Skip to main content

Zugzwang

[dummy-text]











Zugzwang




From Wikipedia, the free encyclopedia






Jump to navigation
Jump to search




Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other games wherein one player is put at a disadvantage because they must make a move when they would prefer to pass and not move. The fact that the player is compelled to move means that their position will become significantly weaker. A player is said to be "in zugzwang" when any possible move will worsen their position.[1]


The term is also used in combinatorial game theory, where it means that it directly changes the outcome of the game from a win to a loss, but the term is used less precisely in games such as chess.[2][3] Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases, it is necessary in order to make the win possible.[4]


The term zugzwang was used in German chess literature in 1858 or earlier,[5] and the first known use of the term in English was by World Champion Emanuel Lasker in 1905.[6] The concept of zugzwang was known to players many centuries before the term was coined, appearing in an endgame study published in 1604 by Alessandro Salvio, one of the first writers on the game, and in shatranj studies dating back to the early 9th century, over 1000 years before the first known use of the term.


Positions with zugzwang occur fairly often in chess endgames, especially in king and pawn endgames. According to John Nunn, positions of reciprocal zugzwang are surprisingly important in the analysis of endgames.[7][8]


.mw-parser-output .tocleftfloat:left;clear:left;width:auto;background:none;padding:.5em .8em 1.4em 0;margin-bottom:.5em.mw-parser-output .tocleft-clear-leftclear:left.mw-parser-output .tocleft-clear-bothclear:both.mw-parser-output .tocleft-clear-noneclear:none



Contents





  • 1 Etymology


  • 2 History


  • 3 Zugzwang in chess


  • 4 Examples from games

    • 4.1 Fischer versus Taimanov, second match game


    • 4.2 Fischer versus Taimanov, fourth match game


    • 4.3 Tseshkovsky versus Flear, 1988



  • 5 Reciprocal zugzwang

    • 5.1 Trébuchet



  • 6 Mined squares


  • 7 Zugzwang helps the defense


  • 8 Zugzwang in the middlegame and complex endgames

    • 8.1 Sämisch versus Nimzowitsch


    • 8.2 Steinitz versus Lasker


    • 8.3 Podgaets versus Dvoretsky


    • 8.4 Fischer versus Rossetto



  • 9 Zugzwang Lite


  • 10 See also


  • 11 References


  • 12 Further reading


  • 13 External links








Etymology[edit]


The word comes from German Zug 'move' + Zwang 'compulsion', so that Zugzwang means 'being forced to make a move'. Originally the term was used interchangeably with the term zugpflicht 'obligation to make a move' as a general game rule. Games like chess and checkers have "zugzwang" (or "zugpflicht"): a player must always make a move on his turn even if this is to their disadvantage. Tabletop war games or role playing games do not: a player can simply decide to "wait" or "do nothing" on their turn. Over time, the term became especially associated with chess.



According to chess historian Edward Winter, the term had been in use in German chess circles in the 19th century.[5]


Pages 353–358 of the September 1858 Deutsche Schachzeitung had an unsigned article "Zugzwang, Zugwahl und Privilegien". F. Amelung employed the terms Zugzwang, Tempozwang and Tempozugzwang on pages 257–259 of the September 1896 issue of the same magazine. When a perceived example of zugzwang occurred in the third game of the 1896–97 world championship match between Steinitz and Lasker, after 34...Rg8, the Deutsche Schachzeitung (December 1896, page 368) reported that "White has died of zugzwang".


The earliest known use of the term zugzwang in English was on page 166 of the February 1905 issue of Lasker's Chess Magazine.[6] The term did not become common in English-language chess sources until the 1930s, after the publication of the English translation of Nimzowitsch's My System in 1929.[5]



History[edit]


The concept of zugzwang, if not the term, must have been known to players for many centuries. Zugzwang is required to win the elementary (and common) king and rook versus king endgame,[9] and the king and rook (or differently-named pieces with the same powers) have been chess pieces since the earliest versions of the game.[10]



Katai, 9th century







































abcdefgh
8

Chessboard480.svg
c5 black king

e5 white king

d3 white rook

e2 black knight

8
77
66
55
44
33
22
11
abcdefgh
White to move and win



Other than basic checkmates, the earliest published use of zugzwang may be in this study by Zairab Katai, which was published sometime between 813 and 833, discussing shatranj. After


1. Re3 Ng1

2. Kf5 Kd4

3. Kf4

puts Black in zugzwang, since 3...Kc4 4.Kg3 Kd4 5.Re1 and White wins.[11]







Polerio, 1585







































abcdefgh
8

Chessboard480.svg
g6 black pawn

h5 black pawn

h4 white pawn

a2 black pawn

b2 black king

d2 white king

c1 white rook

8
77
66
55
44
33
22
11
abcdefgh
White to play and win





Philidor, 1777







































abcdefgh
8

Chessboard480.svg
a4 white queen

d3 white king

b2 black rook

b1 black king

8
77
66
55
44
33
22
11
abcdefgh
After 36.Kc3, Black is in zugzwang, since he must move his rook away from his king.



