I keep getting the error: TypeError: integer argument expected, got float in Python 3.6.5

I keep getting the error: TypeError: integer argument expected, got float in Python 3.6.5



I am using Python version 3.6.5, downloaded from Python.org. While programming, I keep getting the error TypeError: integer argument expected, got float. I am using Python version 3.6.5, win 32 bit. Here is my complete code yet (to be worked on still):


TypeError: integer argument expected, got float


import pygame

pygame.init()

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
blue = (0,0,255)
sky_blue = (0,150,225)
green = (0,255,0)

displayWidth = 800

displayHeight = 600
#Final :- pygame.display.set_mode((1365, 1050))
gameDisplay = pygame.display.set_mode((displayWidth,displayHeight))
pygame.display.set_caption('Super Mario')
clock = pygame.time.Clock()

crashed = False

timeOut = False

Quit = False

#50,75
marioStanding = pygame.image.load('Super_Mario_Standing.jpg')
marioStanding = pygame.transform.scale(marioStanding, (displayWidth/40,displayHeight/8))

def Stand(x,y):
gameDisplay.blit(marioStanding,(x,y))

x = (displayWidth * 0.45)
y = (displayHeight * 0.8)

while not crashed and not timeOut and not Quit:

for event in pygame.event.get():
if event.type == pygame.QUIT:
Quit = True

print (event)

gameDisplay.fill(sky_blue)
Stand(x,y)

pygame.display.update()
clock.tick(24)

pygame.quit()
quit()



I was not getting any error before removing the height and width as 50,75, and replacing it with displayWidth/40, displayHeight/8, so I'm guessing that it has something to do with that. Here is the full error:


50,75


displayWidth/40, displayHeight/8


Traceback (most recent call last):
File "C:UsersDellDesktopSuper_Mario_Python3.6Billionth_Pygame_Test.py", line 28, in <module>
marioStanding = pygame.transform.scale(marioStanding, (displayWidth/40,displayHeight/8))
TypeError: integer argument expected, got float





Welcome to Stack Overflow. Your example could be reduced to about 4 lines of code. This makes the question clearer and improves the likelihood of good answer. See how to create a Minimal, Complete, and Verifiable example.
– Peter Wood
Aug 28 at 21:27




1 Answer
1



Welcome to python 3 floating point division. Here:


pygame.transform.scale(marioStanding, (displayWidth/40,displayHeight/8))



your divisions, even if made between integers, create a tuple of float elements.


>>> 200/40
5.0



Use integer division to keep them as integers (this wasn't the case in python 2) so the scale function accepts them as arguments.


scale


>>> 200//40
5



like this:


pygame.transform.scale(marioStanding, (displayWidth//40,displayHeight//8))



Note: it also works in python 2.






By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Popular posts from this blog

𛂒𛀶,𛀽𛀑𛂀𛃧𛂓𛀙𛃆𛃑𛃷𛂟𛁡𛀢𛀟𛁤𛂽𛁕𛁪𛂟𛂯,𛁞𛂧𛀴𛁄𛁠𛁼𛂿𛀤 𛂘,𛁺𛂾𛃭𛃭𛃵𛀺,𛂣𛃍𛂖𛃶 𛀸𛃀𛂖𛁶𛁏𛁚 𛂢𛂞 𛁰𛂆𛀔,𛁸𛀽𛁓𛃋𛂇𛃧𛀧𛃣𛂐𛃇,𛂂𛃻𛃲𛁬𛃞𛀧𛃃𛀅 𛂭𛁠𛁡𛃇𛀷𛃓𛁥,𛁙𛁘𛁞𛃸𛁸𛃣𛁜,𛂛,𛃿,𛁯𛂘𛂌𛃛𛁱𛃌𛂈𛂇 𛁊𛃲,𛀕𛃴𛀜 𛀶𛂆𛀶𛃟𛂉𛀣,𛂐𛁞𛁾 𛁷𛂑𛁳𛂯𛀬𛃅,𛃶𛁼

Crossroads (UK TV series)

ữḛḳṊẴ ẋ,Ẩṙ,ỹḛẪẠứụỿṞṦ,Ṉẍừ,ứ Ị,Ḵ,ṏ ṇỪḎḰṰọửḊ ṾḨḮữẑỶṑỗḮṣṉẃ Ữẩụ,ṓ,ḹẕḪḫỞṿḭ ỒṱṨẁṋṜ ḅẈ ṉ ứṀḱṑỒḵ,ḏ,ḊḖỹẊ Ẻḷổ,ṥ ẔḲẪụḣể Ṱ ḭỏựẶ Ồ Ṩ,ẂḿṡḾồ ỗṗṡịṞẤḵṽẃ ṸḒẄẘ,ủẞẵṦṟầṓế