Does the extra attack from Great Weapon Master apply to all melee weapons?










20














The Great Weapon Master feat (PHB, pg. 167) states:




On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.




The flavour of Great Weapon Master ("You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes") suggests that this should apply to heavy weapons (or at least versatile weapons) only.



But as it's written, it appears that any melee weapon can benefit from this. It doesn't appear to specify that it needs to be a heavy weapon or anything (like the other bullet point of this feat, which does).



So someone with a dagger and shield could potentially get this feat and make additional attacks as a bonus action (if they crit or drop someone to 0hp).



Is that right?










share|improve this question




























    20














    The Great Weapon Master feat (PHB, pg. 167) states:




    On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.




    The flavour of Great Weapon Master ("You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes") suggests that this should apply to heavy weapons (or at least versatile weapons) only.



    But as it's written, it appears that any melee weapon can benefit from this. It doesn't appear to specify that it needs to be a heavy weapon or anything (like the other bullet point of this feat, which does).



    So someone with a dagger and shield could potentially get this feat and make additional attacks as a bonus action (if they crit or drop someone to 0hp).



    Is that right?










    share|improve this question


























      20












      20








      20







      The Great Weapon Master feat (PHB, pg. 167) states:




      On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.




      The flavour of Great Weapon Master ("You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes") suggests that this should apply to heavy weapons (or at least versatile weapons) only.



      But as it's written, it appears that any melee weapon can benefit from this. It doesn't appear to specify that it needs to be a heavy weapon or anything (like the other bullet point of this feat, which does).



      So someone with a dagger and shield could potentially get this feat and make additional attacks as a bonus action (if they crit or drop someone to 0hp).



      Is that right?










      share|improve this question















      The Great Weapon Master feat (PHB, pg. 167) states:




      On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.




      The flavour of Great Weapon Master ("You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes") suggests that this should apply to heavy weapons (or at least versatile weapons) only.



      But as it's written, it appears that any melee weapon can benefit from this. It doesn't appear to specify that it needs to be a heavy weapon or anything (like the other bullet point of this feat, which does).



      So someone with a dagger and shield could potentially get this feat and make additional attacks as a bonus action (if they crit or drop someone to 0hp).



      Is that right?







      dnd-5e rules-as-written feats attack






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Aug 24 at 14:52

























      asked Aug 24 at 11:10









      NathanS

      22.9k6105245




      22.9k6105245




















          1 Answer
          1






          active

          oldest

          votes


















          31














          You are right



          To use the first ability of Great Weapon Master feat, you only need to attack with a melee weapon. Dagger is a melee weapon and as long as you crit or reduce a creature to 0 hit points, you can make a melee weapon attack with your bonus action, including with different weapon other than the one that procs the GWM.



          I believe it is intentional, as you can see from this published article from Sage Advice:




          When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. [...] shows that some of the character’s expertise with one type
          of thing—crossbows, in this case—transfers to other things.







          share|improve this answer


















          • 9




            +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
            – Tiggerous
            Aug 24 at 12:56










          • +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
            – AntiDrondert
            Aug 24 at 13:39






          • 6




            @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
            – T.J.L.
            Aug 24 at 14:15






          • 1




            @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
            – Slagmoth
            Aug 24 at 14:29






          • 1




            Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
            – Kalmino
            Aug 24 at 19:27











          Your Answer





          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "122"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f130397%2fdoes-the-extra-attack-from-great-weapon-master-apply-to-all-melee-weapons%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          31














          You are right



          To use the first ability of Great Weapon Master feat, you only need to attack with a melee weapon. Dagger is a melee weapon and as long as you crit or reduce a creature to 0 hit points, you can make a melee weapon attack with your bonus action, including with different weapon other than the one that procs the GWM.



          I believe it is intentional, as you can see from this published article from Sage Advice:




          When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. [...] shows that some of the character’s expertise with one type
          of thing—crossbows, in this case—transfers to other things.







          share|improve this answer


















          • 9




            +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
            – Tiggerous
            Aug 24 at 12:56










          • +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
            – AntiDrondert
            Aug 24 at 13:39






          • 6




            @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
            – T.J.L.
            Aug 24 at 14:15






          • 1




            @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
            – Slagmoth
            Aug 24 at 14:29






          • 1




            Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
            – Kalmino
            Aug 24 at 19:27
















          31














          You are right



          To use the first ability of Great Weapon Master feat, you only need to attack with a melee weapon. Dagger is a melee weapon and as long as you crit or reduce a creature to 0 hit points, you can make a melee weapon attack with your bonus action, including with different weapon other than the one that procs the GWM.



          I believe it is intentional, as you can see from this published article from Sage Advice:




          When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. [...] shows that some of the character’s expertise with one type
          of thing—crossbows, in this case—transfers to other things.







          share|improve this answer


















          • 9




            +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
            – Tiggerous
            Aug 24 at 12:56










          • +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
            – AntiDrondert
            Aug 24 at 13:39






          • 6




            @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
            – T.J.L.
            Aug 24 at 14:15






          • 1




            @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
            – Slagmoth
            Aug 24 at 14:29






          • 1




            Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
            – Kalmino
            Aug 24 at 19:27














          31












          31








          31






          You are right



          To use the first ability of Great Weapon Master feat, you only need to attack with a melee weapon. Dagger is a melee weapon and as long as you crit or reduce a creature to 0 hit points, you can make a melee weapon attack with your bonus action, including with different weapon other than the one that procs the GWM.