The concept of zugzwang is also seen in the 1585 endgame study by Giulio Cesare Polerio, published in 1604 by Alessandro Salvio, one of the earliest writers on the game.[12] The only way for White to win is 1.Ra1 Kxa1 2.Kc2, placing Black in zugzwang. The only legal move is 2...g5, whereupon White promotes a pawn first and then checkmates with 3.hxg5 h4 4.g6 h3 5.g7 h2 6.g8=Q h1=Q 7.Qg7#.[13]


Joseph Bertin refers to zugzwang in The Noble Game of Chess (1735), wherein he documents 19 rules about chess play. His 18th rule is: "To play well the latter end of a game, you must calculate who has the move, on which the game always depends."[14]


François-André Danican Philidor wrote in 1777 of the position illustrated that after White plays 36.Kc3, Black "is obliged to move his rook from his king, which gives you an opportunity of taking his rook by a double check [sic], or making him mate".[15] Lasker explicitly cited a mirror image of this position (White: king on f3, queen on h4; Black: king on g1, rook on g2) as an example of zugzwang in Lasker's Manual of Chess.[16] The British master George Walker analyzed a similar position in the same endgame, giving a maneuver (triangulation) that resulted in the superior side reaching the initial position, but now with the inferior side on move and in zugzwang. Walker wrote of the superior side's decisive move: "throwing the move upon Black, in the initial position, and thereby winning".[17]




Morphy, 1840s?







































abcdefgh
8

Chessboard480.svg
a8 black king

b8 black bishop

c8 white king

a7 black pawn

b7 black pawn

b6 white pawn

a2 white rook

8
77
66
55
44
33
22
11
abcdefgh
White to play and mate in two moves



Paul Morphy is credited with composing the position illustrated "while still a young boy". After 1.Ra6, Black is in zugzwang and must allow mate on the next move with 1...bxa6 2.b7# or 1...B (moves) 2.Rxa7#.[18]




Zugzwang in chess[edit]


There are three types of chess positions:


  1. each side would benefit if it were their turn to move

  2. only one player would be at a disadvantage if it were their turn to move

  3. both players would be at a disadvantage if it were their turn to move.

The great majority of positions are of the first type. In chess literature, most writers call positions of the second type zugzwang, and the third type reciprocal zugzwang or mutual zugzwang. Some writers call the second type a squeeze and the third type zugzwang.[19]


Normally in chess, having tempo is desirable because the player who is to move has the advantage of being able to choose a move that improves their situation. Zugzwang typically occurs when "the player to move cannot do anything without making an important concession".[20][21]






Hooper & Whyld 1992, p. 458







































abcdefgh
8

Chessboard480.svg
c8 black king

c7 white pawn

d6 white king

8
77
66
55
44
33
22
11
abcdefgh
White to move draws; Black to move loses.





Flear 2004, p. 11







































abcdefgh
8

Chessboard480.svg
d6 black king

b5 black pawn

d5 black pawn

f5 black pawn

b4 white pawn

d4 white king

f4 white pawn

c3 white pawn

8
77
66
55
44
33
22
11
abcdefgh
Black to move. Black is in zugzwang, any Black move allowing White's king to create a passed pawn and win.



Zugzwang most often occurs in the endgame when the number of pieces, and so the number of possible moves, is reduced, and the exact move chosen is often critical. The first diagram shows the simplest possible example of zugzwang. If it is White's move, they must either stalemate Black with 1.Kc6 or abandon the pawn, allowing 1...Kxc7 with a draw. If it is Black's move, the only legal move is 1...Kb7, which allows White to win with 2.Kd7 followed by queening the pawn on the next move.


The second diagram is another simple example. Black, on move, must allow White to play Kc5 or Ke5, when White wins one or more pawns and can advance his own pawn toward promotion. White, on move, must retreat his king, when Black is out of danger.[22] The squares d4 and d6 are corresponding squares. Whenever the white king is on d4 with White to move, the black king must be on d6 to prevent the advance of the white king.


In many cases, the player having the move can put the other player in zugzwang by using triangulation. This often occurs in king and pawn endgames. Pieces other than the king can also triangulate to achieve zugzwang, such as in the Philidor position. Zugzwang is a mainstay of chess compositions and occurs frequently in endgame studies.



Examples from games[edit]



Fischer versus Taimanov, second match game[edit]



Fischer vs. Taimanov, 1971, game 2







































abcdefgh
8

Chessboard480.svg
f6 white king

f5 white bishop

g5 black knight

h5 white pawn

f4 black king

8
77
66
55
44
33
22
11
abcdefgh
Position after 85.Bf5, Black is in zugzwang.



Some zugzwang positions occurred in the second game of the 1971 candidates match between Bobby Fischer and Mark Taimanov.[23] In the position in the diagram, Black is in zugzwang because he would rather not move, but he must: a king move would lose the knight, while a knight move would allow the passed pawn to advance.[24] The game continued:


85... Nf3

86. h6 Ng5

87. Kg6

and Black is again in zugzwang. The game ended shortly (because the pawn will slip through and promote):[25]


87... Nf3

88. h7 Ne5+

89. Kf6 1–0



Fischer versus Taimanov, fourth match game[edit]



Fischer vs. Taimanov, 1971, game 4







































abcdefgh
8

Chessboard480.svg
c7 black king

e7 black knight

a6 white king

b6 black pawn

g6 black pawn

a5 black pawn

c5 black pawn

f5 black pawn

h5 black pawn

a4 white pawn

f4 white pawn

h4 white pawn

c3 white pawn

f3 white bishop

g3 white pawn

b2 white pawn

8
77
66
55
44
33
22
11
abcdefgh
Position after 57.Ka6



In the position on the right, White has just gotten his king to a6, where it attacks the black pawn on b6, tying down the black king to defend it. White now needs to get his bishop to f7 or e8 to attack the pawn on g6. Play continued:


57... Nc8

58. Bd5 Ne7

59. Bc4! Nc6

60. Bf7 Ne7

Now the bishop is able to make a tempo move. It is able to move while still attacking the pawn on g6, and preventing the black king from moving to c6.


