WebRTC video is not displaying










0















i am creating one-to-one webrtc video chatroom and this code does not working and i wanna know why



function hasUserMedia()

function hasRTCPeerConnection()
window.webkitRTCPeerConnection



function startPeerConnection(stream)
var configuration =

"iceServers": [ "url": "stun:stun.1.google.com:19302" ]
;
yourConnection = new RTCPeerConnection(configuration);
theirConnection = new webkitRTCPeerConnection(configuration);

yourConnection.addStream(stream);
theirConnection.onaddstream = function (e)
theirVideo.src = window.URL.createObjectURL(e.stream);
;


yourConnection.onicecandidate = function (event)
if (event.candidate)

theirConnection.addIceCandidate(newRTCIceCandidate(event.candidate));

;

theirConnection.onicecandidate = function (event)
if (event.candidate)
yourConnection.addIceCandidate(new
RTCIceCandidate(event.candidate));

;

yourConnection.createOffer(function (offer)
yourConnection.setLocalDescription(offer);
theirConnection.setRemoteDescription(offer);

theirConnection.createAnswer(function (offer)
theirConnection.setLocalDescription(offer);
yourConnection.setRemoteDescription(offer);
);
);



var yourVideo = document.querySelector("#face_cam_vid"),
theirVideo = document.querySelector("#thevid"),
yourConnection, theirConnection;

if (hasUserMedia())
navigator.getUserMedia( video: true, audio: true , function(stream)

yourVideo.src = window.URL.createObjectURL(stream);
if (hasRTCPeerConnection())
startPeerConnection(stream);
else
alert("Sorry, your browser does not support WebRTC.");

, function (error)
console.log(error);

);
else
alert("Sorry, your browser does not support WebRTC.");



and this code is giving me a errors like thiserrors and as u see video is not displaying , i tried to create div (where video tag is) but it did not work anyway




if u can help my i will be glad here is my html




 <!DOCTYPE html>
<html>

<head>
<title>
Video Call
</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" media="screen" href="vidd.css" />
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<script src="/videof.js"></script>

<script>var width = Math.max(window.screen.width, window.innerWidth);

if(width <= 414)
var faceCam = document.getElementById("face_cam");
faceCam.style.width = "15%";


function smaller()
if(width <= 414)
var size = document.getElementById("face_cam").style.width;
if(size == "15%")
faceCam.style.width = "3%";
faceCam.style.height = "3%";
faceCam.style.borderRadius = "0px"

else if(size == "3%")
faceCam.style.width = "15%";
faceCam.style.height = "30%";
faceCam.style.borderRadius = "10px"



else
var size = document.getElementById("face_cam").style.width;
if(size == "30%")
faceCam.style.width = "3%";
faceCam.style.height = "3%";
faceCam.style.borderRadius = "0px"

else if(size == "3%")
faceCam.style.width = "30%";
faceCam.style.height = "30%";
faceCam.style.borderRadius = "10px";





var width = Math.max(window.screen.width, window.innerWidth);

function smaller()
var size = document.getElementById("face_cam").style.height;
if (size == "30%")
var frame = document.getElementById("face_cam");
frame.style.height = "3%";
frame.style.width = "4%";
frame.borderRadius = "0px";


else
var frame = document.getElementById("face_cam");
frame.style.height = "30%";
frame.style.width = "30%";


function BACKT()
window.location.href = "http://localhost:8000/"


</script>
</head>

<body>
<div class="test_vc_field">
<video id="thevid" autoplay></video>
<div id="face_cam" onclick="smaller()" style="height: 30%; width: 30%">
<video id="face_cam_vid" autoplay></video>
</div>
</div>
<div class="nav">
<button class="next">შემდეგი</button>
<img src="next.png" class="next_icon">
<button class="off" id="off">გათიშვა</button>
<img src="shutdown.png" class="shd_icon">
<button class="goto_main" id="WTfu" onclick="BACKT();">მთავარი
გვერდი</button>
<img src="home.png" class="home_icon" onclick="main()">
</div>
</body>

</html>


#thevid id vid where second user displays face_cam_vid is video where i display










share|improve this question


























    0















    i am creating one-to-one webrtc video chatroom and this code does not working and i wanna know why



    function hasUserMedia()

    function hasRTCPeerConnection()
    window.webkitRTCPeerConnection



    function startPeerConnection(stream)
    var configuration =

    "iceServers": [ "url": "stun:stun.1.google.com:19302" ]
    ;
    yourConnection = new RTCPeerConnection(configuration);
    theirConnection = new webkitRTCPeerConnection(configuration);

    yourConnection.addStream(stream);
    theirConnection.onaddstream = function (e)
    theirVideo.src = window.URL.createObjectURL(e.stream);
    ;


    yourConnection.onicecandidate = function (event)
    if (event.candidate)

    theirConnection.addIceCandidate(newRTCIceCandidate(event.candidate));

