full width/stretch a website background image [duplicate]



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0
















This question already has an answer here:



  • Full Width Background with Fixed Width Content (CSS)

    1 answer



How do I get a website background image to be full width/stretch with no space at the side and top. I do not know whether it is html, css or javascript I have to use to do this.



click here for an example of what i would like



Here is my CSS code:






section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;












share|improve this question















marked as duplicate by j08691, Community Nov 14 '18 at 13:30


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


















  • Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

    – Chris W.
    Nov 13 '18 at 22:06


















0
















This question already has an answer here:



  • Full Width Background with Fixed Width Content (CSS)

    1 answer



How do I get a website background image to be full width/stretch with no space at the side and top. I do not know whether it is html, css or javascript I have to use to do this.



click here for an example of what i would like



Here is my CSS code:






section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;












share|improve this question















marked as duplicate by j08691, Community Nov 14 '18 at 13:30


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


















  • Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

    – Chris W.
    Nov 13 '18 at 22:06














0












0








0









This question already has an answer here:



  • Full Width Background with Fixed Width Content (CSS)

    1 answer



How do I get a website background image to be full width/stretch with no space at the side and top. I do not know whether it is html, css or javascript I have to use to do this.



click here for an example of what i would like



Here is my CSS code:






section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;












share|improve this question

















This question already has an answer here:



  • Full Width Background with Fixed Width Content (CSS)

    1 answer



How do I get a website background image to be full width/stretch with no space at the side and top. I do not know whether it is html, css or javascript I have to use to do this.



click here for an example of what i would like



Here is my CSS code:






section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;







This question already has an answer here:



  • Full Width Background with Fixed Width Content (CSS)

    1 answer






section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;





section

max-width:100%;
height:700px;
background-size:cover;
background-position:50% 50%;
background-repeat: no-repeat;






javascript html css






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 13 '18 at 22:50









MikeH

3,3531230




3,3531230










asked Nov 13 '18 at 22:04









E.prossE.pross

82




82




marked as duplicate by j08691, Community Nov 14 '18 at 13:30


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.









marked as duplicate by j08691, Community Nov 14 '18 at 13:30


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.














  • Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

    – Chris W.
    Nov 13 '18 at 22:06


















  • Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

    – Chris W.
    Nov 13 '18 at 22:06

















Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

– Chris W.
Nov 13 '18 at 22:06






Howdy, welcome to SO. For starters, take it out of that section you have a fixed height on, and max-width 100% doesn't make much sense either. Instead just do something like body background: #fff url(blah/img/path.png) no-repeat center center;background-size: cover; and you're done, if I'm understanding your question correctly anyway.

– Chris W.
Nov 13 '18 at 22:06













4 Answers
4






active

oldest

votes


















0














There are lot of different way to do this, actually it's all depends upon developer.



this code might help you.




section 
position: absolute;
top: 0,
left:0;
bottom: 0;
right: 0;
height: 100%;
background-repeat: no-repeat;
background: #0e0e0e;
display: flex;
justify-content: center;
align-items: center;


img
width: 50%;
object-fit: contain;

<section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>








share|improve this answer






























    0














    html, body height: 100%; 

    body
    background-repeat: no-repeat;
    background-size: cover;
    background-position: center;
    background-image: url(your-img-url);



    This is it






    share|improve this answer






























      0














      Try this one



      body 
      background-image: url(https://dummyimage.com/250/ffffff/000000);
      background-size: cover;






      share|improve this answer






























        0














        You can use HTML, CSS, or Javascript depending on your needs. Each programming language offers its own advantages and disadvantages:



        HTML



        Pros: The pure HTML way is the simplest, most straight forward way to insert an image. The HTML way is also the fastest and most beneficial to the page load speed because, since you are telling the browser the dimensions of the image in advance, the browser is able to present the page to the user sooner than when it gets done loading the image.



        Cons: The pure HTML way is the least responsive, the least customizable, and the least extensible. You have to individually micromanage each and every image.



        How: Follow the below steps.



        1. Create an image tag.

        2. (Optionally) set this image tag's decoding attribute to async to prevent the loading of the image from blocking the page load speed.

        3. Set the width attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

        4. Set the height attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

        5. Set the alt and src attribute.

        Working example:






        48% X 48%:<br />
        <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
        <br />488px X 488px (original size, reccomended):<br />
        <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
        <br />48px X 48px:<br />
        <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





        CSS



        Pro: Much more freedom and expressibility than the HTML way. With CSS, you can set constraints on the minimum and maximum size in addition to setting the prefered way. You can also scale your image based on font size so it looks good on all devices and scale it to the size of the screen and use calc to create complex calculations



        Con: Suffers from the same lack of extensibility as HTML.



        How:






        html, body, #bloat 
        width: calc(22vh + 22vw + 1em + 8px);
        height: calc(48vh + 48vw - 2em - 1px);
        margin-left: 1em;
        transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
        perspective: 100vw;

        <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





        Javascript



        Pro: You can use the original size of the image in your calculations. This is a major plus because it allows for highly scalable web designs to be created.



        Con: It is way way slower and page-blocking than HTML or CSS. This is especially true for people who do not know how to code Javascript, and are instead just copying snippets of javascript to paste all over their website because Javascript is unprecedentedly easy to misuse. However, do not be discouraged too much: in the right hands with the right usage, javascript can be incredibly powerful.



