SDL library couldn't be found in cmake

SDL library couldn't be found in cmake



I am trying to write a cmake.I will use OpenGL, SDL and OpenCV together. The things is cmake operation is done properly but if I enter make command, it says that "No such file or directory" for SDL/SDL.h



my cmake is like this:


cmake_minimum_required (VERSION 3.2)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_AUTOMOC ON)

project (VisionTest)

# compiler version checking does not work if CMAKE_CXX_COMPILER is not set
if (CMAKE_CXX_COMPILER)
execute_process(COMMAND $CMAKE_CXX_COMPILER -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
message("GCC version: $GCC_VERSION")
if (GCC_VERSION VERSION_GREATER "5.0.0" OR GCC_VERSION VERSION_EQUAL "5.0.0")
message(STATUS "GCC version >= 5.0, use CXX11_ABI=1")
else()
add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
endif()

find_package(OpenCV)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)

include_directories(
$GLEW_INCLUDE_DIR
$OPENGL_INCLUDE_DIR
$SDL2_INCLUDE_DIRS
)

add_executable(
VisionTest
src/arucoDetect.cpp
)

target_link_libraries(VisionTest $OpenCV_LIBS
$SDL2_LIBRARY
$GLEW_LIBRARIES
$OPENGL_LIBRARIES
)



In the source code my includes are:


#include "opencv2/highgui/highgui.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/core.hpp"
#include "opencv2/shape.hpp"
#include <opencv2/aruco.hpp>

#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <stdlib.h>
#include <stdio.h>
#include <sstream>
#include <vector>
#include <cmath>
#include <list>

#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/freeglut.h>
#include <GL/glut.h>
#include <algorithm>

#include <math.h>
#include <iostream>



as last, my directory structure for the project is:


CMakeCache.txt Makefile camera_calibration.cpp paths.cmake
CMakeLists.txt README.md cmake_install.cmake src

./src:
arucoDetect.cpp



and paths.cmake as a guidance, I took it from my friend for the same project(but complex one):


# define platform specific paths in this file
SET(TOOLCHAIN_DIR "/opt" CACHE STRING "")

include(cmake/TargetArch.cmake)
target_architecture(ARCH)
MESSAGE("TOOLCHAIN_DIR is set to: $TOOLCHAIN_DIR")
MESSAGE("BUILDING FOR: $ARCH")

#include target specific linker and include_directories
IF($ARCH MATCHES "aarch64")

set(QT5_DIR $TOOLCHAIN_DIR/qt5-odroid)

set(ZEROMQ_INCLUDE_PATH $TOOLCHAIN_DIR/zeromq-odroid/include)
set(ZEROMQ_LIB_PATH $TOOLCHAIN_DIR/zeromq-odroid/lib)

set(PROTOBUF_INCLUDE_PATH $TOOLCHAIN_DIR/protobuf-odroid/include)
set(PROTOBUF_LIB_PATH $TOOLCHAIN_DIR/protobuf-odroid/lib)
set(PROTOBUF_PROTOC $TOOLCHAIN_DIR/protobuf-host/bin/protoc)

set(LIBSODIUM_LIB_PATH $TOOLCHAIN_DIR/libsodium-odroid/lib)

set(OpenCV_DIR $TOOLCHAIN_DIR/opencv-odroid/share/OpenCV/)
ELSEIF($ARCH MATCHES "x86_64")
set(QT5_DIR $TOOLCHAIN_DIR/qt5-host)

set(ZEROMQ_INCLUDE_PATH $TOOLCHAIN_DIR/zeromq-host/include)
set(ZEROMQ_LIB_PATH $TOOLCHAIN_DIR/zeromq-host/lib)

set(PROTOBUF_INCLUDE_PATH $TOOLCHAIN_DIR/protobuf-host/include)
set(PROTOBUF_LIB_PATH $TOOLCHAIN_DIR/protobuf-host/lib)
set(PROTOBUF_PROTOC $TOOLCHAIN_DIR/protobuf-host/bin/protoc)

set(LIBSODIUM_LIB_PATH $TOOLCHAIN_DIR/libsodium-host/lib)

set(OpenCV_DIR $TOOLCHAIN_DIR/opencv-host/share/OpenCV/)
ENDIF($ARCH MATCHES "aarch64")

# set Qt CMake paths
set(CMAKE_PREFIX_PATH $QT5_DIR/lib/cmake)
set(Qt5Core_DIR $QT5_DIR/lib/cmake/Qt5Core)
set(Qt5Scxml_DIR $QT5_DIR/lib/cmake/Qt5Scxml)
set(Qt5Qml_DIR $QT5_DIR/lib/cmake/Qt5Qml)
set(Qt5Network_DIR $QT5_DIR/lib/cmake/Qt5Network)
set(Qt5Test_DIR $QT5_DIR/lib/cmake/Qt5Test)

MESSAGE("CMAKE_PREFIX_PATH is set to: $CMAKE_PREFIX_PATH")
MESSAGE("Qt5Core_DIR is set to: $Qt5Core_DIR")
MESSAGE("Qt5Scxml_DIR is set to: $Qt5Scxml_DIR")
MESSAGE("Qt5Qml_DIR is set to: $Qt5Qml_DIR")
MESSAGE("Qt5Network_DIR is set to: $Qt5Network_DIR")
MESSAGE("Qt5Test_DIR is set to: $Qt5Test_DIR")



I am just starting to use cmake so I couldn't find anything to use properly. Thanks everyone!





Perhaps the most obvious question first: Is there a file such as SDL/SDL.h under $SDL2_INCLUDE_DIRS ?
– Botje
Aug 30 at 7:11


SDL/SDL.h


$SDL2_INCLUDE_DIRS





I think I got what you mean. I changed to library to SDL to SDL2 and it worked. With additional errors. I think I have sdl2 but not sdl1. And I am trying to use the second one while coding with first version. Thanks for the starting point.
– aliyasineser
Aug 30 at 7:16




1 Answer
1



Thanks to @Marco A. I found the problem. I use SDL for the code and I tried to include SDL2. I installed sdl1.2 and added SDL binding. To install SDL:


sudo apt-get install libsdl1.2-dev



and new cmake is:


cmake_minimum_required (VERSION 3.2)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_AUTOMOC ON)

project (VisionTest)

# compiler version checking does not work if CMAKE_CXX_COMPILER is not set
if (CMAKE_CXX_COMPILER)
execute_process(COMMAND $CMAKE_CXX_COMPILER -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
message("GCC version: $GCC_VERSION")
if (GCC_VERSION VERSION_GREATER "5.0.0" OR GCC_VERSION VERSION_EQUAL "5.0.0")
message(STATUS "GCC version >= 5.0, use CXX11_ABI=1")
else()
add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
endif()

find_package(OpenCV)
find_package(SDL2 REQUIRED)
find_package(SDL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)

include_directories(
$GLEW_INCLUDE_DIR
$OPENGL_INCLUDE_DIR
$SDL2_INCLUDE_DIRS
)

add_executable(
VisionTest
src/arucoDetect.cpp
)

target_link_libraries(VisionTest $OpenCV_LIBS
$SDL2_LIBRARY
$SDL_LIBRARY
$GLEW_LIBRARIES
$OPENGL_LIBRARIES
)



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