    ;

    theirConnection.onicecandidate = function (event)
    if (event.candidate)
    yourConnection.addIceCandidate(new
    RTCIceCandidate(event.candidate));

    ;

    yourConnection.createOffer(function (offer)
    yourConnection.setLocalDescription(offer);
    theirConnection.setRemoteDescription(offer);

    theirConnection.createAnswer(function (offer)
    theirConnection.setLocalDescription(offer);
    yourConnection.setRemoteDescription(offer);
    );
    );



    var yourVideo = document.querySelector("#face_cam_vid"),
    theirVideo = document.querySelector("#thevid"),
    yourConnection, theirConnection;

    if (hasUserMedia())
    navigator.getUserMedia( video: true, audio: true , function(stream)

    yourVideo.src = window.URL.createObjectURL(stream);
    if (hasRTCPeerConnection())
    startPeerConnection(stream);
    else
    alert("Sorry, your browser does not support WebRTC.");

    , function (error)
    console.log(error);

    );
    else
    alert("Sorry, your browser does not support WebRTC.");



    and this code is giving me a errors like thiserrors and as u see video is not displaying , i tried to create div (where video tag is) but it did not work anyway




    if u can help my i will be glad here is my html




     <!DOCTYPE html>
    <html>

    <head>
    <title>
    Video Call
    </title>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel="stylesheet" type="text/css" media="screen" href="vidd.css" />
    <script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
    <script src="/videof.js"></script>

    <script>var width = Math.max(window.screen.width, window.innerWidth);

    if(width <= 414)
    var faceCam = document.getElementById("face_cam");
    faceCam.style.width = "15%";


    function smaller()
    if(width <= 414)
    var size = document.getElementById("face_cam").style.width;
    if(size == "15%")
    faceCam.style.width = "3%";
    faceCam.style.height = "3%";
    faceCam.style.borderRadius = "0px"

    else if(size == "3%")
    faceCam.style.width = "15%";
    faceCam.style.height = "30%";
    faceCam.style.borderRadius = "10px"



    else
    var size = document.getElementById("face_cam").style.width;
    if(size == "30%")
    faceCam.style.width = "3%";
    faceCam.style.height = "3%";
    faceCam.style.borderRadius = "0px"

    else if(size == "3%")
    faceCam.style.width = "30%";
    faceCam.style.height = "30%";
    faceCam.style.borderRadius = "10px";





    var width = Math.max(window.screen.width, window.innerWidth);

    function smaller()
    var size = document.getElementById("face_cam").style.height;
    if (size == "30%")
    var frame = document.getElementById("face_cam");
    frame.style.height = "3%";
    frame.style.width = "4%";
    frame.borderRadius = "0px";


    else
    var frame = document.getElementById("face_cam");
    frame.style.height = "30%";
    frame.style.width = "30%";


    function BACKT()
    window.location.href = "http://localhost:8000/"


    </script>
    </head>

    <body>
    <div class="test_vc_field">
    <video id="thevid" autoplay></video>
    <div id="face_cam" onclick="smaller()" style="height: 30%; width: 30%">
    <video id="face_cam_vid" autoplay></video>
    </div>
    </div>
    <div class="nav">
    <button class="next">შემდეგი</button>
    <img src="next.png" class="next_icon">
    <button class="off" id="off">გათიშვა</button>
    <img src="shutdown.png" class="shd_icon">
    <button class="goto_main" id="WTfu" onclick="BACKT();">მთავარი
    გვერდი</button>
    <img src="home.png" class="home_icon" onclick="main()">
    </div>
    </body>

    </html>


    #thevid id vid where second user displays face_cam_vid is video where i display










    share|improve this question
























      0












      0








      0


      1






      i am creating one-to-one webrtc video chatroom and this code does not working and i wanna know why



      function hasUserMedia()

      function hasRTCPeerConnection()
      window.webkitRTCPeerConnection



      function startPeerConnection(stream)
      var configuration =

      "iceServers": [ "url": "stun:stun.1.google.com:19302" ]
      ;
      yourConnection = new RTCPeerConnection(configuration);
      theirConnection = new webkitRTCPeerConnection(configuration);

      yourConnection.addStream(stream);
      theirConnection.onaddstream = function (e)
      theirVideo.src = window.URL.createObjectURL(e.stream);
      ;


      yourConnection.onicecandidate = function (event)
      if (event.candidate)

      theirConnection.addIceCandidate(newRTCIceCandidate(event.candidate));

