Jasmine's BeforeAll inner functions are called after a spec

Jasmine's BeforeAll inner functions are called after a spec



I am making a game with the Phaser-framework and I am coding automatic tests with Jasmine. All works fine in this code exept the function beforeAll() (called after a it (spec)) The console prints:
test2
test
when it should print test test2. I tried the beforeEach() but it does not make any difference.


describe("Hit Box", function()
var collide = false;
beforeAll(function()

game = new Phaser.Game(400, 400, Phaser.AUTO, '', preload: preload, create: create, render:render, false, true);

function preload()

game.load.image('blue', 'assets/magicien100.png');

game.load.image('fire_ball', 'assets/red.png');



function create()
game.physics.startSystem(Phaser.Physics.ARCADE);
game.world.setBounds(0, 0, 400, 400);
game.dummyPlayer = game.add.sprite(100,100,'blue');

game.dummyPlayer.width = 100;
game.dummyPlayer.height = 100;

game.physics.arcade.enable(game.dummyPlayer);

game.dummySpell = game.add.sprite(50, 50, 'fire_ball');

game.dummySpell.width = 75;
game.dummySpell.height = 75;

game.physics.arcade.enable(game.dummySpell);

game.debug.spriteBounds(game.dummyPlayer);
game.debug.spriteBounds(game.dummySpell);

if (game.physics.arcade.overlap(game.dummyPlayer, game.dummySpell))
collide = true;
console.log('test');



function render()
game.debug.spriteBounds(game.dummyPlayer);
game.debug.spriteBounds(game.dummySpell);


);


it("Should have a collision", function()
expect(collide).toBe(true);
console.log('test2');
);
);






maybe new Phaser.Game is async?

– marzelin
Sep 6 '18 at 16:42


new Phaser.Game






Have you tried to use done in beforeAll?

– marzelin
Sep 6 '18 at 16:43


done


beforeAll






those tests make no sense. You do all logic in beforeAll and only do checking in it. it should do something and then test the result.

– marzelin
Sep 6 '18 at 16:46


beforeAll


it


it






you should only unit test your own functions (pure functions preferably) not the framework itself.

– marzelin
Sep 6 '18 at 16:57




1 Answer
1



If Phaser.Game is asynchronous, it may still be creating when the it function is run.



Try returning a promise from the beforeAll:


describe("Hit Box", function() {

var collide = false;
beforeEach(function()
return new Promise(function(resolve, reject)

game = new Phaser.Game(400, 400, Phaser.AUTO, '', preload: preload, create: create, render:render, false, true);

function preload()
// preload code


function create()
// create code
resolve(); // to complete the promise

);



);






I tested what you told me to do but everything is fine. I put more console.log() and I figured out that the functions preload, create and render are called AFTER the spec but I have no idea why.

– JuZDePeche
Sep 6 '18 at 16:10






Is there anything asynchronous about how Phaser.Game is created. Perhaps it is still running when the it function is called. You could take a look at the async documentation from Jasmine: jasmine.github.io/tutorials/async

– Joel Richman
Sep 6 '18 at 16:38






I updated the answer with an asynchronous solution.

– Joel Richman
Sep 6 '18 at 16:49






It worked! The spec now waits the preload and create function.

– JuZDePeche
Sep 6 '18 at 19:11






Glad to hear that it worked. When you have a moment can you mark it as the accepted answer?

– Joel Richman
Sep 6 '18 at 19:53



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