A-Frame Trigger javascript function on collide with camera










3















I am trying to trigger my score function whenever the camera collide or touch an object like:



<a-entity id="rock" static-body obj-model="obj:models/rock_mesh.obj;mtl:images/rock_mesh.mtl" rotation="0 90 0" position="7.30242379045994 0.3 0">
</a-entity>


I equip my a score text on my camera:



 <a-text id="score" value="0" position="-0.2 -0.5 -1" color="red" width="5" anchor="left"></a-text>


And trying to trigger a function like this:



let score = 0;
score = score + 1
$("#score").setAttribute('text','value','Score '+score)


This is just a draft up code, I am still new to javascript



How can i do this? Incrementing the score on the screen whenever my camera touches this "rock" object?



How can i detect the collision or touch with the object and my camera?



Thanks in advance.










share|improve this question




























    3















    I am trying to trigger my score function whenever the camera collide or touch an object like:



    <a-entity id="rock" static-body obj-model="obj:models/rock_mesh.obj;mtl:images/rock_mesh.mtl" rotation="0 90 0" position="7.30242379045994 0.3 0">
    </a-entity>


    I equip my a score text on my camera:



     <a-text id="score" value="0" position="-0.2 -0.5 -1" color="red" width="5" anchor="left"></a-text>


    And trying to trigger a function like this:



    let score = 0;
    score = score + 1
    $("#score").setAttribute('text','value','Score '+score)


    This is just a draft up code, I am still new to javascript



    How can i do this? Incrementing the score on the screen whenever my camera touches this "rock" object?



    How can i detect the collision or touch with the object and my camera?



    Thanks in advance.










    share|improve this question


























      3












      3








      3


      2






      I am trying to trigger my score function whenever the camera collide or touch an object like:



      <a-entity id="rock" static-body obj-model="obj:models/rock_mesh.obj;mtl:images/rock_mesh.mtl" rotation="0 90 0" position="7.30242379045994 0.3 0">
      </a-entity>


      I equip my a score text on my camera:



       <a-text id="score" value="0" position="-0.2 -0.5 -1" color="red" width="5" anchor="left"></a-text>


      And trying to trigger a function like this:



      let score = 0;
      score = score + 1
      $("#score").setAttribute('text','value','Score '+score)


      This is just a draft up code, I am still new to javascript



      How can i do this? Incrementing the score on the screen whenever my camera touches this "rock" object?



      How can i detect the collision or touch with the object and my camera?



      Thanks in advance.










      share|improve this question
















      I am trying to trigger my score function whenever the camera collide or touch an object like:



      <a-entity id="rock" static-body obj-model="obj:models/rock_mesh.obj;mtl:images/rock_mesh.mtl" rotation="0 90 0" position="7.30242379045994 0.3 0">
      </a-entity>


      I equip my a score text on my camera:



       <a-text id="score" value="0" position="-0.2 -0.5 -1" color="red" width="5" anchor="left"></a-text>


      And trying to trigger a function like this:



      let score = 0;
      score = score + 1
      $("#score").setAttribute('text','value','Score '+score)


      This is just a draft up code, I am still new to javascript



      How can i do this? Incrementing the score on the screen whenever my camera touches this "rock" object?



      How can i detect the collision or touch with the object and my camera?



      Thanks in advance.







      javascript jquery html aframe






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 3 '18 at 22:45









      Jack Bashford

      6,91031336




      6,91031336










      asked Nov 11 '18 at 4:36









      TYCTYC

      9618




      9618






















          2 Answers
          2






          active

          oldest

          votes


















          3














          The simplest way to detect collisions would be detecting if the THREE bounding boxes are overlapping



          You can use Ngo Kevins aabb-collider which emits hitstart upon collision. Remember though, the camera does not have it's own geometry:



          <a-camera foo geometry="primitive: box" aabb-collider="objects: a-box"></a-camera>
          <a-box scale="2 2 2" class="box" color="blue" position="0 1.6 -5" ></a-box>


          with foo being a simple event listener for hitstart.