        How: I am assuming that, because of the nature of the question you are asking, that you do not know javascript. Alright, I can work with that. The template HTML code is given below. The below code should be IE6+ compatible. However, it is quite likely that the rest of your page is not IE6-compatible.



        delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
        (function() document.getElementsByTagName("img");
        var ddEle = document.documentElement;
        /*****************************/
        /** [Place Piece-1 Extensions Here] **/
        /*****************************/
        function whenResize()
        /*****************************/
        /** [Place Piece-2 Extensions Here] **/
        /*****************************/
        for (var i=0,Len=images.length; i < Len; ++i)
        var theImage = images[i];
        /*****************************/
        /** [Place Piece-3 Extensions Here] **/
        /*****************************/
        theImage.width = /*Insert equation:*/ 1 + 1;
        theImage.height = /*Insert equation:*/ 1 * 1;


        if (document.readyState !== "interactive")
        whenResize();
        else if (document.addEventListener)
        document.addEventListener("DOMContentLoaded", whenResize, once: 1);
        else
        document.attachEvent("onreadystatechange", function onReady()
        document.detachEvent("onreadystatechange", onReady);
        whenResize();
        );

        if (typeof addEventListener !== "undefined")
        addEventListener("resize", whenResize, passive: 1);
        else
        attachEvent("onresize", whenResize); // old IE
        )();


        The extensions are listed below. Please only use them "as-needed" to ensure maximum performance.



        • Font Size extension

          • Gives you the user's font size as the variable deviceFontSize. Be aware that on some devices, the font size can change over the course of the user's visit to the page. But, unfortunately, there is no good solution that exists to deal with these devices. The easiest way to deal with this these devices (if you absolutely have to) is to swap the places of the following "Piece-2" code with "Piece-1" code.

          • Piece-1 code: var deviceFontSize = parseFloat((ddEle.currentStyle || getComputedStyle(ddEle, null)).fontSize);

          • Piece-2 code: [none]

          • Piece-3 code: [none]


        • Window Size extension

          • Gives you the size of the user's screen as the variables deviceWidth and deviceFontSize

          • Piece-1 code: [none]

          • Piece-2 code: var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;

          • Piece-3 code: [none]


        • Natural Image Size

          • Every image file gets saved as being X pixels by Y pixels. This extension gets the dimensions of the original image file as variables naturalWidth and naturalHeight. It defaults to 0 if it could not get these values.

          • Piece-2 code: [none]

          • Piece-2 code: [none]

          • Piece-3 code: var naturalWidth = theImage.naturalWidth | 0, naturalHeight = theImage.naturalHeight | 0;


        • Math Extension

          • See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math

          • Now, to ensure speed, drop off the Math. from the math methods and insert the following code only once per each method used (not once per each usage of the method). For example, if you used Math.abs three times, then the piece-1 code would be var abs=Math.abs;. If you used Math.pow once and Math.log 4 times, then your piece-1 code would be var pow=Math.pow;var log=Math.log;. After you insert these extensions, you would use the math function normally without the Math.. For example, you might use Math.max along with the Window Size extension and set the width of the image to max(deviceWidth, deviceHeight) to get the maximum of the width and the height of the screen.

          • Piece-1 code: var (put the name of the math function here. E.x. put cos if you want Math.cos) = Math. (also put the name of math function here. E.x. put cos if you want Math.cos) ;

          • Piece-2 code: [none]

          • Piece-3 code: [none]


        Example:






        delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
        (function() getComputedStyle(ddEle, null)).fontSize);
        // Math functions:
        var max = Math.max;var min = Math.min;
        /*****************************/
        function whenResize()
        /*****************************/
        /** [Place Piece-2 Extensions Here] **/
        // the device width extension:
        var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
        /*****************************/
        for (var i=0,Len=images.length; i < Len; ++i) 0;
        /*****************************/
        theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
        theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


        if (document.readyState !== "loading")
        whenResize();
        else if (document.addEventListener)
        document.addEventListener("DOMContentLoaded", whenResize, once: 1);
        else
        document.attachEvent("onreadystatechange", function onReady()
        document.detachEvent("onreadystatechange", onReady);
        whenResize();
        );

        if (typeof addEventListener !== "undefined")
        addEventListener("resize", whenResize, passive: 1);
        else
        attachEvent("onresize", whenResize); // old IE
        )();

        <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />








        share|improve this answer































          4 Answers
          4






          active

          oldest

          votes








          4 Answers
          4






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          There are lot of different way to do this, actually it's all depends upon developer.



          this code might help you.




          section 
          position: absolute;
          top: 0,
          left:0;
          bottom: 0;
          right: 0;
          height: 100%;
          background-repeat: no-repeat;
          background: #0e0e0e;
          display: flex;
          justify-content: center;
          align-items: center;


          img
          width: 50%;
          object-fit: contain;

          <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>








          share|improve this answer



























            0














            There are lot of different way to do this, actually it's all depends upon developer.



            this code might help you.




            section 
            position: absolute;
            top: 0,
            left:0;
            bottom: 0;
            right: 0;
            height: 100%;
            background-repeat: no-repeat;
            background: #0e0e0e;
            display: flex;
            justify-content: center;
            align-items: center;


            img
            width: 50%;
            object-fit: contain;