61. Be8

and Black is in zugzwang. Knights are unable to lose a tempo,[26] so moving the knight would allow the bishop to capture the kingside pawns. The black king must give way.


61... Kd8

62. Bxg6! Nxg6

63. Kxb6 Kd7

64. Kxc5

and White has a won position. Either one of White's queenside pawns will promote or the white king will attack and win the black kingside pawns and a kingside pawn will promote. Black resigned seven moves later.[27][28][29]Andy Soltis says that this is "perhaps Fischer's most famous endgame".[30]



Tseshkovsky versus Flear, 1988[edit]



Tseshkovsky vs. Flear, 1988







































abcdefgh
8

Chessboard480.svg
d7 black bishop

f7 black rook

h7 black king

d6 white pawn

e5 white king

g5 white queen

8
77
66
55
44
33
22
11
abcdefgh
Position after 86.Ke5. Black to move is able to hold the draw.



This position from a 1988 game between Vitaly Tseshkovsky and Glenn Flear at Wijk aan Zee shows an instance of "zugzwang" where the obligation to move makes the defense more difficult, but it does not mean the loss of the game. A draw by agreement was reached eleven moves later.[31][32]




Reciprocal zugzwang[edit]



Hooper 1970, p. 21







































abcdefgh
8

Chessboard480.svg
c8 black king

c7 white pawn

b6 white king

8
77
66
55
44
33
22
11
abcdefgh
Reciprocal zugzwang, White to move draws, Black to move loses.



A special case of zugzwang is reciprocal zugzwang or mutual zugzwang, which is a position such that whoever is to move is in zugzwang. Studying positions of reciprocal zugzwang is in the analysis of endgames.[7][8] A position of mutual zugzwang is closely related to a game with a Conway value of zero in game theory.[33]


In a position with reciprocal zugzwang, only the player to move is actually in zugzwang. However, the player who is not in zugzwang must play carefully because one inaccurate move can cause him to be put in zugzwang.[34] That is in contrast to regular zugzwang, because the superior side usually has a waiting move to put the opponent in zugzwang.[8]


The diagram on the right shows a position of reciprocal zugzwang. If Black is to move, 1... Kd7 is forced, which loses because White will move 2. Kb7, promote the pawn, and win. If White is to move the result is a draw as White must either stalemate Black with 1. Kc6 or allow Black to capture the pawn. Since each side would be in zugzwang if it were his move, it is a reciprocal zugzwang.[35][36]



Trébuchet[edit]



Flear 2004, p. 13







































abcdefgh
8

Chessboard480.svg
d5 black pawn

e5 white king

c4 black king

d4 white pawn

8
77
66
55
44
33
22
11
abcdefgh

Trébuchet (extreme mutual zugzwang), whoever moves loses.



An extreme type of reciprocal zugzwang, called trébuchet, is shown in the diagram. It is also called a full-point mutual zugzwang because it will result in a loss for the player in zugzwang, resulting a full point for his opponent.[37] Whoever is to move in this position must abandon his own pawn, thus allowing his opponent to capture it and proceed to promote the remaining pawn, resulting in an easily winnable position.[38]




Mined squares[edit]











































abcdefgh
8

Chessboard480.svg
b6 black king

d6 black pawn

e6 white circle

c5 black circle

d5 white pawn

f5 white king

8
77
66
55
44
33
22
11
abcdefgh
Squares marked with dots are mined squares for the king of that color.



Corresponding squares are squares of mutual zugzwang. When there is only one pair of corresponding squares, they are called mined squares.[39] A player will fall into zugzwang if they move their king onto the square and his opponent is able to move onto the corresponding square. In the diagram on the right, if either king moves onto the square marked with the dot of the same color, it falls into zugzwang if the other king moves into the mined square near them.[40]




Zugzwang helps the defense[edit]



Based on Varga vs. Acs







































abcdefgh
8

Chessboard480.svg
h6 black bishop

b5 white knight

c5 black king

h5 white pawn

a4 white pawn

c2 white king

8
77
66
55
44
33
22
11
abcdefgh
Black to move puts White in zugzwang.



Zugzwang usually works in favor of the stronger side, but sometimes it aids the defense. In this position based on a game between Zoltán Varga and Peter Acs, it saves the game for the defense:


1... Kc4!!

Reciprocal zugzwang.


2. Nc3 Kb4

Reciprocal zugzwang again.


3. Kd3 Bg7

Reciprocal zugzwang again.


4. Kc2 Bh6 5. Kd3 Bg7 6. Nd5+ Kxa4 7. Ke4 Kb5 8. Kf5 Kc5 9. Kg6 Bd4 10. Nf4 Kd6 11. h6 Ke7 12. h7 Bb2

This position is a draw and the players agreed to a draw a few moves later.[41]



Zugzwang in the middlegame and complex endgames[edit]


Alex Angos notes that, "As the number of pieces on the board increases, the probability for zugzwang to occur decreases."[42] As such, zugzwang is very rarely seen in the middlegame.[43]



Sämisch versus Nimzowitsch[edit]




Sämisch vs. Nimzowitsch, 1923







































abcdefgh
8

Chessboard480.svg
g8 black king

d7 black queen

g7 black pawn

a6 black pawn

d6 black bishop

e6 black pawn

h6 black pawn

d5 black pawn

f5 black rook

b4 black pawn

d4 white pawn

e4 black pawn

d3 black bishop

e3 white queen

g3 white pawn

h3 white pawn

a2 white pawn

b2 white pawn

d2 white bishop

f2 black rook

g2 white bishop

b1 white knight

e1 white rook

g1 white rook

h1 white king

8
77
66
55
44
33
22
11
abcdefgh
White resigned.



