Efficient way to drop the fractional part from float but retain the type
Efficient way to drop the fractional part from float but retain the type
I know that by std::round, std::floor or std::ceil or simply typecasting we can drop the decimal part, but with typecasting, the the variable loses its original type ( float or double ).
Is there any way, I can retain the type and still drop the fractional part efficiently.
One of the method I thought was subtracting the fractional part from the number, but that isnt so efficient. So, maybe there are some other methods?
Example -
float a = 123.456;
float b;
b = do something on a;
result b is 123.0
@MeetTitan That's all kinds of trouble. The range of a
float
is much bigger than int
.– melpomene
Sep 1 at 8:39
float
int
@MeetTitan
[conv.fpint]
"A prvalue of a floating-point type can be converted to a prvalue of an integer type. The conversion truncates; that is, the fractional part is discarded. The behavior is undefined if the truncated value cannot be represented in the destination type."– melpomene
Sep 1 at 8:52
[conv.fpint]
b = (int)a;
should do.– Luis Colorado
Sep 3 at 9:07
b = (int)a;
@melpomene, not in granularity. If you take a 32bit floating point and try to assign it something like
1,000,000,123
to a 32bit integer lvalue, you probably get some surprise.... and that's well under the range of 32bit integer types. In my case I got 1,000,000,128
, due to the lack of significand bits in the floating point, that are used in the integer counterpart. :)– Luis Colorado
Sep 3 at 9:16
1,000,000,123
1,000,000,128
2 Answers
2
For example, with std::round
original type is preserved:
std::round
float round(float arg);
double round(double arg);
It is also true for std::floor
and std::ceil
.
std::floor
std::ceil
Addition. Here are some benchmarking results.
Compilers: gcc 7.3.0
and msvs 2018 15.9.0
, machine: Core i7-4770
.
gcc 7.3.0
msvs 2018 15.9.0
Core i7-4770
Code. Compilation options:
Frankly speaking I don't think these results are very relevant (in the absolute values) on their own. With fast math option some functions reduce just to a single assembly instruction vroundss
. The real code should be profiled to get relevant results.
vroundss
oh..that was simple.. Didnt know that round/floor/ceil retains the type. But makes sense.
– infoclogged
Sep 1 at 8:52
This is actually the "greater" answer than the accepted one, IMO.
– Rudy Velthuis
Sep 1 at 16:32
@RudyVelthuis Why? It doesn't answer the question in the title (how to drop the fractional part of a number).
– melpomene
Sep 1 at 16:35
@RudyVelthuis - well, the question was to efficiently drop the fractional part, coz the dataset where it will be used is huge. I did not benchmark, but I do strongly feel that trunc will win among the other contestants. Have changed ths subject line to be more specific.
– infoclogged
Sep 3 at 20:50
@infoclogged please don't change your question after it's been answered; if you have a new question, ask it as a new question.
– Sneftel
Sep 3 at 20:56
Check out modf
:
modf
#include <cmath>
float a = 123.456;
float b, c;
c = std::modf(a, &b);
// c = 0.456
// b = 123.0
You don't have to use the return value (the fractional part) if you don't need it.
Or (since C++11) trunc
:
trunc
float b = std::trunc(a);
great answer. Whats the difference of trunc and modf from round ( I now know, that round retains the type )?
– infoclogged
Sep 1 at 8:53
@infoclogged
round
rounds to the nearest integer (away from 0), so e.g. round(0.7)
is 1.0
, but trunc(0.7)
is 0.0
(it just drops the fractional part).– melpomene
Sep 1 at 8:55
round
round(0.7)
1.0
trunc(0.7)
0.0
it looks like trunc is really dumb and should be the fastest among all round, ceil, floor etc. this works for me.
– infoclogged
Sep 1 at 9:08
@infoclogged: trunc() is not "dumb". It takes some work to convert an FP value to an integer value, the same kind of work as, say, for floor() or ceil(), or even round().
– Rudy Velthuis
Sep 1 at 16:31
@melpemone: Which bits/how many bits? But you don't set some bits to 0. you must know how many bits can be removed, then you must round to the last remaining bit position and then you must normalize the result. That is a little more work than just cutting off some bits. But usually this is one in hardware, so no big deal.
– Rudy Velthuis
Sep 4 at 16:22
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Why can't you cast to an int then back to a float and let the compiler deal with it?
– MeetTitan
Sep 1 at 8:34