REST Connection using UnityWebRequest via proxy









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I am trying to make a REST request to a server via proxy using UnityWebRequest. I have tried to use



Network.useProxy = true;


but this fails with the error



Cannot connect to destination host


Network.useProxy has been removed in Unity 2018.2.12. I am able to connect over Postman and curl. Can anybody confirm that UnityWebRequest does not support connection via proxy?










share|improve this question

























    up vote
    2
    down vote

    favorite












    I am trying to make a REST request to a server via proxy using UnityWebRequest. I have tried to use



    Network.useProxy = true;


    but this fails with the error



    Cannot connect to destination host


    Network.useProxy has been removed in Unity 2018.2.12. I am able to connect over Postman and curl. Can anybody confirm that UnityWebRequest does not support connection via proxy?










    share|improve this question























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      I am trying to make a REST request to a server via proxy using UnityWebRequest. I have tried to use



      Network.useProxy = true;


      but this fails with the error



      Cannot connect to destination host


      Network.useProxy has been removed in Unity 2018.2.12. I am able to connect over Postman and curl. Can anybody confirm that UnityWebRequest does not support connection via proxy?










      share|improve this question













      I am trying to make a REST request to a server via proxy using UnityWebRequest. I have tried to use



      Network.useProxy = true;


      but this fails with the error



      Cannot connect to destination host


      Network.useProxy has been removed in Unity 2018.2.12. I am able to connect over Postman and curl. Can anybody confirm that UnityWebRequest does not support connection via proxy?







      c# unity3d proxy






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 8 at 17:21









      taj

      7341315




      7341315






















          1 Answer
          1






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          oldest

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          up vote
          1
          down vote



          accepted










          Even if it hasn't been deprecated, it wouldn't still work because Unity's Network.useProxy is used for the legacy networking system and the UnityWebRequest API is not part of that.



          There is no support for proxy with UnityWebRequest and there is no plan to add support for this on Unity roadmap. Vote for its support here.



          Your only workaround is to use one of the standard C# web request API such as HttpWebRequest and WebClient. They are supported in Unity. With HttpWebRequest, you can use proxy as below:



          string proxyHost = "192.168.1.3";
          int proxyPort = 8080;
          string url = "http://YourUrl.com/blah";

          HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
          request.Proxy = new WebProxy(proxyHost, proxyPort);


          Since this is not UnityWebRequest, you have to do that in another Thread to prevent blocking your game main Thread.






          share|improve this answer




















          • Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
            – taj
            Nov 8 at 19:42







          • 1




            Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
            – Programmer
            Nov 8 at 19:47











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          active

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          up vote
          1
          down vote



          accepted










          Even if it hasn't been deprecated, it wouldn't still work because Unity's Network.useProxy is used for the legacy networking system and the UnityWebRequest API is not part of that.



          There is no support for proxy with UnityWebRequest and there is no plan to add support for this on Unity roadmap. Vote for its support here.



          Your only workaround is to use one of the standard C# web request API such as HttpWebRequest and WebClient. They are supported in Unity. With HttpWebRequest, you can use proxy as below:



          string proxyHost = "192.168.1.3";
          int proxyPort = 8080;
          string url = "http://YourUrl.com/blah";

          HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
          request.Proxy = new WebProxy(proxyHost, proxyPort);


          Since this is not UnityWebRequest, you have to do that in another Thread to prevent blocking your game main Thread.






          share|improve this answer




















          • Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
            – taj
            Nov 8 at 19:42







          • 1




            Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
            – Programmer
            Nov 8 at 19:47















          up vote
          1
          down vote



          accepted










          Even if it hasn't been deprecated, it wouldn't still work because Unity's Network.useProxy is used for the legacy networking system and the UnityWebRequest API is not part of that.



          There is no support for proxy with UnityWebRequest and there is no plan to add support for this on Unity roadmap. Vote for its support here.



          Your only workaround is to use one of the standard C# web request API such as HttpWebRequest and WebClient. They are supported in Unity. With HttpWebRequest, you can use proxy as below:



          string proxyHost = "192.168.1.3";
          int proxyPort = 8080;
          string url = "http://YourUrl.com/blah";

          HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
          request.Proxy = new WebProxy(proxyHost, proxyPort);


          Since this is not UnityWebRequest, you have to do that in another Thread to prevent blocking your game main Thread.






          share|improve this answer




















          • Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
            – taj
            Nov 8 at 19:42







          • 1




            Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
            – Programmer
            Nov 8 at 19:47













          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          Even if it hasn't been deprecated, it wouldn't still work because Unity's Network.useProxy is used for the legacy networking system and the UnityWebRequest API is not part of that.



          There is no support for proxy with UnityWebRequest and there is no plan to add support for this on Unity roadmap. Vote for its support here.



          Your only workaround is to use one of the standard C# web request API such as HttpWebRequest and WebClient. They are supported in Unity. With HttpWebRequest, you can use proxy as below:



          string proxyHost = "192.168.1.3";
          int proxyPort = 8080;
          string url = "http://YourUrl.com/blah";

          HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
          request.Proxy = new WebProxy(proxyHost, proxyPort);


          Since this is not UnityWebRequest, you have to do that in another Thread to prevent blocking your game main Thread.






          share|improve this answer












          Even if it hasn't been deprecated, it wouldn't still work because Unity's Network.useProxy is used for the legacy networking system and the UnityWebRequest API is not part of that.



          There is no support for proxy with UnityWebRequest and there is no plan to add support for this on Unity roadmap. Vote for its support here.



          Your only workaround is to use one of the standard C# web request API such as HttpWebRequest and WebClient. They are supported in Unity. With HttpWebRequest, you can use proxy as below:



          string proxyHost = "192.168.1.3";
          int proxyPort = 8080;
          string url = "http://YourUrl.com/blah";

          HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
          request.Proxy = new WebProxy(proxyHost, proxyPort);


          Since this is not UnityWebRequest, you have to do that in another Thread to prevent blocking your game main Thread.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 8 at 18:31









          Programmer

          73.4k1076137




          73.4k1076137











          • Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
            – taj
            Nov 8 at 19:42







          • 1




            Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
            – Programmer
            Nov 8 at 19:47

















          • Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
            – taj
            Nov 8 at 19:42







          • 1




            Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
            – Programmer
            Nov 8 at 19:47
















          Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
          – taj
          Nov 8 at 19:42





          Thanks @Programmer - Do you know if C# web requests work across Unity target platforms?
          – taj
          Nov 8 at 19:42





          1




          1




          Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
          – Programmer
          Nov 8 at 19:47





          Yes, it supports them all with the exception of WebGL platform. Nothing in the System.Net namespace is supported on the WebGL platform but that shouldn't be a problem if it's not your target platform. See this for other differences between them .
          – Programmer
          Nov 8 at 19:47


















           

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