Image and Sprite renderer cover the light component in Unity

Image and Sprite renderer cover the light component in Unity



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As you can see, for some reasons the sprite renderer is covering the light component, though the light component is ahead it



Any ideas why?




1 Answer
1



I found a valid solution:
I created a new material and in the "shaders" section, I choose "Particles/Standard Unit".
I added this material to the image script of the background and all perfectly works!



enter image description here






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