          AFRAME.registerComponent("foo", 
          init: function()
          this.el.addEventListener("hitstart", (e)=>
          // Collision ! increment the score
          )

          )


          Fiddle here.



          If possible, I wouldn't detect collisions with your model, but create some collision boxes.




          It's also worth mentioning, if You'd want to use a physics engine in your project, Don McCurdys Physics System also enables collision detection. Instead of hitstart, You'd need to listen for collision.






          share|improve this answer

























          • nice,Ngo Kevins is what i am looking for

            – TYC
            Nov 11 '18 at 11:18












          • glad i could help!

            – Piotr Adam Milewski
            Nov 11 '18 at 11:31


















          1














          Just do this:



          score++;
          $("#score").attr("value", score);





          share|improve this answer























          • how do i detect the collision or touch with the object, so i can call the function afterward

            – TYC
            Nov 11 '18 at 9:39











          • Look at the above answer

            – Jack Bashford
            Nov 11 '18 at 20:16










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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3














          The simplest way to detect collisions would be detecting if the THREE bounding boxes are overlapping



          You can use Ngo Kevins aabb-collider which emits hitstart upon collision. Remember though, the camera does not have it's own geometry:



          <a-camera foo geometry="primitive: box" aabb-collider="objects: a-box"></a-camera>
          <a-box scale="2 2 2" class="box" color="blue" position="0 1.6 -5" ></a-box>


          with foo being a simple event listener for hitstart.



          AFRAME.registerComponent("foo", 
          init: function()
          this.el.addEventListener("hitstart", (e)=>
          // Collision ! increment the score
          )

          )


          Fiddle here.



          If possible, I wouldn't detect collisions with your model, but create some collision boxes.




          It's also worth mentioning, if You'd want to use a physics engine in your project, Don McCurdys Physics System also enables collision detection. Instead of hitstart, You'd need to listen for collision.






          share|improve this answer

























          • nice,Ngo Kevins is what i am looking for

            – TYC
            Nov 11 '18 at 11:18












          • glad i could help!

            – Piotr Adam Milewski
            Nov 11 '18 at 11:31















          3














          The simplest way to detect collisions would be detecting if the THREE bounding boxes are overlapping



          You can use Ngo Kevins aabb-collider which emits hitstart upon collision. Remember though, the camera does not have it's own geometry:



          <a-camera foo geometry="primitive: box" aabb-collider="objects: a-box"></a-camera>
          <a-box scale="2 2 2" class="box" color="blue" position="0 1.6 -5" ></a-box>


          with foo being a simple event listener for hitstart.



          AFRAME.registerComponent("foo", 
          init: function()
          this.el.addEventListener("hitstart", (e)=>
          // Collision ! increment the score
          )

          )


          Fiddle here.



          If possible, I wouldn't detect collisions with your model, but create some collision boxes.




          It's also worth mentioning, if You'd want to use a physics engine in your project, Don McCurdys Physics System also enables collision detection. Instead of hitstart, You'd need to listen for collision.






          share|improve this answer

























          • nice,Ngo Kevins is what i am looking for

            – TYC
            Nov 11 '18 at 11:18












          • glad i could help!

            – Piotr Adam Milewski
            Nov 11 '18 at 11:31













          3












          3








          3







          The simplest way to detect collisions would be detecting if the THREE bounding boxes are overlapping



          You can use Ngo Kevins aabb-collider which emits hitstart upon collision. Remember though, the camera does not have it's own geometry:



          <a-camera foo geometry="primitive: box" aabb-collider="objects: a-box"></a-camera>
          <a-box scale="2 2 2" class="box" color="blue" position="0 1.6 -5" ></a-box>


          with foo being a simple event listener for hitstart.



          AFRAME.registerComponent("foo", 
          init: function()
          this.el.addEventListener("hitstart", (e)=>
          // Collision ! increment the score
          )

          )


          Fiddle here.



