progress ring in xaml not preventing the game pad controller action?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








1















I have implemented the uwp loader in my xaml page to prevent the user interaction.



 <ProgressRing x:Name="loader" Width="70" Height="70" Foreground="White"/>


but the problem is controller actions still working which allows the user interactions.Is there any possibility for preventing the controller actions while the loader is working?










share|improve this question
























  • Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

    – Venkat
    Nov 15 '18 at 15:53

















1















I have implemented the uwp loader in my xaml page to prevent the user interaction.



 <ProgressRing x:Name="loader" Width="70" Height="70" Foreground="White"/>


but the problem is controller actions still working which allows the user interactions.Is there any possibility for preventing the controller actions while the loader is working?










share|improve this question
























  • Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

    – Venkat
    Nov 15 '18 at 15:53













1












1








1








I have implemented the uwp loader in my xaml page to prevent the user interaction.



 <ProgressRing x:Name="loader" Width="70" Height="70" Foreground="White"/>


but the problem is controller actions still working which allows the user interactions.Is there any possibility for preventing the controller actions while the loader is working?










share|improve this question
















I have implemented the uwp loader in my xaml page to prevent the user interaction.



 <ProgressRing x:Name="loader" Width="70" Height="70" Foreground="White"/>


but the problem is controller actions still working which allows the user interactions.Is there any possibility for preventing the controller actions while the loader is working?







xaml uwp xbox






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 14 '18 at 4:36







Haritha Es

















asked Nov 14 '18 at 3:59









Haritha EsHaritha Es

537




537












  • Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

    – Venkat
    Nov 15 '18 at 15:53

















  • Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

    – Venkat
    Nov 15 '18 at 15:53
















Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

– Venkat
Nov 15 '18 at 15:53





Also you should consider calling Progress Ring asynchronously and disable it when you dont need it.

– Venkat
Nov 15 '18 at 15:53












1 Answer
1






active

oldest

votes


















0














Progress ring is only a visual indicator for user that there is some longer action taking place. It does not prevent him from doing anything.



You are too unspecific with your question, but there are many ways of suppressing user input depending on your aproach to handling gamepad.



You can, for example set IsEnabled attribute for the whole page to false (works only for XAML elements).



You can detach event handlers for keydown event.



Or you can create a boolean variable (e.g. canplay) which you set to to false whenever you want to suppress user input, and in the function when you processing gamepad buttons you can check its value:



if (canplay)

//process gamepad buttons






share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function ()
    StackExchange.using("externalEditor", function ()
    StackExchange.using("snippets", function ()
    StackExchange.snippets.init();
    );
    );
    , "code-snippets");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "1"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53293008%2fprogress-ring-in-xaml-not-preventing-the-game-pad-controller-action%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    Progress ring is only a visual indicator for user that there is some longer action taking place. It does not prevent him from doing anything.



    You are too unspecific with your question, but there are many ways of suppressing user input depending on your aproach to handling gamepad.



    You can, for example set IsEnabled attribute for the whole page to false (works only for XAML elements).



    You can detach event handlers for keydown event.



    Or you can create a boolean variable (e.g. canplay) which you set to to false whenever you want to suppress user input, and in the function when you processing gamepad buttons you can check its value:



    if (canplay)

    //process gamepad buttons






    share|improve this answer



























      0














      Progress ring is only a visual indicator for user that there is some longer action taking place. It does not prevent him from doing anything.



      You are too unspecific with your question, but there are many ways of suppressing user input depending on your aproach to handling gamepad.



      You can, for example set IsEnabled attribute for the whole page to false (works only for XAML elements).



      You can detach event handlers for keydown event.



      Or you can create a boolean variable (e.g. canplay) which you set to to false whenever you want to suppress user input, and in the function when you processing gamepad buttons you can check its value:



      if (canplay)

      //process gamepad buttons






      share|improve this answer

























        0












        0








        0







        Progress ring is only a visual indicator for user that there is some longer action taking place. It does not prevent him from doing anything.



        You are too unspecific with your question, but there are many ways of suppressing user input depending on your aproach to handling gamepad.



        You can, for example set IsEnabled attribute for the whole page to false (works only for XAML elements).



        You can detach event handlers for keydown event.



        Or you can create a boolean variable (e.g. canplay) which you set to to false whenever you want to suppress user input, and in the function when you processing gamepad buttons you can check its value:



        if (canplay)

        //process gamepad buttons






        share|improve this answer













        Progress ring is only a visual indicator for user that there is some longer action taking place. It does not prevent him from doing anything.



        You are too unspecific with your question, but there are many ways of suppressing user input depending on your aproach to handling gamepad.



        You can, for example set IsEnabled attribute for the whole page to false (works only for XAML elements).



        You can detach event handlers for keydown event.



        Or you can create a boolean variable (e.g. canplay) which you set to to false whenever you want to suppress user input, and in the function when you processing gamepad buttons you can check its value:



        if (canplay)

        //process gamepad buttons







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 15 '18 at 10:41









        MailoszMailosz

        6917




        6917





























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53293008%2fprogress-ring-in-xaml-not-preventing-the-game-pad-controller-action%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            𛂒𛀶,𛀽𛀑𛂀𛃧𛂓𛀙𛃆𛃑𛃷𛂟𛁡𛀢𛀟𛁤𛂽𛁕𛁪𛂟𛂯,𛁞𛂧𛀴𛁄𛁠𛁼𛂿𛀤 𛂘,𛁺𛂾𛃭𛃭𛃵𛀺,𛂣𛃍𛂖𛃶 𛀸𛃀𛂖𛁶𛁏𛁚 𛂢𛂞 𛁰𛂆𛀔,𛁸𛀽𛁓𛃋𛂇𛃧𛀧𛃣𛂐𛃇,𛂂𛃻𛃲𛁬𛃞𛀧𛃃𛀅 𛂭𛁠𛁡𛃇𛀷𛃓𛁥,𛁙𛁘𛁞𛃸𛁸𛃣𛁜,𛂛,𛃿,𛁯𛂘𛂌𛃛𛁱𛃌𛂈𛂇 𛁊𛃲,𛀕𛃴𛀜 𛀶𛂆𛀶𛃟𛂉𛀣,𛂐𛁞𛁾 𛁷𛂑𛁳𛂯𛀬𛃅,𛃶𛁼

            Edmonton

            Crossroads (UK TV series)