            <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>








            share|improve this answer

























              0












              0








              0







              There are lot of different way to do this, actually it's all depends upon developer.



              this code might help you.




              section 
              position: absolute;
              top: 0,
              left:0;
              bottom: 0;
              right: 0;
              height: 100%;
              background-repeat: no-repeat;
              background: #0e0e0e;
              display: flex;
              justify-content: center;
              align-items: center;


              img
              width: 50%;
              object-fit: contain;

              <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>








              share|improve this answer













              There are lot of different way to do this, actually it's all depends upon developer.



              this code might help you.




              section 
              position: absolute;
              top: 0,
              left:0;
              bottom: 0;
              right: 0;
              height: 100%;
              background-repeat: no-repeat;
              background: #0e0e0e;
              display: flex;
              justify-content: center;
              align-items: center;


              img
              width: 50%;
              object-fit: contain;

              <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>








              section 
              position: absolute;
              top: 0,
              left:0;
              bottom: 0;
              right: 0;
              height: 100%;
              background-repeat: no-repeat;
              background: #0e0e0e;
              display: flex;
              justify-content: center;
              align-items: center;


              img
              width: 50%;
              object-fit: contain;

              <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>





              section 
              position: absolute;
              top: 0,
              left:0;
              bottom: 0;
              right: 0;
              height: 100%;
              background-repeat: no-repeat;
              background: #0e0e0e;
              display: flex;
              justify-content: center;
              align-items: center;


              img
              width: 50%;
              object-fit: contain;

              <section><img src="https://i.stack.imgur.com/A2e0s.png" /></section>






              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Nov 13 '18 at 22:35









              Jaisa RamJaisa Ram

              26438




              26438























                  0














                  html, body height: 100%; 

                  body
                  background-repeat: no-repeat;
                  background-size: cover;
                  background-position: center;
                  background-image: url(your-img-url);



                  This is it






                  share|improve this answer



























                    0














                    html, body height: 100%; 

                    body
                    background-repeat: no-repeat;
                    background-size: cover;
                    background-position: center;
                    background-image: url(your-img-url);



                    This is it






                    share|improve this answer

























                      0












                      0








                      0







                      html, body height: 100%; 

                      body
                      background-repeat: no-repeat;
                      background-size: cover;
                      background-position: center;
                      background-image: url(your-img-url);



                      This is it






                      share|improve this answer













                      html, body height: 100%; 

                      body
                      background-repeat: no-repeat;
                      background-size: cover;
                      background-position: center;
                      background-image: url(your-img-url);



                      This is it







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Nov 13 '18 at 22:18









                      First NameFirst Name

                      869




                      869





















                          0














                          Try this one



                          body 
                          background-image: url(https://dummyimage.com/250/ffffff/000000);
                          background-size: cover;






                          share|improve this answer



























                            0














                            Try this one



                            body 
                            background-image: url(https://dummyimage.com/250/ffffff/000000);
                            background-size: cover;






                            share|improve this answer

























                              0












                              0








                              0







                              Try this one



                              body 
                              background-image: url(https://dummyimage.com/250/ffffff/000000);
                              background-size: cover;






                              share|improve this answer













                              Try this one



                              body 
                              background-image: url(https://dummyimage.com/250/ffffff/000000);
                              background-size: cover;







                              share|improve this answer












                              share|improve this answer



                              share|improve this answer










                              answered Nov 13 '18 at 22:23









                              Gabriel LopezGabriel Lopez

                              28217




                              28217





















                                  0














                                  You can use HTML, CSS, or Javascript depending on your needs. Each programming language offers its own advantages and disadvantages:



                                  HTML



                                  Pros: The pure HTML way is the simplest, most straight forward way to insert an image. The HTML way is also the fastest and most beneficial to the page load speed because, since you are telling the browser the dimensions of the image in advance, the browser is able to present the page to the user sooner than when it gets done loading the image.



                                  Cons: The pure HTML way is the least responsive, the least customizable, and the least extensible. You have to individually micromanage each and every image.



                                  How: Follow the below steps.



                                  1. Create an image tag.

                                  2. (Optionally) set this image tag's decoding attribute to async to prevent the loading of the image from blocking the page load speed.

                                  3. Set the width attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                  4. Set the height attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                  5. Set the alt and src attribute.

                                  Working example:






                                  48% X 48%:<br />
                                  <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                  <br />488px X 488px (original size, reccomended):<br />
                                  <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                  <br />48px X 48px:<br />
                                  <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                  CSS



                                  Pro: Much more freedom and expressibility than the HTML way. With CSS, you can set constraints on the minimum and maximum size in addition to setting the prefered way. You can also scale your image based on font size so it looks good on all devices and scale it to the size of the screen and use calc to create complex calculations



                                  Con: Suffers from the same lack of extensibility as HTML.



                                  How:






                                  html, body, #bloat 
                                  width: calc(22vh + 22vw + 1em + 8px);
                                  height: calc(48vh + 48vw - 2em - 1px);
                                  margin-left: 1em;
                                  transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                  perspective: 100vw;

                                  <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                  Javascript



                                  Pro: You can use the original size of the image in your calculations. This is a major plus because it allows for highly scalable web designs to be created.