      ;

      theirConnection.onicecandidate = function (event)
      if (event.candidate)
      yourConnection.addIceCandidate(new
      RTCIceCandidate(event.candidate));

      ;

      yourConnection.createOffer(function (offer)
      yourConnection.setLocalDescription(offer);
      theirConnection.setRemoteDescription(offer);

      theirConnection.createAnswer(function (offer)
      theirConnection.setLocalDescription(offer);
      yourConnection.setRemoteDescription(offer);
      );
      );



      var yourVideo = document.querySelector("#face_cam_vid"),
      theirVideo = document.querySelector("#thevid"),
      yourConnection, theirConnection;

      if (hasUserMedia())
      navigator.getUserMedia( video: true, audio: true , function(stream)

      yourVideo.src = window.URL.createObjectURL(stream);
      if (hasRTCPeerConnection())
      startPeerConnection(stream);
      else
      alert("Sorry, your browser does not support WebRTC.");

      , function (error)
      console.log(error);

      );
      else
      alert("Sorry, your browser does not support WebRTC.");



      and this code is giving me a errors like thiserrors and as u see video is not displaying , i tried to create div (where video tag is) but it did not work anyway




      if u can help my i will be glad here is my html




       <!DOCTYPE html>
      <html>

      <head>
      <title>
      Video Call
      </title>
      <meta charset="utf-8">
      <meta http-equiv="X-UA-Compatible" content="IE=edge">
      <meta name="viewport" content="width=device-width, initial-scale=1">
      <link rel="stylesheet" type="text/css" media="screen" href="vidd.css" />
      <script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
      <script src="/videof.js"></script>

      <script>var width = Math.max(window.screen.width, window.innerWidth);

      if(width <= 414)
      var faceCam = document.getElementById("face_cam");
      faceCam.style.width = "15%";


      function smaller()
      if(width <= 414)
      var size = document.getElementById("face_cam").style.width;
      if(size == "15%")
      faceCam.style.width = "3%";
      faceCam.style.height = "3%";
      faceCam.style.borderRadius = "0px"

      else if(size == "3%")
      faceCam.style.width = "15%";
      faceCam.style.height = "30%";
      faceCam.style.borderRadius = "10px"



      else
      var size = document.getElementById("face_cam").style.width;
      if(size == "30%")
      faceCam.style.width = "3%";
      faceCam.style.height = "3%";
      faceCam.style.borderRadius = "0px"

      else if(size == "3%")
      faceCam.style.width = "30%";
      faceCam.style.height = "30%";
      faceCam.style.borderRadius = "10px";





      var width = Math.max(window.screen.width, window.innerWidth);

      function smaller()
      var size = document.getElementById("face_cam").style.height;
      if (size == "30%")
      var frame = document.getElementById("face_cam");
      frame.style.height = "3%";
      frame.style.width = "4%";
      frame.borderRadius = "0px";


      else
      var frame = document.getElementById("face_cam");
      frame.style.height = "30%";
      frame.style.width = "30%";


      function BACKT()
      window.location.href = "http://localhost:8000/"


      </script>
      </head>

      <body>
      <div class="test_vc_field">
      <video id="thevid" autoplay></video>
      <div id="face_cam" onclick="smaller()" style="height: 30%; width: 30%">
      <video id="face_cam_vid" autoplay></video>
      </div>
      </div>
      <div class="nav">
      <button class="next">შემდეგი</button>
      <img src="next.png" class="next_icon">
      <button class="off" id="off">გათიშვა</button>
      <img src="shutdown.png" class="shd_icon">
      <button class="goto_main" id="WTfu" onclick="BACKT();">მთავარი
      გვერდი</button>
      <img src="home.png" class="home_icon" onclick="main()">
      </div>
      </body>

      </html>


      #thevid id vid where second user displays face_cam_vid is video where i display










      share|improve this question














      i am creating one-to-one webrtc video chatroom and this code does not working and i wanna know why



      function hasUserMedia()

      function hasRTCPeerConnection()
      window.webkitRTCPeerConnection



      function startPeerConnection(stream)
      var configuration =

      "iceServers": [ "url": "stun:stun.1.google.com:19302" ]
      ;
      yourConnection = new RTCPeerConnection(configuration);
      theirConnection = new webkitRTCPeerConnection(configuration);

      yourConnection.addStream(stream);
      theirConnection.onaddstream = function (e)
      theirVideo.src = window.URL.createObjectURL(e.stream);
      ;


      yourConnection.onicecandidate = function (event)
      if (event.candidate)

      theirConnection.addIceCandidate(newRTCIceCandidate(event.candidate));

