ARSCNView orientation issue
I have viewController 1 that present the viewController with ARSCNView.
between the transaction of the viewControllers, the orientation is changed, all the UI orientation is in the place but the ARSCNView camera view is in the wrong location
( view frame is in the current location but the camera view is upside down or left)
When I rotate the phone to portrait and back all look find.
The ARSCNView is in custom view
class MyARSceneView :UIView
@IBOutlet private weak var sceneView: ARSCNView!
private func loadViewFromNib() -> UIView
let bundle = Bundle(for: type(of: self))
let nib:UINib = UINib(nibName: self.nibName, bundle: bundle)
// Assumes UIView is top level and only object in CustomView.xib file
let view = nib.instantiate(withOwner: self, options: nil)[0] as! UIView
return view
....ARViewContoller:
class ARViewController : UIViewController {
@IBOutlet weak var arSceneView: FBARSceneView!
override func viewDidLoad()
appDelegate.enableAllOrientation = true
super.viewDidLoad()
func presentARViewController()
self.annotationView = UIStoryboard.arViewController()
viewController.present(annotationView!, animated: true)
self.setUpARViewController()
completion?()
in appDeleagte:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
if enableAllOrientation == true
return UIInterfaceOrientationMask.allButUpsideDown
return UIInterfaceOrientationMask.portrait
after calling the presentARViewController func the new screen is shown but the camera view is in the wrong orientation.
ios swift augmented-reality arkit arscnview
add a comment |
I have viewController 1 that present the viewController with ARSCNView.
between the transaction of the viewControllers, the orientation is changed, all the UI orientation is in the place but the ARSCNView camera view is in the wrong location
( view frame is in the current location but the camera view is upside down or left)
When I rotate the phone to portrait and back all look find.
The ARSCNView is in custom view
class MyARSceneView :UIView
@IBOutlet private weak var sceneView: ARSCNView!
private func loadViewFromNib() -> UIView
let bundle = Bundle(for: type(of: self))
let nib:UINib = UINib(nibName: self.nibName, bundle: bundle)
// Assumes UIView is top level and only object in CustomView.xib file
let view = nib.instantiate(withOwner: self, options: nil)[0] as! UIView
return view
....ARViewContoller:
class ARViewController : UIViewController {
@IBOutlet weak var arSceneView: FBARSceneView!
override func viewDidLoad()
appDelegate.enableAllOrientation = true
super.viewDidLoad()
func presentARViewController()
self.annotationView = UIStoryboard.arViewController()
viewController.present(annotationView!, animated: true)
self.setUpARViewController()
completion?()
in appDeleagte:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
if enableAllOrientation == true
return UIInterfaceOrientationMask.allButUpsideDown
return UIInterfaceOrientationMask.portrait
after calling the presentARViewController func the new screen is shown but the camera view is in the wrong orientation.
ios swift augmented-reality arkit arscnview
add a comment |
I have viewController 1 that present the viewController with ARSCNView.
between the transaction of the viewControllers, the orientation is changed, all the UI orientation is in the place but the ARSCNView camera view is in the wrong location
( view frame is in the current location but the camera view is upside down or left)
When I rotate the phone to portrait and back all look find.
The ARSCNView is in custom view
class MyARSceneView :UIView
@IBOutlet private weak var sceneView: ARSCNView!
private func loadViewFromNib() -> UIView
let bundle = Bundle(for: type(of: self))
let nib:UINib = UINib(nibName: self.nibName, bundle: bundle)
// Assumes UIView is top level and only object in CustomView.xib file
let view = nib.instantiate(withOwner: self, options: nil)[0] as! UIView
return view
....ARViewContoller:
class ARViewController : UIViewController {
@IBOutlet weak var arSceneView: FBARSceneView!
override func viewDidLoad()
appDelegate.enableAllOrientation = true
super.viewDidLoad()
func presentARViewController()
self.annotationView = UIStoryboard.arViewController()
viewController.present(annotationView!, animated: true)
self.setUpARViewController()
completion?()
in appDeleagte:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
if enableAllOrientation == true
return UIInterfaceOrientationMask.allButUpsideDown
return UIInterfaceOrientationMask.portrait
after calling the presentARViewController func the new screen is shown but the camera view is in the wrong orientation.
ios swift augmented-reality arkit arscnview
I have viewController 1 that present the viewController with ARSCNView.
between the transaction of the viewControllers, the orientation is changed, all the UI orientation is in the place but the ARSCNView camera view is in the wrong location
( view frame is in the current location but the camera view is upside down or left)
When I rotate the phone to portrait and back all look find.
The ARSCNView is in custom view
class MyARSceneView :UIView
@IBOutlet private weak var sceneView: ARSCNView!
private func loadViewFromNib() -> UIView
let bundle = Bundle(for: type(of: self))
let nib:UINib = UINib(nibName: self.nibName, bundle: bundle)
// Assumes UIView is top level and only object in CustomView.xib file
let view = nib.instantiate(withOwner: self, options: nil)[0] as! UIView
return view
....ARViewContoller:
class ARViewController : UIViewController {
@IBOutlet weak var arSceneView: FBARSceneView!
override func viewDidLoad()
appDelegate.enableAllOrientation = true
super.viewDidLoad()
func presentARViewController()
self.annotationView = UIStoryboard.arViewController()
viewController.present(annotationView!, animated: true)
self.setUpARViewController()
completion?()
in appDeleagte:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
if enableAllOrientation == true
return UIInterfaceOrientationMask.allButUpsideDown
return UIInterfaceOrientationMask.portrait
after calling the presentARViewController func the new screen is shown but the camera view is in the wrong orientation.
ios swift augmented-reality arkit arscnview
ios swift augmented-reality arkit arscnview
edited Nov 10 '18 at 7:29
a stone arachnid
6331620
6331620
asked Nov 6 '18 at 15:01
Yair hadad
10511
10511
add a comment |
add a comment |
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