                                  Con: It is way way slower and page-blocking than HTML or CSS. This is especially true for people who do not know how to code Javascript, and are instead just copying snippets of javascript to paste all over their website because Javascript is unprecedentedly easy to misuse. However, do not be discouraged too much: in the right hands with the right usage, javascript can be incredibly powerful.



                                  How: I am assuming that, because of the nature of the question you are asking, that you do not know javascript. Alright, I can work with that. The template HTML code is given below. The below code should be IE6+ compatible. However, it is quite likely that the rest of your page is not IE6-compatible.



                                  delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                  (function() document.getElementsByTagName("img");
                                  var ddEle = document.documentElement;
                                  /*****************************/
                                  /** [Place Piece-1 Extensions Here] **/
                                  /*****************************/
                                  function whenResize()
                                  /*****************************/
                                  /** [Place Piece-2 Extensions Here] **/
                                  /*****************************/
                                  for (var i=0,Len=images.length; i < Len; ++i)
                                  var theImage = images[i];
                                  /*****************************/
                                  /** [Place Piece-3 Extensions Here] **/
                                  /*****************************/
                                  theImage.width = /*Insert equation:*/ 1 + 1;
                                  theImage.height = /*Insert equation:*/ 1 * 1;


                                  if (document.readyState !== "interactive")
                                  whenResize();
                                  else if (document.addEventListener)
                                  document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                  else
                                  document.attachEvent("onreadystatechange", function onReady()
                                  document.detachEvent("onreadystatechange", onReady);
                                  whenResize();
                                  );

                                  if (typeof addEventListener !== "undefined")
                                  addEventListener("resize", whenResize, passive: 1);
                                  else
                                  attachEvent("onresize", whenResize); // old IE
                                  )();


                                  The extensions are listed below. Please only use them "as-needed" to ensure maximum performance.



                                  • Font Size extension

                                    • Gives you the user's font size as the variable deviceFontSize. Be aware that on some devices, the font size can change over the course of the user's visit to the page. But, unfortunately, there is no good solution that exists to deal with these devices. The easiest way to deal with this these devices (if you absolutely have to) is to swap the places of the following "Piece-2" code with "Piece-1" code.

                                    • Piece-1 code: var deviceFontSize = parseFloat((ddEle.currentStyle || getComputedStyle(ddEle, null)).fontSize);

                                    • Piece-2 code: [none]

                                    • Piece-3 code: [none]


                                  • Window Size extension

                                    • Gives you the size of the user's screen as the variables deviceWidth and deviceFontSize

                                    • Piece-1 code: [none]

                                    • Piece-2 code: var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;

                                    • Piece-3 code: [none]


                                  • Natural Image Size

                                    • Every image file gets saved as being X pixels by Y pixels. This extension gets the dimensions of the original image file as variables naturalWidth and naturalHeight. It defaults to 0 if it could not get these values.

                                    • Piece-2 code: [none]

                                    • Piece-2 code: [none]

                                    • Piece-3 code: var naturalWidth = theImage.naturalWidth | 0, naturalHeight = theImage.naturalHeight | 0;


                                  • Math Extension

                                    • See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math

                                    • Now, to ensure speed, drop off the Math. from the math methods and insert the following code only once per each method used (not once per each usage of the method). For example, if you used Math.abs three times, then the piece-1 code would be var abs=Math.abs;. If you used Math.pow once and Math.log 4 times, then your piece-1 code would be var pow=Math.pow;var log=Math.log;. After you insert these extensions, you would use the math function normally without the Math.. For example, you might use Math.max along with the Window Size extension and set the width of the image to max(deviceWidth, deviceHeight) to get the maximum of the width and the height of the screen.

                                    • Piece-1 code: var (put the name of the math function here. E.x. put cos if you want Math.cos) = Math. (also put the name of math function here. E.x. put cos if you want Math.cos) ;

                                    • Piece-2 code: [none]

                                    • Piece-3 code: [none]


                                  Example:






                                  delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                  (function() getComputedStyle(ddEle, null)).fontSize);
                                  // Math functions:
                                  var max = Math.max;var min = Math.min;
                                  /*****************************/
                                  function whenResize()
                                  /*****************************/
                                  /** [Place Piece-2 Extensions Here] **/
                                  // the device width extension:
                                  var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                  /*****************************/
                                  for (var i=0,Len=images.length; i < Len; ++i) 0;
                                  /*****************************/
                                  theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                  theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                  if (document.readyState !== "loading")
                                  whenResize();
                                  else if (document.addEventListener)
                                  document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                  else
                                  document.attachEvent("onreadystatechange", function onReady()
                                  document.detachEvent("onreadystatechange", onReady);
                                  whenResize();
                                  );

                                  if (typeof addEventListener !== "undefined")
                                  addEventListener("resize", whenResize, passive: 1);
                                  else
                                  attachEvent("onresize", whenResize); // old IE
                                  )();

                                  <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />








                                  share|improve this answer





























                                    0














                                    You can use HTML, CSS, or Javascript depending on your needs. Each programming language offers its own advantages and disadvantages:



                                    HTML



                                    Pros: The pure HTML way is the simplest, most straight forward way to insert an image. The HTML way is also the fastest and most beneficial to the page load speed because, since you are telling the browser the dimensions of the image in advance, the browser is able to present the page to the user sooner than when it gets done loading the image.