      ;

      theirConnection.onicecandidate = function (event)
      if (event.candidate)
      yourConnection.addIceCandidate(new
      RTCIceCandidate(event.candidate));

      ;

      yourConnection.createOffer(function (offer)
      yourConnection.setLocalDescription(offer);
      theirConnection.setRemoteDescription(offer);

      theirConnection.createAnswer(function (offer)
      theirConnection.setLocalDescription(offer);
      yourConnection.setRemoteDescription(offer);
      );
      );



      var yourVideo = document.querySelector("#face_cam_vid"),
      theirVideo = document.querySelector("#thevid"),
      yourConnection, theirConnection;

      if (hasUserMedia())
      navigator.getUserMedia( video: true, audio: true , function(stream)

      yourVideo.src = window.URL.createObjectURL(stream);
      if (hasRTCPeerConnection())
      startPeerConnection(stream);
      else
      alert("Sorry, your browser does not support WebRTC.");

      , function (error)
      console.log(error);

      );
      else
      alert("Sorry, your browser does not support WebRTC.");



      and this code is giving me a errors like thiserrors and as u see video is not displaying , i tried to create div (where video tag is) but it did not work anyway




      if u can help my i will be glad here is my html




       <!DOCTYPE html>
      <html>

      <head>
      <title>
      Video Call
      </title>
      <meta charset="utf-8">
      <meta http-equiv="X-UA-Compatible" content="IE=edge">
      <meta name="viewport" content="width=device-width, initial-scale=1">
      <link rel="stylesheet" type="text/css" media="screen" href="vidd.css" />
      <script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
      <script src="/videof.js"></script>

      <script>var width = Math.max(window.screen.width, window.innerWidth);

      if(width <= 414)
      var faceCam = document.getElementById("face_cam");
      faceCam.style.width = "15%";


      function smaller()
      if(width <= 414)
      var size = document.getElementById("face_cam").style.width;
      if(size == "15%")
      faceCam.style.width = "3%";
      faceCam.style.height = "3%";
      faceCam.style.borderRadius = "0px"

      else if(size == "3%")
      faceCam.style.width = "15%";
      faceCam.style.height = "30%";
      faceCam.style.borderRadius = "10px"



      else
      var size = document.getElementById("face_cam").style.width;
      if(size == "30%")
      faceCam.style.width = "3%";
      faceCam.style.height = "3%";
      faceCam.style.borderRadius = "0px"

      else if(size == "3%")
      faceCam.style.width = "30%";
      faceCam.style.height = "30%";
      faceCam.style.borderRadius = "10px";





      var width = Math.max(window.screen.width, window.innerWidth);

      function smaller()
      var size = document.getElementById("face_cam").style.height;
      if (size == "30%")
      var frame = document.getElementById("face_cam");
      frame.style.height = "3%";
      frame.style.width = "4%";
      frame.borderRadius = "0px";


      else
      var frame = document.getElementById("face_cam");
      frame.style.height = "30%";
      frame.style.width = "30%";


      function BACKT()
      window.location.href = "http://localhost:8000/"


      </script>
      </head>

      <body>
      <div class="test_vc_field">
      <video id="thevid" autoplay></video>
      <div id="face_cam" onclick="smaller()" style="height: 30%; width: 30%">
      <video id="face_cam_vid" autoplay></video>
      </div>
      </div>
      <div class="nav">
      <button class="next">შემდეგი</button>
      <img src="next.png" class="next_icon">
      <button class="off" id="off">გათიშვა</button>
      <img src="shutdown.png" class="shd_icon">
      <button class="goto_main" id="WTfu" onclick="BACKT();">მთავარი
      გვერდი</button>
      <img src="home.png" class="home_icon" onclick="main()">
      </div>
      </body>

      </html>


      #thevid id vid where second user displays face_cam_vid is video where i display







      javascript html webrtc






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 11 '18 at 17:52









      codRcodR

      518




      518






















          1 Answer
          1






          active

          oldest

          votes


















          3














          It's terrible code. It's outdated and has 6 problems that track the evolution of the WebRTC API.



          TL;DR: It doesn't work because you're not checking for errors and you've only tested one browser.



          1) Old vendor prefixes (remove them):



          yourConnection = new RTCPeerConnection(configuration);
          theirConnection = new webkitRTCPeerConnection(configuration); // <-- wrong


          webkit-names won't work in Firefox or Edge. These haven't been needed in years. Provided you switch to navigator.mediaDevices.getUserMedia, you can skip your 10 lines of prefix-mangling preamble entirely.



