate springs
113
113
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
add a comment |
think it's an Eclipse IDE (ant) project ...
you'd need to import it to Android Studio (gradle), first.
managed to build the Android.mk with ndkBuild, after importing the project.
the build.gradle looks alike:
apply plugin: 'com.android.application'
android
defaultConfig
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk
moduleName "modplug-1.0"
externalNativeBuild
ndkBuild
path "src/main/cpp/Android.mk"
sourceSets
main
jni.srcDirs = ["src/main/cpp"]
buildTypes
debug
minifyEnabled false
release
minifyEnabled false
that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
add a comment |
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
add a comment |
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
answered Nov 11 '18 at 2:12
Sahil MakhijaniSahil Makhijani
538
538
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
add a comment |
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 '18 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
try "build artifacts"
– Sahil Makhijani
Nov 11 '18 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
The button isn't able to be clicked.
– kate springs
Nov 11 '18 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 '18 at 2:31
add a comment |
think it's an Eclipse IDE (ant) project ...
you'd need to import it to Android Studio (gradle), first.
managed to build the Android.mk with ndkBuild, after importing the project.
the build.gradle looks alike:
apply plugin: 'com.android.application'
android
defaultConfig
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk
moduleName "modplug-1.0"
externalNativeBuild
ndkBuild
path "src/main/cpp/Android.mk"
sourceSets
main
jni.srcDirs = ["src/main/cpp"]
buildTypes
debug
minifyEnabled false
release
minifyEnabled false
that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
add a comment |
think it's an Eclipse IDE (ant) project ...
you'd need to import it to Android Studio (gradle), first.
managed to build the Android.mk with ndkBuild, after importing the project.
the build.gradle looks alike:
apply plugin: 'com.android.application'
android
defaultConfig
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk
moduleName "modplug-1.0"
externalNativeBuild
ndkBuild
path "src/main/cpp/Android.mk"
sourceSets
main
jni.srcDirs = ["src/main/cpp"]
buildTypes
debug
minifyEnabled false
release
minifyEnabled false
that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
add a comment |
think it's an Eclipse IDE (ant) project ...
you'd need to import it to Android Studio (gradle), first.
managed to build the Android.mk with ndkBuild, after importing the project.
the build.gradle looks alike:
apply plugin: 'com.android.application'
android
defaultConfig
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk
moduleName "modplug-1.0"
externalNativeBuild
ndkBuild
path "src/main/cpp/Android.mk"
sourceSets
main
jni.srcDirs = ["src/main/cpp"]
buildTypes
debug
minifyEnabled false
release
minifyEnabled false
that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.
think it's an Eclipse IDE (ant) project ...
you'd need to import it to Android Studio (gradle), first.
managed to build the Android.mk with ndkBuild, after importing the project.
the build.gradle looks alike:
apply plugin: 'com.android.application'
android
defaultConfig
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk
moduleName "modplug-1.0"
externalNativeBuild
ndkBuild
path "src/main/cpp/Android.mk"
sourceSets
main
jni.srcDirs = ["src/main/cpp"]
buildTypes
debug
minifyEnabled false
release
minifyEnabled false
that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.
edited Nov 11 '18 at 3:32
answered Nov 11 '18 at 2:37
Martin ZeitlerMartin Zeitler
15.4k33964
15.4k33964
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
add a comment |
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
Are you able to go through the process of this?
– kate springs
Nov 11 '18 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 '18 at 20:48
add a comment |
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