How do I start and what tools should I use to develop websites with amazing animations?



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I'm a frontend developer but so far I only developed websites without great animations, only few CSS animations and no such great or outstanding transition effects between pages.



I use frameworks like Angular and Vue (no React for now) and am aware of libraries like GSAP.



Right now I'm still wondering how I can achive a result like the following websites:



https://octoplus.ch/it



https://monza.ferrari.com/it-it/monza-sp2 (look at the amount of details of this one!)



... but don't know where to start from, which tools to use to have such great animations and a fluid user experience. Can someone point me in the right direction?



Thank you!










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    0















    I'm a frontend developer but so far I only developed websites without great animations, only few CSS animations and no such great or outstanding transition effects between pages.



    I use frameworks like Angular and Vue (no React for now) and am aware of libraries like GSAP.



    Right now I'm still wondering how I can achive a result like the following websites:



    https://octoplus.ch/it



    https://monza.ferrari.com/it-it/monza-sp2 (look at the amount of details of this one!)



    ... but don't know where to start from, which tools to use to have such great animations and a fluid user experience. Can someone point me in the right direction?



    Thank you!










    share|improve this question
























      0












      0








      0








      I'm a frontend developer but so far I only developed websites without great animations, only few CSS animations and no such great or outstanding transition effects between pages.



      I use frameworks like Angular and Vue (no React for now) and am aware of libraries like GSAP.



      Right now I'm still wondering how I can achive a result like the following websites:



      https://octoplus.ch/it



      https://monza.ferrari.com/it-it/monza-sp2 (look at the amount of details of this one!)



      ... but don't know where to start from, which tools to use to have such great animations and a fluid user experience. Can someone point me in the right direction?



      Thank you!










      share|improve this question














      I'm a frontend developer but so far I only developed websites without great animations, only few CSS animations and no such great or outstanding transition effects between pages.



      I use frameworks like Angular and Vue (no React for now) and am aware of libraries like GSAP.



      Right now I'm still wondering how I can achive a result like the following websites:



      https://octoplus.ch/it



      https://monza.ferrari.com/it-it/monza-sp2 (look at the amount of details of this one!)



      ... but don't know where to start from, which tools to use to have such great animations and a fluid user experience. Can someone point me in the right direction?



      Thank you!







      user-interface animation css-animations






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      asked Nov 8 '18 at 12:34









      Leonardo MinatiLeonardo Minati

      1501112




      1501112






















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          Most of what you see on those sites are created by libraries that can manipulate the html5 <canvas> element.



          Libraries that handle <canvas>:



          • Three.js

          • Babylon.js

          • D3.js

          For example, what I would do to create something like https://octoplus.ch/it is to create a Three.js based website. The loading you see at the start is when Three.js loads assets from the website, you can't have a loader without something to load. After that all you're seeing is a Three.js application with a scene and animations. Note that they might not be using Three.js, but that's how I'd make it since I'm familiar with it. They use something similar to it.



          I would use Nuxt.js or Vue for handling the initial website stuff, like the loading part, binding the loading value to a variable with Vue.



          So to summarize what I'd recommend for you is a Nuxt.js application that uses either Three.js, Babylon.js or D3.js for the fancy graphics.






          share|improve this answer























          • Thank you for your suggestions Simon! :)

            – Leonardo Minati
            Nov 14 '18 at 15:52











          • You're welcome :)

            – Simon Hyll
            Nov 15 '18 at 1:58











          Your Answer






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          active

          oldest

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          1














          Most of what you see on those sites are created by libraries that can manipulate the html5 <canvas> element.



          Libraries that handle <canvas>:



          • Three.js

          • Babylon.js

          • D3.js

          For example, what I would do to create something like https://octoplus.ch/it is to create a Three.js based website. The loading you see at the start is when Three.js loads assets from the website, you can't have a loader without something to load. After that all you're seeing is a Three.js application with a scene and animations. Note that they might not be using Three.js, but that's how I'd make it since I'm familiar with it. They use something similar to it.