          2) Uses old url (use urls)



          This is technically wrong, though I suspect most browsers allow it:



          iceServers: [url: "stun:stun.1.google.com:19302"] // <-- wrong


          Instead use:



          iceServers: [urls: "stun:stun.1.google.com:19302"]


          ...because an ICE server may technically be reachable at multiple urls.



          3) Using old callback APIs without error checking (use promises instead):



          This is wrong:



          navigator.getUserMedia(video: true, audio: true, function(stream) /* ... */ );


          ...because a 3rd failure callback argument is required. Edge says TypeError: Argument not optional.



          Legacy bugs in Chrome and Safari allow this, but it won't work in Firefox or Edge. Ignoring errors deprives you of learning why things don't work. If the user denies camera access, you wanna know.



          All modern browsers support the promise version of the API on mediaDevices. Use that instead:



          navigator.mediaDevices.getUserMedia(video: true, audio: true)
          .then(stream => /* use stream here */ )
          .catch(error => console.log(error));


          4) You fell in RTCPeerConnection's "promise/callback mix-up trap":



          I've answered this before, but in short, this is similar to #2 above, but with a twist. This is wrong:



          yourConnection.createOffer(function(offer) /* ... */ ); 


          You think you're calling the old callback API, but you're not. Those required two arguments:



          yourConnection.createOffer(successCallback, failureCallback /*, optionsObject */);


          Instead, you're actually calling the same-named modern promise API, because a function is an object in JS:



          const promise = yourConnection.createOffer(optionsObject);


          This is where your code stops working. Your callback function is never called, being interpreted as an empty options object instead. You ignore the returned promise. Use the promise API instead.



          5) createObjectURL(stream) is deprecated, gone.



          It was removed in Firefox and Chrome 71 (the warning you received). This is wrong:



          theirVideo.src = URL.createObjectURL(stream);


          Instead use this:



          theirVideo.srcObject = stream;


          6) For extra points: The whole stream API is deprecated (use tracks).



          addStream() & onaddstream are no longer in the spec, and only work in some browsers:



          yourConnection.addStream(stream);
          theirConnection.onaddstream = e => theirVideo.srcObject = e.stream;


          Instead, peer connections are now entirely track-based. Use this instead:



          for (const track of stream.getTracks()) 
          yourConnection.addTrack(track, stream);

          theirConnection.ontrack = e => theirVideo.srcObject = e.streams[0];


          For more on these differences, see my blog.



          Working example



          The following should work in all browsers:



          const yourVideo = document.querySelector("#face_cam_vid");
          const theirVideo = document.querySelector("#thevid");

          (async () =>
          if (!("mediaDevices" in navigator) )();





          share|improve this answer




















          • 1





            thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

            – codR
            Nov 13 '18 at 14:24











          • hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

            – codR
            Nov 18 '18 at 18:13












          • Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

            – jib
            Nov 18 '18 at 22:38











          • checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

            – codR
            Nov 19 '18 at 17:15











          • The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

            – jib
            Nov 19 '18 at 17:56










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          3














          It's terrible code. It's outdated and has 6 problems that track the evolution of the WebRTC API.



          TL;DR: It doesn't work because you're not checking for errors and you've only tested one browser.



          1) Old vendor prefixes (remove them):



          yourConnection = new RTCPeerConnection(configuration);
          theirConnection = new webkitRTCPeerConnection(configuration); // <-- wrong


          webkit-names won't work in Firefox or Edge. These haven't been needed in years. Provided you switch to navigator.mediaDevices.getUserMedia, you can skip your 10 lines of prefix-mangling preamble entirely.



          2) Uses old url (use urls)



          This is technically wrong, though I suspect most browsers allow it:



          iceServers: [url: "stun:stun.1.google.com:19302"] // <-- wrong


          Instead use:



          iceServers: [urls: "stun:stun.1.google.com:19302"]


          ...because an ICE server may technically be reachable at multiple urls.



          3) Using old callback APIs without error checking (use promises instead):



          This is wrong:



          navigator.getUserMedia(video: true, audio: true, function(stream) /* ... */ );


          ...because a 3rd failure callback argument is required. Edge says TypeError: Argument not optional.



          Legacy bugs in Chrome and Safari allow this, but it won't work in Firefox or Edge. Ignoring errors deprives you of learning why things don't work. If the user denies camera access, you wanna know.



          All modern browsers support the promise version of the API on mediaDevices. Use that instead:



          navigator.mediaDevices.getUserMedia(video: true, audio: true)
          .then(stream => /* use stream here */ )
          .catch(error => console.log(error));


          4) You fell in RTCPeerConnection's "promise/callback mix-up trap":



          I've answered this before, but in short, this is similar to #2 above, but with a twist. This is wrong:



          yourConnection.createOffer(function(offer) /* ... */ ); 


          You think you're calling the old callback API, but you're not. Those required two arguments:



          yourConnection.createOffer(successCallback, failureCallback /*, optionsObject */);


          Instead, you're actually calling the same-named modern promise API, because a function is an object in JS:



          const promise = yourConnection.createOffer(optionsObject);


          This is where your code stops working. Your callback function is never called, being interpreted as an empty options object instead. You ignore the returned promise. Use the promise API instead.