                                    Cons: The pure HTML way is the least responsive, the least customizable, and the least extensible. You have to individually micromanage each and every image.



                                    How: Follow the below steps.



                                    1. Create an image tag.

                                    2. (Optionally) set this image tag's decoding attribute to async to prevent the loading of the image from blocking the page load speed.

                                    3. Set the width attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                    4. Set the height attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                    5. Set the alt and src attribute.

                                    Working example:






                                    48% X 48%:<br />
                                    <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                    <br />488px X 488px (original size, reccomended):<br />
                                    <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                    <br />48px X 48px:<br />
                                    <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                    CSS



                                    Pro: Much more freedom and expressibility than the HTML way. With CSS, you can set constraints on the minimum and maximum size in addition to setting the prefered way. You can also scale your image based on font size so it looks good on all devices and scale it to the size of the screen and use calc to create complex calculations



                                    Con: Suffers from the same lack of extensibility as HTML.



                                    How:






                                    html, body, #bloat 
                                    width: calc(22vh + 22vw + 1em + 8px);
                                    height: calc(48vh + 48vw - 2em - 1px);
                                    margin-left: 1em;
                                    transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                    perspective: 100vw;

                                    <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                    Javascript



                                    Pro: You can use the original size of the image in your calculations. This is a major plus because it allows for highly scalable web designs to be created.



                                    Con: It is way way slower and page-blocking than HTML or CSS. This is especially true for people who do not know how to code Javascript, and are instead just copying snippets of javascript to paste all over their website because Javascript is unprecedentedly easy to misuse. However, do not be discouraged too much: in the right hands with the right usage, javascript can be incredibly powerful.



                                    How: I am assuming that, because of the nature of the question you are asking, that you do not know javascript. Alright, I can work with that. The template HTML code is given below. The below code should be IE6+ compatible. However, it is quite likely that the rest of your page is not IE6-compatible.



                                    delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                    (function() document.getElementsByTagName("img");
                                    var ddEle = document.documentElement;
                                    /*****************************/
                                    /** [Place Piece-1 Extensions Here] **/
                                    /*****************************/
                                    function whenResize()
                                    /*****************************/
                                    /** [Place Piece-2 Extensions Here] **/
                                    /*****************************/
                                    for (var i=0,Len=images.length; i < Len; ++i)
                                    var theImage = images[i];
                                    /*****************************/
                                    /** [Place Piece-3 Extensions Here] **/
                                    /*****************************/
                                    theImage.width = /*Insert equation:*/ 1 + 1;
                                    theImage.height = /*Insert equation:*/ 1 * 1;


                                    if (document.readyState !== "interactive")
                                    whenResize();
                                    else if (document.addEventListener)
                                    document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                    else
                                    document.attachEvent("onreadystatechange", function onReady()
                                    document.detachEvent("onreadystatechange", onReady);
                                    whenResize();
                                    );

                                    if (typeof addEventListener !== "undefined")
                                    addEventListener("resize", whenResize, passive: 1);
                                    else
                                    attachEvent("onresize", whenResize); // old IE
                                    )();


                                    The extensions are listed below. Please only use them "as-needed" to ensure maximum performance.



                                    • Font Size extension

                                      • Gives you the user's font size as the variable deviceFontSize. Be aware that on some devices, the font size can change over the course of the user's visit to the page. But, unfortunately, there is no good solution that exists to deal with these devices. The easiest way to deal with this these devices (if you absolutely have to) is to swap the places of the following "Piece-2" code with "Piece-1" code.

                                      • Piece-1 code: var deviceFontSize = parseFloat((ddEle.currentStyle || getComputedStyle(ddEle, null)).fontSize);

                                      • Piece-2 code: [none]

                                      • Piece-3 code: [none]


                                    • Window Size extension

                                      • Gives you the size of the user's screen as the variables deviceWidth and deviceFontSize

                                      • Piece-1 code: [none]

                                      • Piece-2 code: var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;

                                      • Piece-3 code: [none]


                                    • Natural Image Size

                                      • Every image file gets saved as being X pixels by Y pixels. This extension gets the dimensions of the original image file as variables naturalWidth and naturalHeight. It defaults to 0 if it could not get these values.

                                      • Piece-2 code: [none]

                                      • Piece-2 code: [none]

                                      • Piece-3 code: var naturalWidth = theImage.naturalWidth | 0, naturalHeight = theImage.naturalHeight | 0;


                                    • Math Extension

                                      • See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math

                                      • Now, to ensure speed, drop off the Math. from the math methods and insert the following code only once per each method used (not once per each usage of the method). For example, if you used Math.abs three times, then the piece-1 code would be var abs=Math.abs;. If you used Math.pow once and Math.log 4 times, then your piece-1 code would be var pow=Math.pow;var log=Math.log;. After you insert these extensions, you would use the math function normally without the Math.. For example, you might use Math.max along with the Window Size extension and set the width of the image to max(deviceWidth, deviceHeight) to get the maximum of the width and the height of the screen.