          I believe it is intentional, as you can see from this published article from Sage Advice:




          When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. [...] shows that some of the character’s expertise with one type
          of thing—crossbows, in this case—transfers to other things.







          share|improve this answer














          You are right



          To use the first ability of Great Weapon Master feat, you only need to attack with a melee weapon. Dagger is a melee weapon and as long as you crit or reduce a creature to 0 hit points, you can make a melee weapon attack with your bonus action, including with different weapon other than the one that procs the GWM.



          I believe it is intentional, as you can see from this published article from Sage Advice:




          When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. [...] shows that some of the character’s expertise with one type
          of thing—crossbows, in this case—transfers to other things.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Aug 24 at 16:26

























          answered Aug 24 at 11:17









          Vylix

          9,633238124




          9,633238124







          • 9




            +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
            – Tiggerous
            Aug 24 at 12:56










          • +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
            – AntiDrondert
            Aug 24 at 13:39






          • 6




            @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
            – T.J.L.
            Aug 24 at 14:15






          • 1




            @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
            – Slagmoth
            Aug 24 at 14:29






          • 1




            Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
            – Kalmino
            Aug 24 at 19:27













          • 9




            +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
            – Tiggerous
            Aug 24 at 12:56










          • +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
            – AntiDrondert
            Aug 24 at 13:39






          • 6




            @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
            – T.J.L.
            Aug 24 at 14:15






          • 1




            @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
            – Slagmoth
            Aug 24 at 14:29






          • 1




            Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
            – Kalmino
            Aug 24 at 19:27








          9




          9




          +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
          – Tiggerous
          Aug 24 at 12:56




          +1 This quote is a nice find. I suppose they may have tried to include these more widely applicable benefits within certain feats so that if a PC finds an amazing magic weapon that doesn't exactly fit their build then using it won't break your character build completely.
          – Tiggerous
          Aug 24 at 12:56












          +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
          – AntiDrondert
          Aug 24 at 13:39




          +1 for the Compendium. I've never thought it might be used this way. Though it kinda disturbs me, given how powerful GWM already is, giving it even more flexibility is downright overpowered (even if it is correct by RAW and RAI I would still forbid it, though its just me ranting).
          – AntiDrondert
          Aug 24 at 13:39




          6




          6




          @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
          – T.J.L.
          Aug 24 at 14:15




          @AntiDrondert Why bother forbidding it? If somebody is taking GWM and not using a weapon that allows them to take full advantage of the feat, they're self-nerfing.
          – T.J.L.
          Aug 24 at 14:15




          1




          1




          @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
          – Slagmoth
          Aug 24 at 14:29




          @AntiDrondert Add that to the way I rationalize the ability to do what it says by allowing the considerable momentum carry the massive weapon around for multiple attacks. Doesn't seem right for that to happen with a dagger. I personally probably won't restrict it but it does leave a bad taste in my mouth. I have only banned two feats thus far from the PHB, and all the racial feats.
          – Slagmoth
          Aug 24 at 14:29




          1




          1




          Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
          – Kalmino
          Aug 24 at 19:27





          Am I right in thinking that an attack with a dagger will do less damage than an attack with a two-handed weapon and, because of that, the chance of triggering the "reduce a creature to 0 hit points" criteria is lower with a dagger? It seems like you could use the first ability but, even then, it's diminished by not using a big, heavy-hitting weapon. I'm considering the balance issue that @AntiDrondert raised.
          – Kalmino
          Aug 24 at 19:27


















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f130397%2fdoes-the-extra-attack-from-great-weapon-master-apply-to-all-melee-weapons%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          𛂒𛀶,𛀽𛀑𛂀𛃧𛂓𛀙𛃆𛃑𛃷𛂟𛁡𛀢𛀟𛁤𛂽𛁕𛁪𛂟𛂯,𛁞𛂧𛀴𛁄𛁠𛁼𛂿𛀤 𛂘,𛁺𛂾𛃭𛃭𛃵𛀺,𛂣𛃍𛂖𛃶 𛀸𛃀𛂖𛁶𛁏𛁚 𛂢𛂞 𛁰𛂆𛀔,𛁸𛀽𛁓𛃋𛂇𛃧𛀧𛃣𛂐𛃇,𛂂𛃻𛃲𛁬𛃞𛀧𛃃𛀅 𛂭𛁠𛁡𛃇𛀷𛃓𛁥,𛁙𛁘𛁞𛃸𛁸𛃣𛁜,𛂛,𛃿,𛁯𛂘𛂌𛃛𛁱𛃌𛂈𛂇 𛁊𛃲,𛀕𛃴𛀜 𛀶𛂆𛀶𛃟𛂉𛀣,𛂐𛁞𛁾 𛁷𛂑𛁳𛂯𛀬𛃅,𛃶𛁼

          Edmonton

          Crossroads (UK TV series)