Can Superpowered be used to output 5.1 or 7.1 surround sound?










-1















I'm experimenting with Superpowered on tvOS. I'd like to be able to output audio to more than just two stereo channels. Is this possible using the Superpowered SDK?



So far, what I've tried is modifying the included tvOS example as follows:



  • In ViewController.m, where Superpowered is initialized, I changed the value for the channels parameter from 2 to 6. (This is for 5.1 surround sound, which is what the connected output device supports.)



  • In audioHandler.mm, I added the following to audioProcessingCallback:



    SuperpoweredDeInterleave(stereoOutput, buffers[2], buffers[3], numberOfSamples);
    SuperpoweredDeInterleave(stereoOutput, buffers[4], buffers[5], numberOfSamples);


With these changes, I expected that the whoosh would be played through all 6 surround sound speakers, but it's only being played in the front left and right speakers. Is there anything else that I need to do to configure Superpowered for surround sound output?










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  • Why was this question downvoted?

    – Alan Kinnaman
    Nov 13 '18 at 4:53















-1















I'm experimenting with Superpowered on tvOS. I'd like to be able to output audio to more than just two stereo channels. Is this possible using the Superpowered SDK?



So far, what I've tried is modifying the included tvOS example as follows:



  • In ViewController.m, where Superpowered is initialized, I changed the value for the channels parameter from 2 to 6. (This is for 5.1 surround sound, which is what the connected output device supports.)



  • In audioHandler.mm, I added the following to audioProcessingCallback:



    SuperpoweredDeInterleave(stereoOutput, buffers[2], buffers[3], numberOfSamples);
    SuperpoweredDeInterleave(stereoOutput, buffers[4], buffers[5], numberOfSamples);


With these changes, I expected that the whoosh would be played through all 6 surround sound speakers, but it's only being played in the front left and right speakers. Is there anything else that I need to do to configure Superpowered for surround sound output?










share|improve this question






















  • Why was this question downvoted?

    – Alan Kinnaman
    Nov 13 '18 at 4:53













-1












-1








-1








I'm experimenting with Superpowered on tvOS. I'd like to be able to output audio to more than just two stereo channels. Is this possible using the Superpowered SDK?



So far, what I've tried is modifying the included tvOS example as follows:



  • In ViewController.m, where Superpowered is initialized, I changed the value for the channels parameter from 2 to 6. (This is for 5.1 surround sound, which is what the connected output device supports.)



  • In audioHandler.mm, I added the following to audioProcessingCallback:



    SuperpoweredDeInterleave(stereoOutput, buffers[2], buffers[3], numberOfSamples);
    SuperpoweredDeInterleave(stereoOutput, buffers[4], buffers[5], numberOfSamples);


With these changes, I expected that the whoosh would be played through all 6 surround sound speakers, but it's only being played in the front left and right speakers. Is there anything else that I need to do to configure Superpowered for surround sound output?










share|improve this question














I'm experimenting with Superpowered on tvOS. I'd like to be able to output audio to more than just two stereo channels. Is this possible using the Superpowered SDK?



So far, what I've tried is modifying the included tvOS example as follows:



  • In ViewController.m, where Superpowered is initialized, I changed the value for the channels parameter from 2 to 6. (This is for 5.1 surround sound, which is what the connected output device supports.)



  • In audioHandler.mm, I added the following to audioProcessingCallback:



    SuperpoweredDeInterleave(stereoOutput, buffers[2], buffers[3], numberOfSamples);
    SuperpoweredDeInterleave(stereoOutput, buffers[4], buffers[5], numberOfSamples);


With these changes, I expected that the whoosh would be played through all 6 surround sound speakers, but it's only being played in the front left and right speakers. Is there anything else that I need to do to configure Superpowered for surround sound output?







tvos superpowered






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asked Nov 13 '18 at 2:22









Alan KinnamanAlan Kinnaman

484514




484514












  • Why was this question downvoted?

    – Alan Kinnaman
    Nov 13 '18 at 4:53

















  • Why was this question downvoted?

    – Alan Kinnaman
    Nov 13 '18 at 4:53
















Why was this question downvoted?

– Alan Kinnaman
Nov 13 '18 at 4:53





Why was this question downvoted?

– Alan Kinnaman
Nov 13 '18 at 4:53












1 Answer
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oldest

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1














Try this additionally, just before [audioIO start]:



AVAudioSession *instance = [AVAudioSession sharedInstance]; 
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);
NSLog(@"max channels: %ld", (long)instance.maximumOutputNumberOfChannels);
BOOL r = [instance setPreferredOutputNumberOfChannels:instance.maximumOutputNumberOfChannels error:&error];
NSLog(@"set preferred channels: %d error: %@", r, error);
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);





share|improve this answer























  • This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

    – Alan Kinnaman
    Nov 26 '18 at 22:09










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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

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active

oldest

votes









1














Try this additionally, just before [audioIO start]:



AVAudioSession *instance = [AVAudioSession sharedInstance]; 
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);
NSLog(@"max channels: %ld", (long)instance.maximumOutputNumberOfChannels);
BOOL r = [instance setPreferredOutputNumberOfChannels:instance.maximumOutputNumberOfChannels error:&error];
NSLog(@"set preferred channels: %d error: %@", r, error);
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);





share|improve this answer























  • This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

    – Alan Kinnaman
    Nov 26 '18 at 22:09















1














Try this additionally, just before [audioIO start]:



AVAudioSession *instance = [AVAudioSession sharedInstance]; 
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);
NSLog(@"max channels: %ld", (long)instance.maximumOutputNumberOfChannels);
BOOL r = [instance setPreferredOutputNumberOfChannels:instance.maximumOutputNumberOfChannels error:&error];
NSLog(@"set preferred channels: %d error: %@", r, error);
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);





share|improve this answer























  • This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

    – Alan Kinnaman
    Nov 26 '18 at 22:09













1












1








1







Try this additionally, just before [audioIO start]:



AVAudioSession *instance = [AVAudioSession sharedInstance]; 
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);
NSLog(@"max channels: %ld", (long)instance.maximumOutputNumberOfChannels);
BOOL r = [instance setPreferredOutputNumberOfChannels:instance.maximumOutputNumberOfChannels error:&error];
NSLog(@"set preferred channels: %d error: %@", r, error);
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);





share|improve this answer













Try this additionally, just before [audioIO start]:



AVAudioSession *instance = [AVAudioSession sharedInstance]; 
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);
NSLog(@"max channels: %ld", (long)instance.maximumOutputNumberOfChannels);
BOOL r = [instance setPreferredOutputNumberOfChannels:instance.maximumOutputNumberOfChannels error:&error];
NSLog(@"set preferred channels: %d error: %@", r, error);
NSLog(@"output channels: %ld", (long)instance.outputNumberOfChannels);






share|improve this answer












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answered Nov 16 '18 at 20:43









Gabor SzantoGabor Szanto

1,174311




1,174311












  • This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

    – Alan Kinnaman
    Nov 26 '18 at 22:09

















  • This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

    – Alan Kinnaman
    Nov 26 '18 at 22:09
















This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

– Alan Kinnaman
Nov 26 '18 at 22:09





This did end up working. However, it only works with certain HDMI devices that can decode raw PCM, such as this item: monoprice.com/product?p_id=13348

– Alan Kinnaman
Nov 26 '18 at 22:09



















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