                                      • Piece-1 code: var (put the name of the math function here. E.x. put cos if you want Math.cos) = Math. (also put the name of math function here. E.x. put cos if you want Math.cos) ;

                                      • Piece-2 code: [none]

                                      • Piece-3 code: [none]


                                    Example:






                                    delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                    (function() getComputedStyle(ddEle, null)).fontSize);
                                    // Math functions:
                                    var max = Math.max;var min = Math.min;
                                    /*****************************/
                                    function whenResize()
                                    /*****************************/
                                    /** [Place Piece-2 Extensions Here] **/
                                    // the device width extension:
                                    var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                    /*****************************/
                                    for (var i=0,Len=images.length; i < Len; ++i) 0;
                                    /*****************************/
                                    theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                    theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                    if (document.readyState !== "loading")
                                    whenResize();
                                    else if (document.addEventListener)
                                    document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                    else
                                    document.attachEvent("onreadystatechange", function onReady()
                                    document.detachEvent("onreadystatechange", onReady);
                                    whenResize();
                                    );

                                    if (typeof addEventListener !== "undefined")
                                    addEventListener("resize", whenResize, passive: 1);
                                    else
                                    attachEvent("onresize", whenResize); // old IE
                                    )();

                                    <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />








                                    share|improve this answer



























                                      0












                                      0








                                      0







                                      You can use HTML, CSS, or Javascript depending on your needs. Each programming language offers its own advantages and disadvantages:



                                      HTML



                                      Pros: The pure HTML way is the simplest, most straight forward way to insert an image. The HTML way is also the fastest and most beneficial to the page load speed because, since you are telling the browser the dimensions of the image in advance, the browser is able to present the page to the user sooner than when it gets done loading the image.



                                      Cons: The pure HTML way is the least responsive, the least customizable, and the least extensible. You have to individually micromanage each and every image.



                                      How: Follow the below steps.



                                      1. Create an image tag.

                                      2. (Optionally) set this image tag's decoding attribute to async to prevent the loading of the image from blocking the page load speed.

                                      3. Set the width attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                      4. Set the height attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                      5. Set the alt and src attribute.

                                      Working example:






                                      48% X 48%:<br />
                                      <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />488px X 488px (original size, reccomended):<br />
                                      <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />48px X 48px:<br />
                                      <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                      CSS



                                      Pro: Much more freedom and expressibility than the HTML way. With CSS, you can set constraints on the minimum and maximum size in addition to setting the prefered way. You can also scale your image based on font size so it looks good on all devices and scale it to the size of the screen and use calc to create complex calculations



                                      Con: Suffers from the same lack of extensibility as HTML.



                                      How:






                                      html, body, #bloat 
                                      width: calc(22vh + 22vw + 1em + 8px);
                                      height: calc(48vh + 48vw - 2em - 1px);
                                      margin-left: 1em;
                                      transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                      perspective: 100vw;

                                      <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                      Javascript



                                      Pro: You can use the original size of the image in your calculations. This is a major plus because it allows for highly scalable web designs to be created.



                                      Con: It is way way slower and page-blocking than HTML or CSS. This is especially true for people who do not know how to code Javascript, and are instead just copying snippets of javascript to paste all over their website because Javascript is unprecedentedly easy to misuse. However, do not be discouraged too much: in the right hands with the right usage, javascript can be incredibly powerful.



                                      How: I am assuming that, because of the nature of the question you are asking, that you do not know javascript. Alright, I can work with that. The template HTML code is given below. The below code should be IE6+ compatible. However, it is quite likely that the rest of your page is not IE6-compatible.



                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() document.getElementsByTagName("img");
                                      var ddEle = document.documentElement;
                                      /*****************************/
                                      /** [Place Piece-1 Extensions Here] **/
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i)
                                      var theImage = images[i];
                                      /*****************************/
                                      /** [Place Piece-3 Extensions Here] **/
                                      /*****************************/
                                      theImage.width = /*Insert equation:*/ 1 + 1;
                                      theImage.height = /*Insert equation:*/ 1 * 1;


                                      if (document.readyState !== "interactive")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();


                                      The extensions are listed below. Please only use them "as-needed" to ensure maximum performance.



                                      • Font Size extension

                                        • Gives you the user's font size as the variable deviceFontSize. Be aware that on some devices, the font size can change over the course of the user's visit to the page. But, unfortunately, there is no good solution that exists to deal with these devices. The easiest way to deal with this these devices (if you absolutely have to) is to swap the places of the following "Piece-2" code with "Piece-1" code.

                                        • Piece-1 code: var deviceFontSize = parseFloat((ddEle.currentStyle || getComputedStyle(ddEle, null)).fontSize);

                                        • Piece-2 code: [none]

                                        • Piece-3 code: [none]


                                      • Window Size extension

                                        • Gives you the size of the user's screen as the variables deviceWidth and deviceFontSize

                                        • Piece-1 code: [none]

                                        • Piece-2 code: var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;

                                        • Piece-3 code: [none]


                                      • Natural Image Size

                                        • Every image file gets saved as being X pixels by Y pixels. This extension gets the dimensions of the original image file as variables naturalWidth and naturalHeight. It defaults to 0 if it could not get these values.

