Image and Sprite renderer cover the light component in Unity
Image and Sprite renderer cover the light component in Unity
As you can see, for some reasons the sprite renderer is covering the light component, though the light component is ahead it
Any ideas why?
1 Answer
1
I found a valid solution:
I created a new material and in the "shaders" section, I choose "Particles/Standard Unit".
I added this material to the image script of the background and all perfectly works!
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