Xamarin Forms Detect if Screen Active and/or Device Locked
I have a Xamarin Forms app that produces background audio and thus the app can run while the device is in lock mode and/or when the screen is not active (screen sleep).
I have a need to prevent screen updates while the Xamarin Forms MainPage (a ContentPage) is not visible and active. In other words, I need to detect is the screen is disabled (in sleep mode), if the device is locked, and also preferably when the MainPage is not currently active and visible.
Using Xamarin Forms, how can I detect if the screen is not active and/or if the device is in lock mode?
Additional Info
- I tried using Xamarin.Essentials and checking the ScreenLock.IsActive property. This did not work, as IsActive was always false even when the device was in lock mode. Tested on iOS device (iPhone).
- The reason why I need to prevent screen updates is because I am using CocosSharp and I am periodically placing CCParticle animations on the screen. When the screen is not active, new CCParticle animations can continue to be added, but the existing ones do not run to their set duration and thus never "expire." The result is an ever-increasing number of CCParticle animations on the (hidden) screen that continuously consume resources.
ios xamarin.forms cocossharp
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I have a Xamarin Forms app that produces background audio and thus the app can run while the device is in lock mode and/or when the screen is not active (screen sleep).
I have a need to prevent screen updates while the Xamarin Forms MainPage (a ContentPage) is not visible and active. In other words, I need to detect is the screen is disabled (in sleep mode), if the device is locked, and also preferably when the MainPage is not currently active and visible.
Using Xamarin Forms, how can I detect if the screen is not active and/or if the device is in lock mode?
Additional Info
- I tried using Xamarin.Essentials and checking the ScreenLock.IsActive property. This did not work, as IsActive was always false even when the device was in lock mode. Tested on iOS device (iPhone).
- The reason why I need to prevent screen updates is because I am using CocosSharp and I am periodically placing CCParticle animations on the screen. When the screen is not active, new CCParticle animations can continue to be added, but the existing ones do not run to their set duration and thus never "expire." The result is an ever-increasing number of CCParticle animations on the (hidden) screen that continuously consume resources.
ios xamarin.forms cocossharp
add a comment |
I have a Xamarin Forms app that produces background audio and thus the app can run while the device is in lock mode and/or when the screen is not active (screen sleep).
I have a need to prevent screen updates while the Xamarin Forms MainPage (a ContentPage) is not visible and active. In other words, I need to detect is the screen is disabled (in sleep mode), if the device is locked, and also preferably when the MainPage is not currently active and visible.
Using Xamarin Forms, how can I detect if the screen is not active and/or if the device is in lock mode?
Additional Info
- I tried using Xamarin.Essentials and checking the ScreenLock.IsActive property. This did not work, as IsActive was always false even when the device was in lock mode. Tested on iOS device (iPhone).
- The reason why I need to prevent screen updates is because I am using CocosSharp and I am periodically placing CCParticle animations on the screen. When the screen is not active, new CCParticle animations can continue to be added, but the existing ones do not run to their set duration and thus never "expire." The result is an ever-increasing number of CCParticle animations on the (hidden) screen that continuously consume resources.
ios xamarin.forms cocossharp
I have a Xamarin Forms app that produces background audio and thus the app can run while the device is in lock mode and/or when the screen is not active (screen sleep).
I have a need to prevent screen updates while the Xamarin Forms MainPage (a ContentPage) is not visible and active. In other words, I need to detect is the screen is disabled (in sleep mode), if the device is locked, and also preferably when the MainPage is not currently active and visible.
Using Xamarin Forms, how can I detect if the screen is not active and/or if the device is in lock mode?
Additional Info
- I tried using Xamarin.Essentials and checking the ScreenLock.IsActive property. This did not work, as IsActive was always false even when the device was in lock mode. Tested on iOS device (iPhone).
- The reason why I need to prevent screen updates is because I am using CocosSharp and I am periodically placing CCParticle animations on the screen. When the screen is not active, new CCParticle animations can continue to be added, but the existing ones do not run to their set duration and thus never "expire." The result is an ever-increasing number of CCParticle animations on the (hidden) screen that continuously consume resources.
ios xamarin.forms cocossharp
ios xamarin.forms cocossharp
asked Nov 11 '18 at 16:49
robbpriestleyrobbpriestley
5211720
5211720
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1 Answer
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In your App.xaml.cs
, you have the following methods:
protected override void OnStart()
// Handle when your app starts
protected override void OnSleep()
// Handle when your app sleeps
protected override void OnResume()
// Handle when your app resumes
It sounds like you want stuff to happen when the app starts/resumes, but not when it sleeps (when the screen is inactive, or the app is in the background).
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
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1 Answer
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1 Answer
1
active
oldest
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active
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In your App.xaml.cs
, you have the following methods:
protected override void OnStart()
// Handle when your app starts
protected override void OnSleep()
// Handle when your app sleeps
protected override void OnResume()
// Handle when your app resumes
It sounds like you want stuff to happen when the app starts/resumes, but not when it sleeps (when the screen is inactive, or the app is in the background).
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
add a comment |
In your App.xaml.cs
, you have the following methods:
protected override void OnStart()
// Handle when your app starts
protected override void OnSleep()
// Handle when your app sleeps
protected override void OnResume()
// Handle when your app resumes
It sounds like you want stuff to happen when the app starts/resumes, but not when it sleeps (when the screen is inactive, or the app is in the background).
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
add a comment |
In your App.xaml.cs
, you have the following methods:
protected override void OnStart()
// Handle when your app starts
protected override void OnSleep()
// Handle when your app sleeps
protected override void OnResume()
// Handle when your app resumes
It sounds like you want stuff to happen when the app starts/resumes, but not when it sleeps (when the screen is inactive, or the app is in the background).
In your App.xaml.cs
, you have the following methods:
protected override void OnStart()
// Handle when your app starts
protected override void OnSleep()
// Handle when your app sleeps
protected override void OnResume()
// Handle when your app resumes
It sounds like you want stuff to happen when the app starts/resumes, but not when it sleeps (when the screen is inactive, or the app is in the background).
answered Nov 12 '18 at 9:56
TomTom
1,124717
1,124717
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
add a comment |
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
Totally that's what I needed. It was right there in front of me the whole time. It's a pity the Xamarin documentation seems to be not very useful at times. I Googled the heck out of this.
– robbpriestley
Nov 26 '18 at 20:11
add a comment |
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