How to resolve event log “all files are up-to-date” in Android Studios










1















Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



I've tried to "import" some of the files with no luck.



other solutions I've tried with no luck are outlined in:



Here



And



Here










share|improve this question




























    1















    Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



    I've tried to "import" some of the files with no luck.



    other solutions I've tried with no luck are outlined in:



    Here



    And



    Here










    share|improve this question


























      1












      1








      1








      Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



      I've tried to "import" some of the files with no luck.



      other solutions I've tried with no luck are outlined in:



      Here



      And



      Here










      share|improve this question
















      Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



      I've tried to "import" some of the files with no luck.



      other solutions I've tried with no luck are outlined in:



      Here



      And



      Here







      java android android-studio event-log






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 '18 at 3:19









      john smith

      11211




      11211










      asked Nov 11 '18 at 1:55









      kate springskate springs

      113




      113






















          2 Answers
          2






          active

          oldest

          votes


















          0














          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer























          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

            – kate springs
            Nov 11 '18 at 2:18











          • try "build artifacts"

            – Sahil Makhijani
            Nov 11 '18 at 2:19











          • The button isn't able to be clicked.

            – kate springs
            Nov 11 '18 at 2:21











          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

            – Sahil Makhijani
            Nov 11 '18 at 2:31


















          0














          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android
          defaultConfig
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk
          moduleName "modplug-1.0"


          externalNativeBuild
          ndkBuild
          path "src/main/cpp/Android.mk"


          sourceSets
          main
          jni.srcDirs = ["src/main/cpp"]


          buildTypes
          debug
          minifyEnabled false

          release
          minifyEnabled false





          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer

























          • Are you able to go through the process of this?

            – kate springs
            Nov 11 '18 at 2:40











          • and another down-vote without the least reason ...for a proper answer.

            – Martin Zeitler
            Nov 18 '18 at 20:48










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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer























          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

            – kate springs
            Nov 11 '18 at 2:18











          • try "build artifacts"

            – Sahil Makhijani
            Nov 11 '18 at 2:19











          • The button isn't able to be clicked.

            – kate springs
            Nov 11 '18 at 2:21











          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

            – Sahil Makhijani
            Nov 11 '18 at 2:31















          0














          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer























          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

            – kate springs
            Nov 11 '18 at 2:18











          • try "build artifacts"

            – Sahil Makhijani
            Nov 11 '18 at 2:19











          • The button isn't able to be clicked.

            – kate springs
            Nov 11 '18 at 2:21











          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

            – Sahil Makhijani
            Nov 11 '18 at 2:31













          0












          0








          0







          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer













          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 '18 at 2:12









          Sahil MakhijaniSahil Makhijani

          538




          538












          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

            – kate springs
            Nov 11 '18 at 2:18











          • try "build artifacts"

            – Sahil Makhijani
            Nov 11 '18 at 2:19











          • The button isn't able to be clicked.

            – kate springs
            Nov 11 '18 at 2:21











          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

            – Sahil Makhijani
            Nov 11 '18 at 2:31

















          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

            – kate springs
            Nov 11 '18 at 2:18











          • try "build artifacts"

            – Sahil Makhijani
            Nov 11 '18 at 2:19











          • The button isn't able to be clicked.

            – kate springs
            Nov 11 '18 at 2:21











          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

            – Sahil Makhijani
            Nov 11 '18 at 2:31
















          I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

          – kate springs
          Nov 11 '18 at 2:18





          I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")

          – kate springs
          Nov 11 '18 at 2:18













          try "build artifacts"

          – Sahil Makhijani
          Nov 11 '18 at 2:19





          try "build artifacts"

          – Sahil Makhijani
          Nov 11 '18 at 2:19













          The button isn't able to be clicked.

          – kate springs
          Nov 11 '18 at 2:21





          The button isn't able to be clicked.

          – kate springs
          Nov 11 '18 at 2:21













          Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

          – Sahil Makhijani
          Nov 11 '18 at 2:31





          Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!

          – Sahil Makhijani
          Nov 11 '18 at 2:31













          0














          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android
          defaultConfig
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk
          moduleName "modplug-1.0"


          externalNativeBuild
          ndkBuild
          path "src/main/cpp/Android.mk"


          sourceSets
          main
          jni.srcDirs = ["src/main/cpp"]


          buildTypes
          debug
          minifyEnabled false

          release
          minifyEnabled false





          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer

























          • Are you able to go through the process of this?

            – kate springs
            Nov 11 '18 at 2:40











          • and another down-vote without the least reason ...for a proper answer.

            – Martin Zeitler
            Nov 18 '18 at 20:48















          0














          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android
          defaultConfig
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk
          moduleName "modplug-1.0"


          externalNativeBuild
          ndkBuild
          path "src/main/cpp/Android.mk"


          sourceSets
          main
          jni.srcDirs = ["src/main/cpp"]


          buildTypes
          debug
          minifyEnabled false

          release
          minifyEnabled false





          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer

























          • Are you able to go through the process of this?

            – kate springs
            Nov 11 '18 at 2:40











          • and another down-vote without the least reason ...for a proper answer.

            – Martin Zeitler
            Nov 18 '18 at 20:48













          0












          0








          0







          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android
          defaultConfig
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk
          moduleName "modplug-1.0"


          externalNativeBuild
          ndkBuild
          path "src/main/cpp/Android.mk"


          sourceSets
          main
          jni.srcDirs = ["src/main/cpp"]


          buildTypes
          debug
          minifyEnabled false

          release
          minifyEnabled false





          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer















          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android
          defaultConfig
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk
          moduleName "modplug-1.0"


          externalNativeBuild
          ndkBuild
          path "src/main/cpp/Android.mk"


          sourceSets
          main
          jni.srcDirs = ["src/main/cpp"]


          buildTypes
          debug
          minifyEnabled false

          release
          minifyEnabled false





          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 11 '18 at 3:32

























          answered Nov 11 '18 at 2:37









          Martin ZeitlerMartin Zeitler

          15.4k33964




          15.4k33964












          • Are you able to go through the process of this?

            – kate springs
            Nov 11 '18 at 2:40











          • and another down-vote without the least reason ...for a proper answer.

            – Martin Zeitler
            Nov 18 '18 at 20:48

















          • Are you able to go through the process of this?

            – kate springs
            Nov 11 '18 at 2:40











          • and another down-vote without the least reason ...for a proper answer.

            – Martin Zeitler
            Nov 18 '18 at 20:48
















          Are you able to go through the process of this?

          – kate springs
          Nov 11 '18 at 2:40





          Are you able to go through the process of this?

          – kate springs
          Nov 11 '18 at 2:40













          and another down-vote without the least reason ...for a proper answer.

          – Martin Zeitler
          Nov 18 '18 at 20:48





          and another down-vote without the least reason ...for a proper answer.

          – Martin Zeitler
          Nov 18 '18 at 20:48

















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