How to get other position`s light attenuation?
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I want to get other position's light attenuation.
My blueprint Image:
This is because I want to apply the light attenuation of the light L obtained from the A surface to the B surface.
What should I do? And can I get shadow attenuation as well as light attenuation?
I also looked up the vertex shader in the Unity documentation, and looked for the surface shader, but could not find the answer.
unity3d
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up vote
0
down vote
favorite
I want to get other position's light attenuation.
My blueprint Image:
This is because I want to apply the light attenuation of the light L obtained from the A surface to the B surface.
What should I do? And can I get shadow attenuation as well as light attenuation?
I also looked up the vertex shader in the Unity documentation, and looked for the surface shader, but could not find the answer.
unity3d
Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I want to get other position's light attenuation.
My blueprint Image:
This is because I want to apply the light attenuation of the light L obtained from the A surface to the B surface.
What should I do? And can I get shadow attenuation as well as light attenuation?
I also looked up the vertex shader in the Unity documentation, and looked for the surface shader, but could not find the answer.
unity3d
I want to get other position's light attenuation.
My blueprint Image:
This is because I want to apply the light attenuation of the light L obtained from the A surface to the B surface.
What should I do? And can I get shadow attenuation as well as light attenuation?
I also looked up the vertex shader in the Unity documentation, and looked for the surface shader, but could not find the answer.
unity3d
unity3d
edited Nov 9 at 8:31
Laurenz Albe
43.2k92746
43.2k92746
asked Nov 9 at 8:11
소프트웨어모노
1
1
Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58
add a comment |
Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58
Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58
Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58
add a comment |
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Does ot have to change on runtime or could you use baked lights?
– derHugo
Nov 9 at 14:58