The game Fritz Sämisch versus Aron Nimzowitsch, Copenhagen 1923,[44] is often called the "Immortal Zugzwang Game". According to Nimzowitsch, writing in the Wiener Schachzeitung in 1925, this term originated in "Danish chess circles".[5] Some consider the final position to be an extremely rare instance of zugzwang occurring in the middlegame.[45] It ended with White resigning in the position in the diagram.


White has a few pawn moves which do not lose material, but eventually he will have to move one of his pieces. If he plays 1.Rc1 or Rd1, then 1...Re2 traps White's queen; 1.Kh2 fails to 1...R5f3, also trapping the queen, since White cannot play 2.Bxf3 because the bishop is pinned to the king; 1.g4 runs into 1...R5f3 2.Bxf3? Rh2 mate. Angos analyzes 1.a3 a5 2.axb4 axb4 3.h4 Kh8 (waiting) 4.b3 Kg8 and White has run out of waiting moves and must lose material. Best in this line is 5.Nc3!? bxc3 6.bxc3, which just leaves Black with a serious positional advantage and an extra pawn.[46] Other moves lose material in more obvious ways.


However, since Black would win even without the zugzwang,[47] it is debatable whether the position is true zugzwang. Even if White could pass his move he would still lose, albeit more slowly, after 1...R5f3 2.Bxf3 Rxf3, trapping the queen and thus winning queen and bishop for two rooks.[48]Wolfgang Heidenfeld thus considers it a misnomer to call this a true zugzwang position.[49] See also Immortal Zugzwang Game: Objections to the sobriquet.




Steinitz versus Lasker[edit]



Steinitz vs. Lasker, 1896–97







































abcdefgh
8

Chessboard480.svg
g8 black rook

b7 black king

c7 black pawn

b6 black pawn

c6 black bishop

a5 black pawn

d5 black queen

f5 white pawn

g5 white bishop

a4 white pawn

c4 black pawn

d4 white pawn

h4 black pawn

c3 white pawn

h3 white pawn

d2 white queen

h2 white king

f1 white rook

8
77
66
55
44
33
22
11
abcdefgh
Position after 34...Rg8!



This game between Wilhelm Steinitz versus Emanuel Lasker in the 1896–97 World Chess Championship,[50] is an early example of zugzwang in the middlegame. After Lasker's 34...Re8–g8!, Steinitz had no playable moves, and resigned.[51][52][53][54] White's bishop cannot move because that would allow the crushing ...Rg2+. The queen cannot move without abandoning either its defense of the bishop on g5 or of the g2 square, where it is preventing ...Qg2#. White's move 35.f6 loses the bishop: 35...Rxg5 36. f7 Rg2+, forcing mate. The move 35.Kg1 allows 35...Qh1+ 36.Kf2 Qg2+ followed by capturing the bishop. The rook cannot leave the first rank, as that would allow 35...Qh1#. Rook moves along the first rank other than 35.Rg1 allow 35...Qxf5, when 36.Bxh4 is impossible because of 36...Rg2+; for example, 35.Rd1 Qxf5 36.d5 Bd7, winning. That leaves only 35.Rg1, when Black wins with 35...Rxg5! 36.Qxg5 (36.Rxg5? Qh1#) Qd6+ 37.Rg3 hxg3+ 38.Qxg3 Be8 39.h4 Qxg3+ 40.Kxg3 b5! 41.axb5 a4! and Black queens first.[51] Colin Crouch calls the final position, "An even more perfect middlegame zugzwang than ... Sämisch–Nimzowitsch ... in the final position Black has no direct threats, and no clear plan to improve the already excellent positioning of his pieces, and yet any move by White loses instantly".[55]




Podgaets versus Dvoretsky[edit]





Podgaets vs. Dvoretsky, USSR 1974










































abcdefgh
8

Chessboard480.svg
f8 black rook

a7 black pawn

g7 black king

a6 white pawn

b6 black pawn

d6 black pawn

g6 black pawn

c5 black pawn

d5 white pawn

g4 black knight

h4 black queen

b2 white pawn

c2 white pawn

f2 white pawn

g2 white queen

f1 white rook

g1 white king

h1 white bishop

8
77
66
55
44
33
22
11
abcdefgh
Position after 29.Qg2













































abcdefgh
8

Chessboard480.svg
a7 black pawn

a6 white pawn

b6 black pawn

d6 black pawn

g6 black pawn

h6 black king

c5 black pawn

d5 white pawn

c4 white pawn

g4 black knight

h4 black queen

f3 black rook

b2 white pawn

f2 white pawn

g2 white queen

f1 white rook

g1 white king

h1 white bishop

8
77
66
55
44
33
22
11
abcdefgh
Final position after 30...Kh6!!