          5) createObjectURL(stream) is deprecated, gone.



          It was removed in Firefox and Chrome 71 (the warning you received). This is wrong:



          theirVideo.src = URL.createObjectURL(stream);


          Instead use this:



          theirVideo.srcObject = stream;


          6) For extra points: The whole stream API is deprecated (use tracks).



          addStream() & onaddstream are no longer in the spec, and only work in some browsers:



          yourConnection.addStream(stream);
          theirConnection.onaddstream = e => theirVideo.srcObject = e.stream;


          Instead, peer connections are now entirely track-based. Use this instead:



          for (const track of stream.getTracks()) 
          yourConnection.addTrack(track, stream);

          theirConnection.ontrack = e => theirVideo.srcObject = e.streams[0];


          For more on these differences, see my blog.



          Working example



          The following should work in all browsers:



          const yourVideo = document.querySelector("#face_cam_vid");
          const theirVideo = document.querySelector("#thevid");

          (async () =>
          if (!("mediaDevices" in navigator) )();





          share|improve this answer




















          • 1





            thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

            – codR
            Nov 13 '18 at 14:24











          • hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

            – codR
            Nov 18 '18 at 18:13












          • Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

            – jib
            Nov 18 '18 at 22:38











          • checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

            – codR
            Nov 19 '18 at 17:15











          • The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

            – jib
            Nov 19 '18 at 17:56















          3














          It's terrible code. It's outdated and has 6 problems that track the evolution of the WebRTC API.



          TL;DR: It doesn't work because you're not checking for errors and you've only tested one browser.



          1) Old vendor prefixes (remove them):



          yourConnection = new RTCPeerConnection(configuration);
          theirConnection = new webkitRTCPeerConnection(configuration); // <-- wrong


          webkit-names won't work in Firefox or Edge. These haven't been needed in years. Provided you switch to navigator.mediaDevices.getUserMedia, you can skip your 10 lines of prefix-mangling preamble entirely.



          2) Uses old url (use urls)



          This is technically wrong, though I suspect most browsers allow it:



          iceServers: [url: "stun:stun.1.google.com:19302"] // <-- wrong


          Instead use:



          iceServers: [urls: "stun:stun.1.google.com:19302"]


          ...because an ICE server may technically be reachable at multiple urls.



          3) Using old callback APIs without error checking (use promises instead):



          This is wrong:



          navigator.getUserMedia(video: true, audio: true, function(stream) /* ... */ );


          ...because a 3rd failure callback argument is required. Edge says TypeError: Argument not optional.



          Legacy bugs in Chrome and Safari allow this, but it won't work in Firefox or Edge. Ignoring errors deprives you of learning why things don't work. If the user denies camera access, you wanna know.



          All modern browsers support the promise version of the API on mediaDevices. Use that instead:



          navigator.mediaDevices.getUserMedia(video: true, audio: true)
          .then(stream => /* use stream here */ )
          .catch(error => console.log(error));


          4) You fell in RTCPeerConnection's "promise/callback mix-up trap":



          I've answered this before, but in short, this is similar to #2 above, but with a twist. This is wrong:



          yourConnection.createOffer(function(offer) /* ... */ ); 


          You think you're calling the old callback API, but you're not. Those required two arguments:



          yourConnection.createOffer(successCallback, failureCallback /*, optionsObject */);


          Instead, you're actually calling the same-named modern promise API, because a function is an object in JS:



          const promise = yourConnection.createOffer(optionsObject);


          This is where your code stops working. Your callback function is never called, being interpreted as an empty options object instead. You ignore the returned promise. Use the promise API instead.



          5) createObjectURL(stream) is deprecated, gone.



          It was removed in Firefox and Chrome 71 (the warning you received). This is wrong:



          theirVideo.src = URL.createObjectURL(stream);


          Instead use this:



          theirVideo.srcObject = stream;


          6) For extra points: The whole stream API is deprecated (use tracks).



          addStream() & onaddstream are no longer in the spec, and only work in some browsers:



          yourConnection.addStream(stream);
          theirConnection.onaddstream = e => theirVideo.srcObject = e.stream;


          Instead, peer connections are now entirely track-based. Use this instead:



          for (const track of stream.getTracks()) 
          yourConnection.addTrack(track, stream);

          theirConnection.ontrack = e => theirVideo.srcObject = e.streams[0];


          For more on these differences, see my blog.



