How to replace and load a GLTF model into a ready made html document
I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
webgl gltf
add a comment |
I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
webgl gltf
are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08
add a comment |
I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
webgl gltf
I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )
gltf.scene.traverse( function ( child )
if ( child.isMesh )
child.material.envMap = envMap;
);
scene.add( gltf.scene );
, undefined, function ( error )
console.error( error );
);
renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
webgl gltf
webgl gltf
edited Nov 12 '18 at 5:16
Zain Farooq
2,0002928
2,0002928
asked Nov 12 '18 at 5:14
Gideon ChrapkoGideon Chrapko
22
22
are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08
add a comment |
are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08
are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08
add a comment |
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are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 '18 at 17:39
I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 '18 at 19:27
then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 '18 at 2:11
Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 '18 at 11:08