                                        • Piece-2 code: [none]

                                        • Piece-2 code: [none]

                                        • Piece-3 code: var naturalWidth = theImage.naturalWidth | 0, naturalHeight = theImage.naturalHeight | 0;


                                      • Math Extension

                                        • See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math

                                        • Now, to ensure speed, drop off the Math. from the math methods and insert the following code only once per each method used (not once per each usage of the method). For example, if you used Math.abs three times, then the piece-1 code would be var abs=Math.abs;. If you used Math.pow once and Math.log 4 times, then your piece-1 code would be var pow=Math.pow;var log=Math.log;. After you insert these extensions, you would use the math function normally without the Math.. For example, you might use Math.max along with the Window Size extension and set the width of the image to max(deviceWidth, deviceHeight) to get the maximum of the width and the height of the screen.

                                        • Piece-1 code: var (put the name of the math function here. E.x. put cos if you want Math.cos) = Math. (also put the name of math function here. E.x. put cos if you want Math.cos) ;

                                        • Piece-2 code: [none]

                                        • Piece-3 code: [none]


                                      Example:






                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() getComputedStyle(ddEle, null)).fontSize);
                                      // Math functions:
                                      var max = Math.max;var min = Math.min;
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      // the device width extension:
                                      var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i) 0;
                                      /*****************************/
                                      theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                      theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                      if (document.readyState !== "loading")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();

                                      <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />








                                      share|improve this answer















                                      You can use HTML, CSS, or Javascript depending on your needs. Each programming language offers its own advantages and disadvantages:



                                      HTML



                                      Pros: The pure HTML way is the simplest, most straight forward way to insert an image. The HTML way is also the fastest and most beneficial to the page load speed because, since you are telling the browser the dimensions of the image in advance, the browser is able to present the page to the user sooner than when it gets done loading the image.



                                      Cons: The pure HTML way is the least responsive, the least customizable, and the least extensible. You have to individually micromanage each and every image.



                                      How: Follow the below steps.



                                      1. Create an image tag.

                                      2. (Optionally) set this image tag's decoding attribute to async to prevent the loading of the image from blocking the page load speed.

                                      3. Set the width attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                      4. Set the height attribute to either a number of pixels or a percentage of the initial-containing surrounding box (a super advanced concept, please do not worry about it!).

                                      5. Set the alt and src attribute.

                                      Working example:






                                      48% X 48%:<br />
                                      <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />488px X 488px (original size, reccomended):<br />
                                      <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />48px X 48px:<br />
                                      <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                      CSS



                                      Pro: Much more freedom and expressibility than the HTML way. With CSS, you can set constraints on the minimum and maximum size in addition to setting the prefered way. You can also scale your image based on font size so it looks good on all devices and scale it to the size of the screen and use calc to create complex calculations



                                      Con: Suffers from the same lack of extensibility as HTML.



                                      How:






                                      html, body, #bloat 
                                      width: calc(22vh + 22vw + 1em + 8px);
                                      height: calc(48vh + 48vw - 2em - 1px);
                                      margin-left: 1em;
                                      transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                      perspective: 100vw;

                                      <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                      Javascript



                                      Pro: You can use the original size of the image in your calculations. This is a major plus because it allows for highly scalable web designs to be created.



                                      Con: It is way way slower and page-blocking than HTML or CSS. This is especially true for people who do not know how to code Javascript, and are instead just copying snippets of javascript to paste all over their website because Javascript is unprecedentedly easy to misuse. However, do not be discouraged too much: in the right hands with the right usage, javascript can be incredibly powerful.



                                      How: I am assuming that, because of the nature of the question you are asking, that you do not know javascript. Alright, I can work with that. The template HTML code is given below. The below code should be IE6+ compatible. However, it is quite likely that the rest of your page is not IE6-compatible.



                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() document.getElementsByTagName("img");
                                      var ddEle = document.documentElement;
                                      /*****************************/
                                      /** [Place Piece-1 Extensions Here] **/
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i)
                                      var theImage = images[i];
                                      /*****************************/
                                      /** [Place Piece-3 Extensions Here] **/
                                      /*****************************/
                                      theImage.width = /*Insert equation:*/ 1 + 1;
                                      theImage.height = /*Insert equation:*/ 1 * 1;


                                      if (document.readyState !== "interactive")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();


                                      The extensions are listed below. Please only use them "as-needed" to ensure maximum performance.



                                      • Font Size extension

                                        • Gives you the user's font size as the variable deviceFontSize. Be aware that on some devices, the font size can change over the course of the user's visit to the page. But, unfortunately, there is no good solution that exists to deal with these devices. The easiest way to deal with this these devices (if you absolutely have to) is to swap the places of the following "Piece-2" code with "Piece-1" code.

                                        • Piece-1 code: var deviceFontSize = parseFloat((ddEle.currentStyle || getComputedStyle(ddEle, null)).fontSize);

                                        • Piece-2 code: [none]

                                        • Piece-3 code: [none]


                                      • Window Size extension

                                        • Gives you the size of the user's screen as the variables deviceWidth and deviceFontSize

                                        • Piece-1 code: [none]

                                        • Piece-2 code: var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;

                                        • Piece-3 code: [none]


                                      • Natural Image Size

                                        • Every image file gets saved as being X pixels by Y pixels. This extension gets the dimensions of the original image file as variables naturalWidth and naturalHeight. It defaults to 0 if it could not get these values.

