Image texture rendered badly in Blender cycles
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The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?


This render, focussed on just the label (128 samples) shows the damage:

rendering texturing 3d-view shrinkwrap
$endgroup$
|
show 1 more comment
$begingroup$
The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?


This render, focussed on just the label (128 samples) shows the damage:

rendering texturing 3d-view shrinkwrap
$endgroup$
$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
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I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51
|
show 1 more comment
$begingroup$
The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?


This render, focussed on just the label (128 samples) shows the damage:

rendering texturing 3d-view shrinkwrap
$endgroup$
The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?


This render, focussed on just the label (128 samples) shows the damage:

rendering texturing 3d-view shrinkwrap
rendering texturing 3d-view shrinkwrap
edited Aug 27 '18 at 12:58
Richard Holyoak
asked Aug 27 '18 at 12:25
Richard HolyoakRichard Holyoak
1567
1567
$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51
|
show 1 more comment
$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51
$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51
|
show 1 more comment
2 Answers
2
active
oldest
votes
$begingroup$
The shrinkwrap modifier must be applied first, before the subsurface modifier.


$endgroup$
add a comment |
$begingroup$
It seems low resolution rendered image. You should check the resolution of render image. 
$endgroup$
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
add a comment |
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2 Answers
2
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2 Answers
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votes
$begingroup$
The shrinkwrap modifier must be applied first, before the subsurface modifier.


$endgroup$
add a comment |
$begingroup$
The shrinkwrap modifier must be applied first, before the subsurface modifier.


$endgroup$
add a comment |
$begingroup$
The shrinkwrap modifier must be applied first, before the subsurface modifier.


$endgroup$
The shrinkwrap modifier must be applied first, before the subsurface modifier.


answered Aug 27 '18 at 13:03
Richard HolyoakRichard Holyoak
1567
1567
add a comment |
add a comment |
$begingroup$
It seems low resolution rendered image. You should check the resolution of render image. 
$endgroup$
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
add a comment |
$begingroup$
It seems low resolution rendered image. You should check the resolution of render image. 
$endgroup$
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
add a comment |
$begingroup$
It seems low resolution rendered image. You should check the resolution of render image. 
$endgroup$
It seems low resolution rendered image. You should check the resolution of render image. 
answered Aug 27 '18 at 12:46
Jin KJin K
41
41
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
add a comment |
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
$begingroup$
It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:49
add a comment |
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$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40
$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41
$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43
$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44
$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51