Jasmine's BeforeAll inner functions are called after a spec
Jasmine's BeforeAll inner functions are called after a spec
I am making a game with the Phaser-framework and I am coding automatic tests with Jasmine. All works fine in this code exept the function beforeAll() (called after a it (spec)) The console prints:
test2
test
when it should print test test2. I tried the beforeEach() but it does not make any difference.
describe("Hit Box", function()
var collide = false;
beforeAll(function()
game = new Phaser.Game(400, 400, Phaser.AUTO, '', preload: preload, create: create, render:render, false, true);
function preload()
game.load.image('blue', 'assets/magicien100.png');
game.load.image('fire_ball', 'assets/red.png');
function create()
game.physics.startSystem(Phaser.Physics.ARCADE);
game.world.setBounds(0, 0, 400, 400);
game.dummyPlayer = game.add.sprite(100,100,'blue');
game.dummyPlayer.width = 100;
game.dummyPlayer.height = 100;
game.physics.arcade.enable(game.dummyPlayer);
game.dummySpell = game.add.sprite(50, 50, 'fire_ball');
game.dummySpell.width = 75;
game.dummySpell.height = 75;
game.physics.arcade.enable(game.dummySpell);
game.debug.spriteBounds(game.dummyPlayer);
game.debug.spriteBounds(game.dummySpell);
if (game.physics.arcade.overlap(game.dummyPlayer, game.dummySpell))
collide = true;
console.log('test');
function render()
game.debug.spriteBounds(game.dummyPlayer);
game.debug.spriteBounds(game.dummySpell);
);
it("Should have a collision", function()
expect(collide).toBe(true);
console.log('test2');
);
);
new Phaser.Game
Have you tried to use
done
in beforeAll
?– marzelin
Sep 6 '18 at 16:43
done
beforeAll
those tests make no sense. You do all logic in
beforeAll
and only do checking in it
. it
should do something and then test the result.– marzelin
Sep 6 '18 at 16:46
beforeAll
it
it
you should only unit test your own functions (pure functions preferably) not the framework itself.
– marzelin
Sep 6 '18 at 16:57
1 Answer
1
If Phaser.Game is asynchronous, it may still be creating when the it function is run.
Try returning a promise from the beforeAll:
describe("Hit Box", function() {
var collide = false;
beforeEach(function()
return new Promise(function(resolve, reject)
game = new Phaser.Game(400, 400, Phaser.AUTO, '', preload: preload, create: create, render:render, false, true);
function preload()
// preload code
function create()
// create code
resolve(); // to complete the promise
);
);
I tested what you told me to do but everything is fine. I put more console.log() and I figured out that the functions preload, create and render are called AFTER the spec but I have no idea why.
– JuZDePeche
Sep 6 '18 at 16:10
Is there anything asynchronous about how Phaser.Game is created. Perhaps it is still running when the it function is called. You could take a look at the async documentation from Jasmine: jasmine.github.io/tutorials/async
– Joel Richman
Sep 6 '18 at 16:38
I updated the answer with an asynchronous solution.
– Joel Richman
Sep 6 '18 at 16:49
It worked! The spec now waits the preload and create function.
– JuZDePeche
Sep 6 '18 at 19:11
Glad to hear that it worked. When you have a moment can you mark it as the accepted answer?
– Joel Richman
Sep 6 '18 at 19:53
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maybe
new Phaser.Game
is async?– marzelin
Sep 6 '18 at 16:42