          I would use Nuxt.js or Vue for handling the initial website stuff, like the loading part, binding the loading value to a variable with Vue.



          So to summarize what I'd recommend for you is a Nuxt.js application that uses either Three.js, Babylon.js or D3.js for the fancy graphics.






          share|improve this answer























          • Thank you for your suggestions Simon! :)

            – Leonardo Minati
            Nov 14 '18 at 15:52











          • You're welcome :)

            – Simon Hyll
            Nov 15 '18 at 1:58















          1














          Most of what you see on those sites are created by libraries that can manipulate the html5 <canvas> element.



          Libraries that handle <canvas>:



          • Three.js

          • Babylon.js

          • D3.js

          For example, what I would do to create something like https://octoplus.ch/it is to create a Three.js based website. The loading you see at the start is when Three.js loads assets from the website, you can't have a loader without something to load. After that all you're seeing is a Three.js application with a scene and animations. Note that they might not be using Three.js, but that's how I'd make it since I'm familiar with it. They use something similar to it.



          I would use Nuxt.js or Vue for handling the initial website stuff, like the loading part, binding the loading value to a variable with Vue.



          So to summarize what I'd recommend for you is a Nuxt.js application that uses either Three.js, Babylon.js or D3.js for the fancy graphics.






          share|improve this answer























          • Thank you for your suggestions Simon! :)

            – Leonardo Minati
            Nov 14 '18 at 15:52











          • You're welcome :)

            – Simon Hyll
            Nov 15 '18 at 1:58













          1












          1








          1







          Most of what you see on those sites are created by libraries that can manipulate the html5 <canvas> element.



          Libraries that handle <canvas>:



          • Three.js

          • Babylon.js

          • D3.js

          For example, what I would do to create something like https://octoplus.ch/it is to create a Three.js based website. The loading you see at the start is when Three.js loads assets from the website, you can't have a loader without something to load. After that all you're seeing is a Three.js application with a scene and animations. Note that they might not be using Three.js, but that's how I'd make it since I'm familiar with it. They use something similar to it.



          I would use Nuxt.js or Vue for handling the initial website stuff, like the loading part, binding the loading value to a variable with Vue.



          So to summarize what I'd recommend for you is a Nuxt.js application that uses either Three.js, Babylon.js or D3.js for the fancy graphics.






          share|improve this answer













          Most of what you see on those sites are created by libraries that can manipulate the html5 <canvas> element.



          Libraries that handle <canvas>:



          • Three.js

          • Babylon.js

          • D3.js

          For example, what I would do to create something like https://octoplus.ch/it is to create a Three.js based website. The loading you see at the start is when Three.js loads assets from the website, you can't have a loader without something to load. After that all you're seeing is a Three.js application with a scene and animations. Note that they might not be using Three.js, but that's how I'd make it since I'm familiar with it. They use something similar to it.



          I would use Nuxt.js or Vue for handling the initial website stuff, like the loading part, binding the loading value to a variable with Vue.



          So to summarize what I'd recommend for you is a Nuxt.js application that uses either Three.js, Babylon.js or D3.js for the fancy graphics.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 14 '18 at 4:01









          Simon HyllSimon Hyll

          99311025




          99311025












          • Thank you for your suggestions Simon! :)

            – Leonardo Minati
            Nov 14 '18 at 15:52











          • You're welcome :)

            – Simon Hyll
            Nov 15 '18 at 1:58

















          • Thank you for your suggestions Simon! :)

            – Leonardo Minati
            Nov 14 '18 at 15:52











          • You're welcome :)

            – Simon Hyll
            Nov 15 '18 at 1:58
















          Thank you for your suggestions Simon! :)

          – Leonardo Minati
          Nov 14 '18 at 15:52





          Thank you for your suggestions Simon! :)

          – Leonardo Minati
          Nov 14 '18 at 15:52













          You're welcome :)

          – Simon Hyll
          Nov 15 '18 at 1:58





          You're welcome :)

          – Simon Hyll
          Nov 15 '18 at 1:58



















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