Soltis writes that his "candidate for the ideal zugzwang game" is the following game Soltis 1978, p. 55, Podgaets–Dvoretsky, USSR 1974: 1. d4 c5 2. d5 e5 3. e4 d6 4. Nc3 Be7 5. Nf3 Bg4 6. h3 Bxf3 7. Qxf3 Bg5! 8. Bb5+ Kf8! Black exchanges off his bad bishop, but does not allow White to do the same. 9. Bxg5 Qxg5 10. h4 Qe7 11. Be2 h5 12. a4 g6 13. g3 Kg7 14. 0-0 Nh6 15. Nd1 Nd7 16. Ne3 Rhf8 17. a5 f5 18. exf5 e4! 19. Qg2 Nxf5 20. Nxf5+ Rxf5 21. a6 b6 22. g4? hxg4 23. Bxg4 Rf4 24. Rae1 Ne5! 25. Rxe4 Rxe4 26. Qxe4 Qxh4 27. Bf3 Rf8!! 28. Bh1 28.Qxh4? Nxf3+ and 29...Nxh4 leaves Black a piece ahead. 28... Ng4 29. Qg2 (first diagram) Rf3!! 30. c4 Kh6!! (second diagram) Now all of White's piece moves allow checkmate or ...Rxf2 with a crushing attack (e.g. 31.Qxf3 Qh2#; 31.Rb1 Rxf2 32.Qxg4 Qh2#). That leaves only moves of White's b-pawn, which Black can ignore, e.g. 31.b3 Kg7 32.b4 Kh6 33.bxc5 bxc5 and White has run out of moves.[56]0–1




Fischer versus Rossetto[edit]



Fischer vs. Rossetto, 1959







































abcdefgh
8

Chessboard480.svg
c8 black rook

f8 black knight

b7 white rook

c7 white pawn

g7 black king

h7 black pawn

a6 black pawn

g6 black pawn

e5 black pawn

f5 black pawn

b3 white bishop

f3 white pawn

a2 white pawn

g2 white pawn

h2 white pawn

g1 white king

8
77
66
55
44
33
22
11
abcdefgh
Position after 33.Ba4–b3!, Black is in zugzwang.



In this 1959 game[57] between future World Champion Bobby Fischer and Héctor Rossetto, 33.Bb3! puts Black in zugzwang.[58] If Black moves the king, White plays Rb8, winning a piece (...Rxc7 Rxf8); if Black moves the rook, 33...Ra8 or Re8, then 34.c8=Q+ and the black rook will be lost after 35.Qxa8, 35.Qxe8 or 35.Rxe7+ (depending on Black's move); if Black moves the knight, Be6 will win Black's rook. That leaves only pawn moves, and they quickly run out.[59] The game concluded:


33... a5

34. a4 h6

35. h3 g5

36. g4 fxg4


37. hxg4 1–0[60]



Zugzwang Lite[edit]



Hodgson vs. Arkell, 2001







































abcdefgh
8

Chessboard480.svg
b8 black rook

c8 black bishop

d8 black queen

e8 black king

g8 black knight

h8 black rook

d7 black pawn

e7 black pawn

f7 black pawn

g7 black bishop

h7 black pawn

c6 black knight

g6 black pawn

b5 black pawn

b4 white pawn

c3 white knight

g3 white pawn

d2 white pawn

e2 white pawn

f2 white pawn

g2 white bishop

h2 white pawn

b1 white rook

c1 white bishop

d1 white queen

e1 white king

g1 white knight

h1 white rook

8
77
66
55
44
33
22
11
abcdefgh
Position after 9...axb5. According to Rowson, White is in Zugzwang Lite.



Jonathan Rowson coined the term Zugzwang Lite to describe a situation, sometimes arising in symmetrical opening variations, where White's "extra move" is a burden.[61] He cites as an example of this phenomenon in Hodgson versus Arkell at Newcastle 2001. The position at left arose after 1. c4 c5 2. g3 g6 3. Bg2 Bg7 4. Nc3 Nc6 5. a3 a6 6. Rb1 Rb8 7. b4 cxb4 8. axb4 b5 9. cxb5 axb5 (see diagram). Here Rowson remarks,


Both sides want to push their d-pawn and play Bf4/...Bf5, but White has to go first so Black gets to play ...d5 before White can play d4. This doesn't matter much, but it already points to the challenge that White faces here; his most natural continuations allow Black to play the moves he wants to. I would therefore say that White is in 'Zugzwang Lite' and that he remains in this state for several moves.


The game continued 10. Nf3 d5 11. d4 Nf6 12. Bf4 Rb6 13. 0-0 Bf5 14. Rb3 0-0 15. Ne5 Ne4 16. h3 h5!? 17. Kh2. The position is still almost symmetrical, and White can find nothing useful to do with his extra move. Rowson whimsically suggests 17.h4!?, forcing Black to be the one to break the symmetry. 17... Re8! Rowson notes that this is a useful waiting move, covering e7, which needs protection in some lines, and possibly supporting an eventual ...e5 (as Black in fact played on his 22nd move). White cannot copy it, since after 18.Re1? Nxf2 Black would win a pawn. After 18. Be3?! Nxe5! 19. dxe5 Rc6! Black seized the initiative and went on to win in 14 more moves.



Portisch vs. Tal, 1965







































abcdefgh
8

Chessboard480.svg
b8 black rook

d8 black queen

f8 black rook

g8 black king

d7 black bishop

e7 black pawn

f7 black pawn

g7 black bishop

h7 black pawn

c6 black knight

d6 black pawn

f6 black knight

g6 black pawn

b5 black pawn

b4 white pawn

c3 white knight

d3 white pawn

f3 white knight

g3 white pawn

d2 white bishop

e2 white pawn

f2 white pawn

g2 white bishop

h2 white pawn

b1 white rook

d1 white queen

f1 white rook

g1 white king

8
77
66
55
44
33
22
11
abcdefgh
Position after 13...Bd7. White to play, but Black has the easier game.