                                        • Piece-2 code: [none]

                                        • Piece-2 code: [none]

                                        • Piece-3 code: var naturalWidth = theImage.naturalWidth | 0, naturalHeight = theImage.naturalHeight | 0;


                                      • Math Extension

                                        • See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math

                                        • Now, to ensure speed, drop off the Math. from the math methods and insert the following code only once per each method used (not once per each usage of the method). For example, if you used Math.abs three times, then the piece-1 code would be var abs=Math.abs;. If you used Math.pow once and Math.log 4 times, then your piece-1 code would be var pow=Math.pow;var log=Math.log;. After you insert these extensions, you would use the math function normally without the Math.. For example, you might use Math.max along with the Window Size extension and set the width of the image to max(deviceWidth, deviceHeight) to get the maximum of the width and the height of the screen.

                                        • Piece-1 code: var (put the name of the math function here. E.x. put cos if you want Math.cos) = Math. (also put the name of math function here. E.x. put cos if you want Math.cos) ;

                                        • Piece-2 code: [none]

                                        • Piece-3 code: [none]


                                      Example:






                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() getComputedStyle(ddEle, null)).fontSize);
                                      // Math functions:
                                      var max = Math.max;var min = Math.min;
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      // the device width extension:
                                      var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i) 0;
                                      /*****************************/
                                      theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                      theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                      if (document.readyState !== "loading")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();

                                      <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />








                                      48% X 48%:<br />
                                      <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />488px X 488px (original size, reccomended):<br />
                                      <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />48px X 48px:<br />
                                      <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                      48% X 48%:<br />
                                      <img width="48%" height="48%" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />488px X 488px (original size, reccomended):<br />
                                      <img width="488" height="488" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />
                                      <br />48px X 48px:<br />
                                      <img width="48" height="48" src="https://target.scene7.com/is/image/Target/GUEST_129e9184-f7fd-4a07-b455-a49df70c7c99?wid=488&hei=488&fmt=pjpeg" alt="Big brand &quot;California&quot; rasins" decoding="async" />





                                      html, body, #bloat 
                                      width: calc(22vh + 22vw + 1em + 8px);
                                      height: calc(48vh + 48vw - 2em - 1px);
                                      margin-left: 1em;
                                      transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                      perspective: 100vw;

                                      <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                      html, body, #bloat 
                                      width: calc(22vh + 22vw + 1em + 8px);
                                      height: calc(48vh + 48vw - 2em - 1px);
                                      margin-left: 1em;
                                      transform: rotateX(-20deg) rotateY(-9deg) rotateZ(-2deg);
                                      perspective: 100vw;

                                      <img src="https://i.pinimg.com/originals/d8/ba/c5/d8bac51eebcaea95eb6eeee1d6f01885.jpg" id="bloat" alt="What?"/>





                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() getComputedStyle(ddEle, null)).fontSize);
                                      // Math functions:
                                      var max = Math.max;var min = Math.min;
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      // the device width extension:
                                      var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i) 0;
                                      /*****************************/
                                      theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                      theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                      if (document.readyState !== "loading")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();

                                      <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />





                                      delete eval; delete Proxy; // exorcise JS evil and redeem performance's soul!
                                      (function() getComputedStyle(ddEle, null)).fontSize);
                                      // Math functions:
                                      var max = Math.max;var min = Math.min;
                                      /*****************************/
                                      function whenResize()
                                      /*****************************/
                                      /** [Place Piece-2 Extensions Here] **/
                                      // the device width extension:
                                      var deviceWidth=window.innerWidth, deviceHeight=window.innerHeight; if (deviceWidth === undefined) deviceWidth = ddEle.offsetWidth, deviceHeight = ddEle.offsetHeight;
                                      /*****************************/
                                      for (var i=0,Len=images.length; i < Len; ++i) 0;
                                      /*****************************/
                                      theImage.width = (deviceWidth * 30/100 + 15*deviceFontSize + naturalWidth * 2) / min(max(naturalWidth, 1), 3);
                                      theImage.height = (deviceHeight * 210/100 - 3*deviceFontSize + naturalHeight * 2) / min(max(naturalHeight, 1), 3);


                                      if (document.readyState !== "loading")
                                      whenResize();
                                      else if (document.addEventListener)
                                      document.addEventListener("DOMContentLoaded", whenResize, once: 1);
                                      else
                                      document.attachEvent("onreadystatechange", function onReady()
                                      document.detachEvent("onreadystatechange", onReady);
                                      whenResize();
                                      );

                                      if (typeof addEventListener !== "undefined")
                                      addEventListener("resize", whenResize, passive: 1);
                                      else
                                      attachEvent("onresize", whenResize); // old IE
                                      )();

                                      <img src="https://s1.nyt.com/timesmachine/pages/1/1993/10/20/766893_360W.png" alt="Medical Article In Foreign Language" />






                                      share|improve this answer














                                      share|improve this answer



                                      share|improve this answer








                                      edited Nov 14 '18 at 0:41

























                                      answered Nov 14 '18 at 0:34









                                      Jack GiffinJack Giffin

                                      1,19211129




                                      1,19211129













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