How to add component with constructor defined inside it, into pooled engine entity?
Using "pooledEngine.createComponent(Component.class)" we can only add component having default constructor(constructor having no parameter) to entity in pooled engine.Is there a way to add components having constructor defined inside them to entity in pooled engine.
libgdx box2dlights box2d-joints
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Using "pooledEngine.createComponent(Component.class)" we can only add component having default constructor(constructor having no parameter) to entity in pooled engine.Is there a way to add components having constructor defined inside them to entity in pooled engine.
libgdx box2dlights box2d-joints
You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33
add a comment |
Using "pooledEngine.createComponent(Component.class)" we can only add component having default constructor(constructor having no parameter) to entity in pooled engine.Is there a way to add components having constructor defined inside them to entity in pooled engine.
libgdx box2dlights box2d-joints
Using "pooledEngine.createComponent(Component.class)" we can only add component having default constructor(constructor having no parameter) to entity in pooled engine.Is there a way to add components having constructor defined inside them to entity in pooled engine.
libgdx box2dlights box2d-joints
libgdx box2dlights box2d-joints
asked Nov 12 '18 at 6:10
shubhamshubham
146
146
You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33
add a comment |
You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33
You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33
You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33
add a comment |
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You can do this with libGDX's Pool. No clue how to solve it using Ashley's pooledEngine (which I'm assuming you're talking about)
– Squiddie
Nov 16 '18 at 11:33