Another instance of Zugzwang Lite occurred in Lajos Portisch versus Mikhail Tal, Candidates Match 1965, again from the Symmetrical Variation of the English Opening, after 1. Nf3 c5 2. c4 Nc6 3. Nc3 Nf6 4. g3 g6 5. Bg2 Bg7 6. 0-0 0-0 7. d3 a6 8. a3 Rb8 9. Rb1 b5 10. cxb5 axb5 11. b4 cxb4 12. axb4 d6 13. Bd2 Bd7 (see diagram). Soltis wrote, "It's ridiculous to think Black's position is better. But Mikhail Tal said it is easier to play. By moving second he gets to see White's move and then decide whether to match it."[62]14. Qc1 Here, Soltis wrote that Black could maintain equality by keeping the symmetry: 14...Qc8 15.Bh6 Bh3. Instead, he plays to prove that White's queen is misplaced by breaking the symmetry. 14... Rc8! 15. Bh6 Nd4! Threatening 15...Nxe2+. 16. Nxd4 Bxh6 17. Qxh6 Rxc3 18. Qd2 Qc7 19. Rfc1 Rc8 Although the pawn structure is still symmetrical, Black's control of the c-file gives him the advantage.[62] Black ultimately reached an endgame two pawns up, but White managed to hold a draw in 83 moves.[63] See First-move advantage in chess#Symmetrical openings for more details.




See also[edit]


  • Corresponding squares

  • Forced move

  • Key square

  • Null-move heuristic

  • Seki


References[edit]




  1. ^ Soltis 2003a, p. 78


  2. ^ Berlekamp, Conway & Guy 1982, p. 16


  3. ^ Elkies 1996, p. 136


  4. ^ Müller & Pajeken 2008, pp. 173


  5. ^ abcd Winter 1997


  6. ^ ab Winter 2008


  7. ^ ab Nunn 1995, p. 6


  8. ^ abc Nunn 1999, p. 7


  9. ^ Soltis 2003a, p. 79


  10. ^ Davidson 1981, pp. 21–22,41


  11. ^ Soltis 2009, p. 15


  12. ^ Angos 2005, pp. 108–9


  13. ^ Sukhin 2007, pp. 21, 23


  14. ^ Hooper & Whyld 1992, pp. 38–39


  15. ^ Philidor 2005, pp. 272–73


  16. ^ Lasker 1960, pp. 37–38


  17. ^ Walker 1846, p. 245


  18. ^ Shibut 2004, p. 297


  19. ^ Hooper 1970, pp. 196–97


  20. ^ van Perlo 2006, p. 479


  21. ^ Müller & Lamprecht 2001, p. 22


  22. ^ Flear 2004, pp. 11–12


  23. ^ Fischer vs. Taimanov 1971


  24. ^ Wade & O'Connell 1972, p. 413


  25. ^ Kasparov 2004, p. 385


  26. ^ Nunn 1995, p. 7


  27. ^ Silman 2007, pp. 516–17


  28. ^ Averbakh 1984, pp. 113–14


  29. ^ Flear 2007, pp. 286–87


  30. ^ Soltis 2003b, p. 246


  31. ^ Flear 2007, p. 241


  32. ^ Tseshkovsky vs. Flear, 1988


  33. ^ Stiller 1996, p. 175


  34. ^ Müller & Pajeken 2008, p. 179


  35. ^ Hooper 1970, p. 21


  36. ^ Averbakh 1993, p. 35


  37. ^ Nunn 2002, p. 4


  38. ^ Flear 2004, p. 13


  39. ^ Dvoretsky 2003, p. 87


  40. ^ Dvoretsky 2006, p. 19


  41. ^ Müller & Pajeken 2008, pp. 179–80


  42. ^ Angos 2005, p. 178


  43. ^ Angos 2005, p. 183


  44. ^ Sämisch vs. Nimzowitsch


  45. ^ Reinfeld 1958, p. 90


  46. ^ Angos 2005, p. 180


  47. ^ Nunn 1981, p. 86


  48. ^ Horowitz 1971, p. 182


  49. ^ Golombek 1977


  50. ^ "Steinitz vs. Lasker, World Championship Match 1896–97". Retrieved 2008-12-24..mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"""""""'""'".mw-parser-output .citation .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em


  51. ^ ab Reinfeld & Fine 1965, p. 71


  52. ^ Whyld 1967


  53. ^ Soltis 2005, pp. 89–90


  54. ^ Soltis 2005, p. 90


  55. ^ Crouch 2000, pp. 36–37


  56. ^ Soltis 1978, pp. 55–56


  57. ^ Fischer vs. Rossetto


  58. ^ Soltis 2003b, p. 34


  59. ^ Giddins 2007, p. 108


  60. ^ Fischer 2008, p. 42


  61. ^ Rowson 2005, p. 245


  62. ^ ab Andrew Soltis, "Going Ape", Chess Life, February 2008, pp. 10–11.


  63. ^ "Portisch vs. Tal, Candidates Match 1965". ChessGames.com. Retrieved 2009-03-30.


