Haxe Drawing Lines on Canvas










0














Can anyone help me look at this, I'm trying to draw lines on a canvas and it works in Edge, but in Firefox and Chrome the canvas goes black with a little frowny face in the top left corner. Code:



var cellwitdh = StaticData.SelectedTileSheet.getCellWidth();
var col = Math.floor(_gridCVS.width / cellwitdh);
var ctx = this._gridCVS.getContext2d();
for (i in 0...col)

ctx.beginPath();
ctx.moveTo(i cellwitdh, 0);
ctx.lineTo(i cellwitdh, this._gridCVS.width);
ctx.stroke();
ctx.closePath();



enter image description here
I don't get any error messages, just this image










share|improve this question


























    0














    Can anyone help me look at this, I'm trying to draw lines on a canvas and it works in Edge, but in Firefox and Chrome the canvas goes black with a little frowny face in the top left corner. Code:



    var cellwitdh = StaticData.SelectedTileSheet.getCellWidth();
    var col = Math.floor(_gridCVS.width / cellwitdh);
    var ctx = this._gridCVS.getContext2d();
    for (i in 0...col)

    ctx.beginPath();
    ctx.moveTo(i cellwitdh, 0);
    ctx.lineTo(i cellwitdh, this._gridCVS.width);
    ctx.stroke();
    ctx.closePath();



    enter image description here
    I don't get any error messages, just this image










    share|improve this question
























      0












      0








      0







      Can anyone help me look at this, I'm trying to draw lines on a canvas and it works in Edge, but in Firefox and Chrome the canvas goes black with a little frowny face in the top left corner. Code:



      var cellwitdh = StaticData.SelectedTileSheet.getCellWidth();
      var col = Math.floor(_gridCVS.width / cellwitdh);
      var ctx = this._gridCVS.getContext2d();
      for (i in 0...col)

      ctx.beginPath();
      ctx.moveTo(i cellwitdh, 0);
      ctx.lineTo(i cellwitdh, this._gridCVS.width);
      ctx.stroke();
      ctx.closePath();



      enter image description here
      I don't get any error messages, just this image










      share|improve this question













      Can anyone help me look at this, I'm trying to draw lines on a canvas and it works in Edge, but in Firefox and Chrome the canvas goes black with a little frowny face in the top left corner. Code:



      var cellwitdh = StaticData.SelectedTileSheet.getCellWidth();
      var col = Math.floor(_gridCVS.width / cellwitdh);
      var ctx = this._gridCVS.getContext2d();
      for (i in 0...col)

      ctx.beginPath();
      ctx.moveTo(i cellwitdh, 0);
      ctx.lineTo(i cellwitdh, this._gridCVS.width);
      ctx.stroke();
      ctx.closePath();



      enter image description here
      I don't get any error messages, just this image







      html5-canvas haxe






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 9 at 21:19









      n0grip

      555




      555






















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          The canvas was too big, I was trying to do a canvas size 24000x24000;



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            1 Answer
            1






            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            The canvas was too big, I was trying to do a canvas size 24000x24000;



            answer reference






            share|improve this answer

























              2














              The canvas was too big, I was trying to do a canvas size 24000x24000;



              answer reference






              share|improve this answer























                2












                2








                2






                The canvas was too big, I was trying to do a canvas size 24000x24000;



                answer reference






                share|improve this answer












                The canvas was too big, I was trying to do a canvas size 24000x24000;



                answer reference







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 9 at 22:07









                n0grip

                555




                555



























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