Xcode Simulator - com.apple.accessibility.Accessi memory utilization spikes when building apps or navigating on SIM
As you can see, memory is inexplicably spiking for this simulator process. I have seen it as high as 5GB. I think it is a project mis-configuration, but as all iOS devs on my team are completely stumped, I'd like to know if anyone on StackOverflow has encountered it and what we can do to fix it.
Things I know:
- I have been observing the issue since at least Xcode 9.1, so it's not an Xcode10-specific issue.
- It does not make a difference whether I have 1 or many sims open.
- Only building to SIM (iPhone 7 in this specific case, but have also observed on the X and XS Max), not running any other Xcode tools.
- Sometimes it spikes immediately after building the app. Other times it begins to spike and continues climbing after I navigate the app a little bit.
- I can quit the sim, relaunch it manually, re-attach to process, and it seems fine.
- When it's happy, it sits around 40MB.
Our apps do support screen readers via accessibility, but I don't think the two are connected. Screen reader is NOT enabled on my simulator.
Any insight into this issue is much appreciated. Thanks!
ios xcode memory ios-simulator
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As you can see, memory is inexplicably spiking for this simulator process. I have seen it as high as 5GB. I think it is a project mis-configuration, but as all iOS devs on my team are completely stumped, I'd like to know if anyone on StackOverflow has encountered it and what we can do to fix it.
Things I know:
- I have been observing the issue since at least Xcode 9.1, so it's not an Xcode10-specific issue.
- It does not make a difference whether I have 1 or many sims open.
- Only building to SIM (iPhone 7 in this specific case, but have also observed on the X and XS Max), not running any other Xcode tools.
- Sometimes it spikes immediately after building the app. Other times it begins to spike and continues climbing after I navigate the app a little bit.
- I can quit the sim, relaunch it manually, re-attach to process, and it seems fine.
- When it's happy, it sits around 40MB.
Our apps do support screen readers via accessibility, but I don't think the two are connected. Screen reader is NOT enabled on my simulator.
Any insight into this issue is much appreciated. Thanks!
ios xcode memory ios-simulator
add a comment |
As you can see, memory is inexplicably spiking for this simulator process. I have seen it as high as 5GB. I think it is a project mis-configuration, but as all iOS devs on my team are completely stumped, I'd like to know if anyone on StackOverflow has encountered it and what we can do to fix it.
Things I know:
- I have been observing the issue since at least Xcode 9.1, so it's not an Xcode10-specific issue.
- It does not make a difference whether I have 1 or many sims open.
- Only building to SIM (iPhone 7 in this specific case, but have also observed on the X and XS Max), not running any other Xcode tools.
- Sometimes it spikes immediately after building the app. Other times it begins to spike and continues climbing after I navigate the app a little bit.
- I can quit the sim, relaunch it manually, re-attach to process, and it seems fine.
- When it's happy, it sits around 40MB.
Our apps do support screen readers via accessibility, but I don't think the two are connected. Screen reader is NOT enabled on my simulator.
Any insight into this issue is much appreciated. Thanks!
ios xcode memory ios-simulator
As you can see, memory is inexplicably spiking for this simulator process. I have seen it as high as 5GB. I think it is a project mis-configuration, but as all iOS devs on my team are completely stumped, I'd like to know if anyone on StackOverflow has encountered it and what we can do to fix it.
Things I know:
- I have been observing the issue since at least Xcode 9.1, so it's not an Xcode10-specific issue.
- It does not make a difference whether I have 1 or many sims open.
- Only building to SIM (iPhone 7 in this specific case, but have also observed on the X and XS Max), not running any other Xcode tools.
- Sometimes it spikes immediately after building the app. Other times it begins to spike and continues climbing after I navigate the app a little bit.
- I can quit the sim, relaunch it manually, re-attach to process, and it seems fine.
- When it's happy, it sits around 40MB.
Our apps do support screen readers via accessibility, but I don't think the two are connected. Screen reader is NOT enabled on my simulator.
Any insight into this issue is much appreciated. Thanks!
ios xcode memory ios-simulator
ios xcode memory ios-simulator
asked Nov 13 '18 at 19:15
KreidolKreidol
2518
2518
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