Bibliography


.mw-parser-output .refbeginfont-size:90%;margin-bottom:0.5em.mw-parser-output .refbegin-hanging-indents>ullist-style-type:none;margin-left:0.mw-parser-output .refbegin-hanging-indents>ul>li,.mw-parser-output .refbegin-hanging-indents>dl>ddmargin-left:0;padding-left:3.2em;text-indent:-3.2em;list-style:none.mw-parser-output .refbegin-100font-size:100%


  • Angos, Alex (2005), You Move ... I Win!, Thinkers' Press, Inc., ISBN 978-1-888710-18-2


  • Averbakh, Yuri (1984), Comprehensive Chess Endings, 2, Pergammon, ISBN 978-0-08-026902-3


  • Averbakh, Yuri (1993), Chess Endings: Essential Knowledge (2nd ed.), Everyman Chess, ISBN 978-1-85744-022-5


  • Berlekamp, Elwyn R.; Conway, John H.; Guy, Richard K. (1982), Winning Ways for your Mathematical Plays, 1, Academic Press, ISBN 978-0-12-091101-1


  • Crouch, Colin (2000), How to Defend in Chess, Everyman Chess, ISBN 978-1-85744-250-2


  • Davidson, Henry A. (1981), A Short History of Chess, David McKay, ISBN 978-0-679-14550-9


  • Dvoretsky, Mark (2003), School of Chess Excellence 1: Endgame Analysis, Olms, ISBN 978-3-283-00416-3


  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (2nd ed.), Russell Enterprises, ISBN 978-1-888690-28-6


  • Elkies, Noam D. (1996), "On Numbers and Endgames: Combinatorial Game Theory in Chess Endgames", in Nowakowski, Richard, Games of No Chance, Cambridge University Press, ISBN 978-0-521-57411-2


  • Euwe, Max; Meiden, Walter (1978) [1966], The Road to Chess Mastery, McKay, ISBN 978-0-679-14525-7


  • Fine, Reuben; Benko, Pal (2003) [1941], Basic Chess Endings (Revised ed.), McKay, ISBN 978-0-8129-3493-9


  • Fischer, Bobby (2008) [1969], My 60 Memorable Games, Batsford, ISBN 978-1-906388-30-0


  • Flear, Glenn (2000), Improve Your Endgame Play, Everyman Chess, ISBN 978-1-85744-246-5


  • Flear, Glenn (2004), Starting Out: Pawn Endings, Everyman Chess, ISBN 978-1-85744-362-2


  • Flear, Glenn (2007), Practical Endgame Play – beyond the basics: the definitive guide to the endgames that really matter, Everyman Chess, ISBN 978-1-85744-555-8


  • Giddins, Steve (2007), 101 Chess Endgame Tips, Gambit Publications, ISBN 978-1-904600-66-4


  • Golombek, Harry (1977), "zugzwang", Golombek's Encyclopedia of Chess, Crown Publishing, ISBN 978-0-517-53146-4


  • Hooper, David (1970), A Pocket Guide to Chess Endgames, Bell & Hyman, ISBN 978-0-7135-1761-3


  • Hooper, David; Whyld, Kenneth (1992), "zugzwang", The Oxford Companion to Chess (2nd ed.), Oxford University Press, ISBN 978-0-19-866164-1


  • Horowitz, I. A. (1971), All About Chess, Collier Books


  • Károlyi, Tibor; Aplin, Nick (2007), Endgame Virtuoso Anatoly Karpov, New In Chess, ISBN 978-90-5691-202-4


  • Kasparov, Garry (2004), My Great Predecessors, part IV, Everyman Chess, ISBN 978-1-85744-395-0


  • Kasparov, Garry (2008), Modern Chess: Part 2, Kasparov vs Karpov 1975–1985, Everyman Chess, ISBN 978-1-85744-433-9


  • Lasker, Emanuel (1960), Lasker's Manual of Chess, Dover


  • Müller, Karsten; Lamprecht, Frank (2001), Fundamental Chess Endings, Gambit Publications, ISBN 978-1-901983-53-1


  • Müller, Karsten; Pajeken, Wolfgang (2008), How to Play Chess Endings, Gambit Publications, ISBN 978-1-904600-86-2


  • Nunn, John (1981), Tactical Chess Endings, Batsford, ISBN 978-0-7134-5937-1


  • Nunn, John (1995), Secrets of Minor-Piece Endings, Batsford, ISBN 978-0-8050-4228-3


  • Nunn, John (1999), Secrets of Rook Endings (2nd ed.), Gambit Publications, ISBN 978-1-901983-18-0


  • Nunn, John (2002), Endgame Challenge, Gambit Publications, ISBN 978-1-901983-83-8


  • Nunn, John (2010), Nunn's Chess Endings, volume 1, Gambit Publications, ISBN 978-1-906454-21-0


  • Philidor, François-André Danican (2005), Analysis of the Game of Chess (1777, reprinted 2005), Hardinge Simpole, ISBN 978-1-84382-161-8


  • Reinfeld, Fred (1958), Hypermodern Chess: As Developed in the Games of Its Greatest Exponent, Aron Nimzovich, Dover


  • Reinfeld, Fred; Fine, Reuben (1965), Lasker's Greatest Chess Games 1889–1914, Dover


  • Rowson, Jonathan (2005), Chess for Zebras: Thinking Differently About Black and White, Gambit Publications, ISBN 978-1-901983-85-2


  • Shibut, Macon (2004), Paul Morphy and the Evolution of Chess Theory (2nd ed.), Dover, ISBN 978-0-486-43574-9


  • Silman, Jeremy (2007), Silman's Complete Endgame Course: From Beginner to Master, Siles Press, ISBN 978-1-890085-10-0


  • Soltis, Andy (1978), Chess to Enjoy, Stein and Day, ISBN 978-0-8128-6059-7


  • Soltis, Andy (2003a), Grandmaster Secrets: Endings, Thinker's Press, ISBN 978-0-938650-66-9


  • Soltis, Andy (2003b), Bobby Fischer Rediscovered, Batsford, ISBN 978-0-7134-8846-3