          Working example



          The following should work in all browsers:



          const yourVideo = document.querySelector("#face_cam_vid");
          const theirVideo = document.querySelector("#thevid");

          (async () =>
          if (!("mediaDevices" in navigator) )();





          share|improve this answer




















          • 1





            thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

            – codR
            Nov 13 '18 at 14:24











          • hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

            – codR
            Nov 18 '18 at 18:13












          • Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

            – jib
            Nov 18 '18 at 22:38











          • checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

            – codR
            Nov 19 '18 at 17:15











          • The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

            – jib
            Nov 19 '18 at 17:56













          3












          3








          3







          It's terrible code. It's outdated and has 6 problems that track the evolution of the WebRTC API.



          TL;DR: It doesn't work because you're not checking for errors and you've only tested one browser.



          1) Old vendor prefixes (remove them):



          yourConnection = new RTCPeerConnection(configuration);
          theirConnection = new webkitRTCPeerConnection(configuration); // <-- wrong


          webkit-names won't work in Firefox or Edge. These haven't been needed in years. Provided you switch to navigator.mediaDevices.getUserMedia, you can skip your 10 lines of prefix-mangling preamble entirely.



          2) Uses old url (use urls)



          This is technically wrong, though I suspect most browsers allow it:



          iceServers: [url: "stun:stun.1.google.com:19302"] // <-- wrong


          Instead use:



          iceServers: [urls: "stun:stun.1.google.com:19302"]


          ...because an ICE server may technically be reachable at multiple urls.



          3) Using old callback APIs without error checking (use promises instead):



          This is wrong:



          navigator.getUserMedia(video: true, audio: true, function(stream) /* ... */ );


          ...because a 3rd failure callback argument is required. Edge says TypeError: Argument not optional.



          Legacy bugs in Chrome and Safari allow this, but it won't work in Firefox or Edge. Ignoring errors deprives you of learning why things don't work. If the user denies camera access, you wanna know.



          All modern browsers support the promise version of the API on mediaDevices. Use that instead:



          navigator.mediaDevices.getUserMedia(video: true, audio: true)
          .then(stream => /* use stream here */ )
          .catch(error => console.log(error));


          4) You fell in RTCPeerConnection's "promise/callback mix-up trap":



          I've answered this before, but in short, this is similar to #2 above, but with a twist. This is wrong:



          yourConnection.createOffer(function(offer) /* ... */ ); 


          You think you're calling the old callback API, but you're not. Those required two arguments:



          yourConnection.createOffer(successCallback, failureCallback /*, optionsObject */);


          Instead, you're actually calling the same-named modern promise API, because a function is an object in JS:



          const promise = yourConnection.createOffer(optionsObject);


          This is where your code stops working. Your callback function is never called, being interpreted as an empty options object instead. You ignore the returned promise. Use the promise API instead.



          5) createObjectURL(stream) is deprecated, gone.



          It was removed in Firefox and Chrome 71 (the warning you received). This is wrong:



          theirVideo.src = URL.createObjectURL(stream);


          Instead use this:



          theirVideo.srcObject = stream;


          6) For extra points: The whole stream API is deprecated (use tracks).



          addStream() & onaddstream are no longer in the spec, and only work in some browsers:



          yourConnection.addStream(stream);
          theirConnection.onaddstream = e => theirVideo.srcObject = e.stream;


          Instead, peer connections are now entirely track-based. Use this instead:



          for (const track of stream.getTracks()) 
          yourConnection.addTrack(track, stream);

          theirConnection.ontrack = e => theirVideo.srcObject = e.streams[0];


          For more on these differences, see my blog.



          Working example



          The following should work in all browsers:



          const yourVideo = document.querySelector("#face_cam_vid");
          const theirVideo = document.querySelector("#thevid");

          (async () =>
          if (!("mediaDevices" in navigator) )();





          share|improve this answer















          It's terrible code. It's outdated and has 6 problems that track the evolution of the WebRTC API.



          TL;DR: It doesn't work because you're not checking for errors and you've only tested one browser.



          1) Old vendor prefixes (remove them):



          yourConnection = new RTCPeerConnection(configuration);
          theirConnection = new webkitRTCPeerConnection(configuration); // <-- wrong


          webkit-names won't work in Firefox or Edge. These haven't been needed in years. Provided you switch to navigator.mediaDevices.getUserMedia, you can skip your 10 lines of prefix-mangling preamble entirely.