          If possible, I wouldn't detect collisions with your model, but create some collision boxes.




          It's also worth mentioning, if You'd want to use a physics engine in your project, Don McCurdys Physics System also enables collision detection. Instead of hitstart, You'd need to listen for collision.






          share|improve this answer















          The simplest way to detect collisions would be detecting if the THREE bounding boxes are overlapping



          You can use Ngo Kevins aabb-collider which emits hitstart upon collision. Remember though, the camera does not have it's own geometry:



          <a-camera foo geometry="primitive: box" aabb-collider="objects: a-box"></a-camera>
          <a-box scale="2 2 2" class="box" color="blue" position="0 1.6 -5" ></a-box>


          with foo being a simple event listener for hitstart.



          AFRAME.registerComponent("foo", 
          init: function()
          this.el.addEventListener("hitstart", (e)=>
          // Collision ! increment the score
          )

          )


          Fiddle here.



          If possible, I wouldn't detect collisions with your model, but create some collision boxes.




          It's also worth mentioning, if You'd want to use a physics engine in your project, Don McCurdys Physics System also enables collision detection. Instead of hitstart, You'd need to listen for collision.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 11 '18 at 11:31

























          answered Nov 11 '18 at 10:41









          Piotr Adam MilewskiPiotr Adam Milewski

          5,38021226




          5,38021226












          • nice,Ngo Kevins is what i am looking for

            – TYC
            Nov 11 '18 at 11:18












          • glad i could help!

            – Piotr Adam Milewski
            Nov 11 '18 at 11:31

















          • nice,Ngo Kevins is what i am looking for

            – TYC
            Nov 11 '18 at 11:18












          • glad i could help!

            – Piotr Adam Milewski
            Nov 11 '18 at 11:31
















          nice,Ngo Kevins is what i am looking for

          – TYC
          Nov 11 '18 at 11:18






          nice,Ngo Kevins is what i am looking for

          – TYC
          Nov 11 '18 at 11:18














          glad i could help!

          – Piotr Adam Milewski
          Nov 11 '18 at 11:31





          glad i could help!

          – Piotr Adam Milewski
          Nov 11 '18 at 11:31













          1














          Just do this:



          score++;
          $("#score").attr("value", score);





          share|improve this answer























          • how do i detect the collision or touch with the object, so i can call the function afterward

            – TYC
            Nov 11 '18 at 9:39











          • Look at the above answer

            – Jack Bashford
            Nov 11 '18 at 20:16















          1














          Just do this:



          score++;
          $("#score").attr("value", score);





          share|improve this answer























          • how do i detect the collision or touch with the object, so i can call the function afterward

            – TYC
            Nov 11 '18 at 9:39











          • Look at the above answer

            – Jack Bashford
            Nov 11 '18 at 20:16













          1












          1








          1







          Just do this:



          score++;
          $("#score").attr("value", score);





          share|improve this answer













          Just do this:



          score++;
          $("#score").attr("value", score);






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 '18 at 5:00









          Jack BashfordJack Bashford

          6,91031336




          6,91031336












          • how do i detect the collision or touch with the object, so i can call the function afterward

            – TYC
            Nov 11 '18 at 9:39











          • Look at the above answer

            – Jack Bashford
            Nov 11 '18 at 20:16

















          • how do i detect the collision or touch with the object, so i can call the function afterward

            – TYC
            Nov 11 '18 at 9:39











          • Look at the above answer

            – Jack Bashford
            Nov 11 '18 at 20:16
















          how do i detect the collision or touch with the object, so i can call the function afterward

          – TYC
          Nov 11 '18 at 9:39





          how do i detect the collision or touch with the object, so i can call the function afterward

          – TYC
          Nov 11 '18 at 9:39













          Look at the above answer

          – Jack Bashford
          Nov 11 '18 at 20:16





          Look at the above answer

          – Jack Bashford
          Nov 11 '18 at 20:16

















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