Image texture rendered badly in Blender cycles










3












$begingroup$


The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?



Preview looks correct



The render is badly damaged



This render, focussed on just the label (128 samples) shows the damage:



Strips of vertical clipping










share|improve this question











$endgroup$











  • $begingroup$
    It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:40










  • $begingroup$
    I rendered at 4096 samples.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:41










  • $begingroup$
    That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:43











  • $begingroup$
    I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:44











  • $begingroup$
    Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:51















3












$begingroup$


The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?



Preview looks correct



The render is badly damaged



This render, focussed on just the label (128 samples) shows the damage:



Strips of vertical clipping










share|improve this question











$endgroup$











  • $begingroup$
    It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:40










  • $begingroup$
    I rendered at 4096 samples.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:41










  • $begingroup$
    That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:43











  • $begingroup$
    I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:44











  • $begingroup$
    Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:51













3












3








3





$begingroup$


The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?



Preview looks correct



The render is badly damaged



This render, focussed on just the label (128 samples) shows the damage:



Strips of vertical clipping










share|improve this question











$endgroup$




The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here?



Preview looks correct



The render is badly damaged



This render, focussed on just the label (128 samples) shows the damage:



Strips of vertical clipping







rendering texturing 3d-view shrinkwrap






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Aug 27 '18 at 12:58







Richard Holyoak

















asked Aug 27 '18 at 12:25









Richard HolyoakRichard Holyoak

1567




1567











  • $begingroup$
    It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:40










  • $begingroup$
    I rendered at 4096 samples.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:41










  • $begingroup$
    That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:43











  • $begingroup$
    I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:44











  • $begingroup$
    Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:51
















  • $begingroup$
    It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:40










  • $begingroup$
    I rendered at 4096 samples.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:41










  • $begingroup$
    That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
    $endgroup$
    – Duarte Farrajota Ramos
    Aug 27 '18 at 12:43











  • $begingroup$
    I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:44











  • $begingroup$
    Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
    $endgroup$
    – Richard Holyoak
    Aug 27 '18 at 12:51















$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40




$begingroup$
It is not the texture that has poor quality, it is the whole render. You seem to be rendering at a low resolution
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:40












$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41




$begingroup$
I rendered at 4096 samples.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:41












$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43





$begingroup$
That sample count seems unnecessarily high for what seems like an outdoors scene. Anyway your issue is not sample count, it is render resolution, as in pixel size of the picture
$endgroup$
– Duarte Farrajota Ramos
Aug 27 '18 at 12:43













$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44





$begingroup$
I've added a closeup on the label and simplified the node so the image texture node goes directly into a diffuse BSDF node then to the material output node.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:44













$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51




$begingroup$
Looking at the "750ml" part in the bottom right corner of the label the 7 and the 0 are clipped away leaving just "5ml" visible.
$endgroup$
– Richard Holyoak
Aug 27 '18 at 12:51










2 Answers
2






active

oldest

votes


















4












$begingroup$

The shrinkwrap modifier must be applied first, before the subsurface modifier.



Shrinkwrap at the top



Produces a better render:






share|improve this answer









$endgroup$




















    -1












    $begingroup$

    It seems low resolution rendered image. You should check the resolution of render image. enter image description here






    share|improve this answer









    $endgroup$












    • $begingroup$
      It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
      $endgroup$
      – Richard Holyoak
      Aug 27 '18 at 12:49










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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4












    $begingroup$

    The shrinkwrap modifier must be applied first, before the subsurface modifier.



    Shrinkwrap at the top



    Produces a better render:






    share|improve this answer









    $endgroup$

















      4












      $begingroup$

      The shrinkwrap modifier must be applied first, before the subsurface modifier.



      Shrinkwrap at the top



      Produces a better render:






      share|improve this answer









      $endgroup$















        4












        4








        4





        $begingroup$

        The shrinkwrap modifier must be applied first, before the subsurface modifier.



        Shrinkwrap at the top



        Produces a better render:






        share|improve this answer









        $endgroup$



        The shrinkwrap modifier must be applied first, before the subsurface modifier.



        Shrinkwrap at the top



        Produces a better render:







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 27 '18 at 13:03









        Richard HolyoakRichard Holyoak

        1567




        1567























            -1












            $begingroup$

            It seems low resolution rendered image. You should check the resolution of render image. enter image description here






            share|improve this answer









            $endgroup$












            • $begingroup$
              It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
              $endgroup$
              – Richard Holyoak
              Aug 27 '18 at 12:49















            -1












            $begingroup$

            It seems low resolution rendered image. You should check the resolution of render image. enter image description here






            share|improve this answer









            $endgroup$












            • $begingroup$
              It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
              $endgroup$
              – Richard Holyoak
              Aug 27 '18 at 12:49













            -1












            -1








            -1





            $begingroup$

            It seems low resolution rendered image. You should check the resolution of render image. enter image description here






            share|improve this answer









            $endgroup$



            It seems low resolution rendered image. You should check the resolution of render image. enter image description here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Aug 27 '18 at 12:46









            Jin KJin K

            41




            41











            • $begingroup$
              It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
              $endgroup$
              – Richard Holyoak
              Aug 27 '18 at 12:49
















            • $begingroup$
              It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
              $endgroup$
              – Richard Holyoak
              Aug 27 '18 at 12:49















            $begingroup$
            It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
            $endgroup$
            – Richard Holyoak
            Aug 27 '18 at 12:49




            $begingroup$
            It's not related to resolution or sample count. I've added another screenshot close up to the label. The vertical clipping is very clear in it.
            $endgroup$
            – Richard Holyoak
            Aug 27 '18 at 12:49

















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