          2) Uses old url (use urls)



          This is technically wrong, though I suspect most browsers allow it:



          iceServers: [url: "stun:stun.1.google.com:19302"] // <-- wrong


          Instead use:



          iceServers: [urls: "stun:stun.1.google.com:19302"]


          ...because an ICE server may technically be reachable at multiple urls.



          3) Using old callback APIs without error checking (use promises instead):



          This is wrong:



          navigator.getUserMedia(video: true, audio: true, function(stream) /* ... */ );


          ...because a 3rd failure callback argument is required. Edge says TypeError: Argument not optional.



          Legacy bugs in Chrome and Safari allow this, but it won't work in Firefox or Edge. Ignoring errors deprives you of learning why things don't work. If the user denies camera access, you wanna know.



          All modern browsers support the promise version of the API on mediaDevices. Use that instead:



          navigator.mediaDevices.getUserMedia(video: true, audio: true)
          .then(stream => /* use stream here */ )
          .catch(error => console.log(error));


          4) You fell in RTCPeerConnection's "promise/callback mix-up trap":



          I've answered this before, but in short, this is similar to #2 above, but with a twist. This is wrong:



          yourConnection.createOffer(function(offer) /* ... */ ); 


          You think you're calling the old callback API, but you're not. Those required two arguments:



          yourConnection.createOffer(successCallback, failureCallback /*, optionsObject */);


          Instead, you're actually calling the same-named modern promise API, because a function is an object in JS:



          const promise = yourConnection.createOffer(optionsObject);


          This is where your code stops working. Your callback function is never called, being interpreted as an empty options object instead. You ignore the returned promise. Use the promise API instead.



          5) createObjectURL(stream) is deprecated, gone.



          It was removed in Firefox and Chrome 71 (the warning you received). This is wrong:



          theirVideo.src = URL.createObjectURL(stream);


          Instead use this:



          theirVideo.srcObject = stream;


          6) For extra points: The whole stream API is deprecated (use tracks).



          addStream() & onaddstream are no longer in the spec, and only work in some browsers:



          yourConnection.addStream(stream);
          theirConnection.onaddstream = e => theirVideo.srcObject = e.stream;


          Instead, peer connections are now entirely track-based. Use this instead:



          for (const track of stream.getTracks()) 
          yourConnection.addTrack(track, stream);

          theirConnection.ontrack = e => theirVideo.srcObject = e.streams[0];


          For more on these differences, see my blog.



          Working example



          The following should work in all browsers:



          const yourVideo = document.querySelector("#face_cam_vid");
          const theirVideo = document.querySelector("#thevid");

          (async () =>
          if (!("mediaDevices" in navigator) )();






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 12 '18 at 21:17

























          answered Nov 12 '18 at 20:33









          jibjib

          20.8k64390




          20.8k64390







          • 1





            thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

            – codR
            Nov 13 '18 at 14:24











          • hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

            – codR
            Nov 18 '18 at 18:13












          • Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

            – jib
            Nov 18 '18 at 22:38











          • checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

            – codR
            Nov 19 '18 at 17:15











          • The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

            – jib
            Nov 19 '18 at 17:56












          • 1





            thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

            – codR
            Nov 13 '18 at 14:24











          • hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

            – codR
            Nov 18 '18 at 18:13












          • Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

            – jib
            Nov 18 '18 at 22:38











          • checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

            – codR
            Nov 19 '18 at 17:15











          • The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

            – jib
            Nov 19 '18 at 17:56







          1




          1





          thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

          – codR
          Nov 13 '18 at 14:24





          thank you jib great answer , <3 really it helped me a lot and thanks for this documentations , thanks again

          – codR
          Nov 13 '18 at 14:24













          hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

          – codR
          Nov 18 '18 at 18:13






          hey it works but partly because it does not wait second user to connect this route and displays both my and their video with my camera soo as i said i want one-to-one chatroom and i think this code can u help me with that : here is the photo imgur.com/a/nG7Xif6

          – codR
          Nov 18 '18 at 18:13














          Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

          – jib
          Nov 18 '18 at 22:38





          Your code is a local-loop demo, not a chat room. Check out this tutorial instead on MDN.

          – jib
          Nov 18 '18 at 22:38













          checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

          – codR
          Nov 19 '18 at 17:15





          checked it also tried demo for this but there is no rooms and how can three people have WEBRTC connection same time

          – codR
          Nov 19 '18 at 17:15













          The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

          – jib
          Nov 19 '18 at 17:56





          The hard way. Three people either means each person has two connections, one for each of the other participants (a.k.a. a mesh call). Past ~5 participants you'll want a central SFU server approach instead. "Rooms" is just app logic to discover peers; not part of WebRTC.

          – jib
          Nov 19 '18 at 17:56

















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