  • Soltis, Andy (2005), Why Lasker Matters, Batsford, ISBN 978-0-7134-8983-5


  • Soltis, Andy (July 2009), "Chess to Enjoy: I'll Take a Pass", Chess Life, 2009 (7): 14–15


  • Speelman, Jon (1981), Endgame Preparation, Batsford, ISBN 978-0-7134-4000-3


  • Stiller, Lewis (1996), "On Numbers and Endgames: Combinatorial Game Theory in Chess Endgames", in Nowakowski, Richard, Games of No Chance, Cambridge University Press, ISBN 978-0-521-57411-2


  • Sukhin, Igor (2007), Chess Gems: 1,000 Combinations You Should Know, Mongoose Press, ISBN 978-0-9791482-5-5


  • van Perlo, Gerardus C. (2006), Van Perlo's Endgame Tactics, New In Chess, ISBN 978-90-5691-168-3


  • Wade, Robert; O'Connell, Kevin (1972), The Games of Robert J. Fischer, Batsford, ISBN 978-0-7134-2099-9


  • Walker, George (1846), The Art of Chess-Play: A New Treatise on the Game of Chess (4th ed.), Sherwood, Gilbert, & Piper


  • Whyld, Kenneth (1967), Emanuel Lasker, Chess Champion, Volume One (2nd ed.), The Chess Player


  • Winter, Edward (1997), Zugzwang, www.chesshistory.com, retrieved 2008-12-11


  • Winter, Edward (2008), Earliest Occurrences of Chess Terms, www.chesshistory.com, retrieved 2008-12-11



Further reading[edit]



  • Ward, Chris (1996), Endgame Play, Batsford, pp. 98–102, ISBN 978-0-7134-7920-1


  • Kaufman, Larry (September 2009), "Middlegame Zugzwang and a Previously Unknown Bobby Fischer Game", Chess Life, 2009 (9): 35–37


External links[edit]




  • Levitsky vs. Frank James Marshall 1912








Retrieved from "https://en.wikipedia.org/w/index.php?title=Zugzwang&oldid=889470277"










Navigation menu


























(window.RLQ=window.RLQ||).push(function()mw.config.set("wgPageParseReport":"limitreport":"cputime":"1.112","walltime":"1.244","ppvisitednodes":"value":7084,"limit":1000000,"ppgeneratednodes":"value":0,"limit":1500000,"postexpandincludesize":"value":369794,"limit":2097152,"templateargumentsize":"value":992,"limit":2097152,"expansiondepth":"value":8,"limit":40,"expensivefunctioncount":"value":0,"limit":500,"unstrip-depth":"value":1,"limit":20,"unstrip-size":"value":125401,"limit":5000000,"entityaccesscount":"value":0,"limit":400,"timingprofile":["100.00% 770.759 1 -total"," 31.75% 244.699 53 Template:Citation"," 23.67% 182.465 1 Template:Reflist"," 12.29% 94.761 16 Template:Chess_diagram"," 9.50% 73.199 2 Template:Cite_web"," 8.83% 68.080 57 Template:Harvnb"," 5.67% 43.697 1 Template:About"," 3.58% 27.602 1 Template:Algebraic_notation"," 3.37% 25.938 4 Template:Chess_diagram_small"," 2.59% 19.997 1 Template:Chess"],"scribunto":"limitreport-timeusage":"value":"0.446","limit":"10.000","limitreport-memusage":"value":5545655,"limit":52428800,"cachereport":"origin":"mw1282","timestamp":"20190325220834","ttl":2592000,"transientcontent":false);mw.config.set("wgBackendResponseTime":124,"wgHostname":"mw1328"););

Popular posts from this blog

𛂒𛀶,𛀽𛀑𛂀𛃧𛂓𛀙𛃆𛃑𛃷𛂟𛁡𛀢𛀟𛁤𛂽𛁕𛁪𛂟𛂯,𛁞𛂧𛀴𛁄𛁠𛁼𛂿𛀤 𛂘,𛁺𛂾𛃭𛃭𛃵𛀺,𛂣𛃍𛂖𛃶 𛀸𛃀𛂖𛁶𛁏𛁚 𛂢𛂞 𛁰𛂆𛀔,𛁸𛀽𛁓𛃋𛂇𛃧𛀧𛃣𛂐𛃇,𛂂𛃻𛃲𛁬𛃞𛀧𛃃𛀅 𛂭𛁠𛁡𛃇𛀷𛃓𛁥,𛁙𛁘𛁞𛃸𛁸𛃣𛁜,𛂛,𛃿,𛁯𛂘𛂌𛃛𛁱𛃌𛂈𛂇 𛁊𛃲,𛀕𛃴𛀜 𛀶𛂆𛀶𛃟𛂉𛀣,𛂐𛁞𛁾 𛁷𛂑𛁳𛂯𛀬𛃅,𛃶𛁼

Crossroads (UK TV series)

ữḛḳṊẴ ẋ,Ẩṙ,ỹḛẪẠứụỿṞṦ,Ṉẍừ,ứ Ị,Ḵ,ṏ ṇỪḎḰṰọửḊ ṾḨḮữẑỶṑỗḮṣṉẃ Ữẩụ,ṓ,ḹẕḪḫỞṿḭ ỒṱṨẁṋṜ ḅẈ ṉ ứṀḱṑỒḵ,ḏ,ḊḖỹẊ Ẻḷổ,ṥ ẔḲẪụḣể Ṱ ḭỏựẶ Ồ Ṩ,ẂḿṡḾồ ỗṗṡịṞẤḵṽẃ ṸḒẄẘ,ủẞẵṦṟầṓế