C# .NET 4, How to pass the task completion result to another method?
I am integrating Google Firebase in Unity Game Engine using C#.
Here's my code:
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(databaseUrl);
var firebaseDatabase = FirebaseDatabase.DefaultInstance;
firebaseDatabase.GetReference("SomePath").GetValueAsync().ContinueWith(task =>
HandleCallback(task.Result.ToDictionary());
);
void HandleCallback(dictionary<string,object> dic)
Debug.Log(dic.Keys.Count);
I need to somehow pass the result to another method to handle completion. I can't seem to get this to work.
here's no error, the log is just empty.
However if I call the Debug.Log(dic.Keys.Count)
inside the Task it works.
Hope to learn and make this work.
Thank you.
c# .net asynchronous firebase-realtime-database callback
add a comment |
I am integrating Google Firebase in Unity Game Engine using C#.
Here's my code:
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(databaseUrl);
var firebaseDatabase = FirebaseDatabase.DefaultInstance;
firebaseDatabase.GetReference("SomePath").GetValueAsync().ContinueWith(task =>
HandleCallback(task.Result.ToDictionary());
);
void HandleCallback(dictionary<string,object> dic)
Debug.Log(dic.Keys.Count);
I need to somehow pass the result to another method to handle completion. I can't seem to get this to work.
here's no error, the log is just empty.
However if I call the Debug.Log(dic.Keys.Count)
inside the Task it works.
Hope to learn and make this work.
Thank you.
c# .net asynchronous firebase-realtime-database callback
Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33
add a comment |
I am integrating Google Firebase in Unity Game Engine using C#.
Here's my code:
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(databaseUrl);
var firebaseDatabase = FirebaseDatabase.DefaultInstance;
firebaseDatabase.GetReference("SomePath").GetValueAsync().ContinueWith(task =>
HandleCallback(task.Result.ToDictionary());
);
void HandleCallback(dictionary<string,object> dic)
Debug.Log(dic.Keys.Count);
I need to somehow pass the result to another method to handle completion. I can't seem to get this to work.
here's no error, the log is just empty.
However if I call the Debug.Log(dic.Keys.Count)
inside the Task it works.
Hope to learn and make this work.
Thank you.
c# .net asynchronous firebase-realtime-database callback
I am integrating Google Firebase in Unity Game Engine using C#.
Here's my code:
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(databaseUrl);
var firebaseDatabase = FirebaseDatabase.DefaultInstance;
firebaseDatabase.GetReference("SomePath").GetValueAsync().ContinueWith(task =>
HandleCallback(task.Result.ToDictionary());
);
void HandleCallback(dictionary<string,object> dic)
Debug.Log(dic.Keys.Count);
I need to somehow pass the result to another method to handle completion. I can't seem to get this to work.
here's no error, the log is just empty.
However if I call the Debug.Log(dic.Keys.Count)
inside the Task it works.
Hope to learn and make this work.
Thank you.
c# .net asynchronous firebase-realtime-database callback
c# .net asynchronous firebase-realtime-database callback
edited Nov 10 '18 at 15:36
Frank van Puffelen
227k28372396
227k28372396
asked Nov 10 '18 at 10:09
Kourosh
3111923
3111923
Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33
add a comment |
Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33
Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33
add a comment |
1 Answer
1
active
oldest
votes
Ok, this is strange, but I noticed if I manually create a dictionary from the result instead of using "ToDictionary()"
the callback method is fired.
Hope it saves you time if you are having the same issue.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Ok, this is strange, but I noticed if I manually create a dictionary from the result instead of using "ToDictionary()"
the callback method is fired.
Hope it saves you time if you are having the same issue.
add a comment |
Ok, this is strange, but I noticed if I manually create a dictionary from the result instead of using "ToDictionary()"
the callback method is fired.
Hope it saves you time if you are having the same issue.
add a comment |
Ok, this is strange, but I noticed if I manually create a dictionary from the result instead of using "ToDictionary()"
the callback method is fired.
Hope it saves you time if you are having the same issue.
Ok, this is strange, but I noticed if I manually create a dictionary from the result instead of using "ToDictionary()"
the callback method is fired.
Hope it saves you time if you are having the same issue.
answered Nov 10 '18 at 12:50
Kourosh
3111923
3111923
add a comment |
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Is this relevant?
– Matthew Watson
Nov 10 '18 at 10:19
@MatthewWatson Thanks for the link, although I tried the solution mentioned there and still can't get the callback method fired.
– Kourosh
Nov 10 '18 at 10:33